Difference between revisions of "Prog Appendix 4"
From Immwiki
(*Alphabetized, and added if regex()) |
|||
Line 107: | Line 107: | ||
if valname(var) == var2 | if valname(var) == var2 | ||
if wisdom(var) == # | if wisdom(var) == # | ||
+ | |||
+ | [[category:Leviticus]] |
Latest revision as of 23:44, 26 April 2011
Appendix 4: List of If Checks
if adrenaline(var) == # if cansee(var) == var2 if charisma(var) == # if class(var) == # if compstr(#) == arg if compx() == arg if constitution(var) == # if demonstate() == # if dexterity(var) == # if goldamt(var) == # if hasboat(var) if haspath(npc) if hasrelief(var) if hassymbol(var) == arg if hitprcnt(var) == # if inarea(var) if inhouse(var) == House if inroom(var) == vnum of room if intelligence(var) == # if isanimal(var) if isanypcarea() if isanypchere(var) if isanynpchere(var) if isanyobjere(var) if isastral(var) if isaffected(var) == Bit number of the affect if isbalanced(var) if isbitset(var) == Bit # if iscarrying(var) == vnum of the object if ischaotic(var) if ischarmed(var) if iscriminal(var) if isday() == # if isevil(var) if isexists() if isfemale(var) if isfight(var) == name if isfighting(var) == name if isflying(var) if isfocused(var) if isfollow(var) if isghost(var) if isgood(var) if isgroup(var) & var2 if isheld(var) if ishere(var) if isimmort(var) if isindoors(var) if isinhouse(var) if islawful(var) if islight() if ismale(var) if ismaster(var) if isneuter(var) if isneutral(var) if isnpc(var) if isopen(var) == # or Direction if isoverlimit() == Vnum of the object if isowner(var) if ispc(var) if isphase() == # if israce(var) == Race if isrange(var) == var2 if isseason() == # or season if istime() == # if istrack(var) if istracking(var) if iswizi(var) if iswearslotfull(var) == # if isweather() == # if iswielding(var) == vnum of the object if isworn(var) if lagged(var) if level(var) == # if level41corpsehere() if material() == Material type if mobvcheck(var) == # if mobhere(vnum of mob) if mobvalue(mob slot) == # if name(var) == Name if number([var]) == <vnum> if objhere(vnum of object) if objfrom(var) == <animal|celestial> if objtype() == # if objval0() == # if objval1() == # if objval2() == # if objval3() == # if objvalue(obj slot) == # if perminvis([var]) if position(var) == # if rand(#) if remembers(var) if recentowner([var]) == <name> if regex() == <regular expression> if roomflag(var) == <room flag name> if roomvalue(room slot) == # if sector(var) == <sector name> if sex(var) == # if size(var) == # or size if skill[vnum of skill](var) == # if snaffected(var) == vnum of spell affect if strength(var) == # is tanking(var) if valname(var) == var2 if wisdom(var) == #