Difference between revisions of "The Eyeblight War Part 2"
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[[The Eyeblight War]] - Pre-War buildup, basic stages of the war | [[The Eyeblight War]] - Pre-War buildup, basic stages of the war | ||
[[Shuddeni Septs]] | [[Shuddeni Septs]] | ||
+ | |||
+ | == Siege of Var Bandor == | ||
+ | |||
+ | [ 36] Dovolente: Scourge Stuff | ||
+ | Wed Sep 27 10:58:10 2006 | ||
+ | To: immortal | ||
+ | We've got gates! Now we can have a proper siege for VB. | ||
+ | |||
+ | * Scourge sends a command to the Guardians -- turn over control | ||
+ | of Var Bandor (laws would still be enforced), or suffer siege. | ||
+ | (The note could be sent soon) | ||
+ | |||
+ | * Assuming they don't turn over control, a siege occurs (would be | ||
+ | interesting if they did, though..shuddeni enforcers patrolling, | ||
+ | some dark altars, skulls piled in CS, making slaves of the NPCs | ||
+ | in the city. | ||
+ | |||
+ | * Siege (perhaps mid-next-week): set some serious respawns for | ||
+ | shuddeni troops around VB. Lots of chaja, catapults/rams, | ||
+ | all the siege trimmings. | ||
+ | |||
+ | * VB keeps gates shut now (players have had time to find the | ||
+ | smuggler tunnel and can still get in or out--can bribe | ||
+ | a guard in the north gatehouse too, for 2 gold, to open | ||
+ | up. | ||
+ | |||
+ | * Make some of the shuddeni respawners progged to push forward | ||
+ | into the streets and such when gates get open (subterfuge, | ||
+ | rammed, etc). And have "siege echoes" occassionally sounding | ||
+ | in VB (winged demons circling over the city, sounds of roaring | ||
+ | chaja army outside the walls, etc). Perhaps some occasional | ||
+ | catapult shots dropping down and bursting like fireballs (but | ||
+ | not if lowbies are in the room--this would be for atmosphere, | ||
+ | not killing). | ||
+ | |||
+ | * Ending the siege: (one or two weeks after the siege goes in) an | ||
+ | event for the alliance army: they try to clear out the forces | ||
+ | around VB. Perhaps the Addaash flame is there, and if they can | ||
+ | take him and most of the forces out, the siege is broken, and | ||
+ | Scourge control goes to another of the Septs. | ||
+ | |||
+ | If not, siege continues. We readjust force strength and give | ||
+ | them another try, or wait till more alliance dudes are around, | ||
+ | or perhaps throw in some deity-of-goodness intervention, or some | ||
+ | such. | ||
== The Scourge Take the Spirit Palace - 7/9/06 == | == The Scourge Take the Spirit Palace - 7/9/06 == | ||
− | PROG/BUILT STUFF: | + | PROG[[/BUILT]] STUFF: |
Use bot 354 verb_progs to load/equip army battalions: | Use bot 354 verb_progs to load/equip army battalions: | ||
Line 79: | Line 124: | ||
regardless. :) May need to have NPCs encourage PCs not to suicide, to retreat | regardless. :) May need to have NPCs encourage PCs not to suicide, to retreat | ||
when needed. | when needed. | ||
+ | |||
+ | [[category:Quests]][[Category:The Eyeblight War]] |
Latest revision as of 01:01, 27 April 2011
The Eyeblight War - Part 2
The Eyeblight War - Pre-War buildup, basic stages of the war Shuddeni Septs
Siege of Var Bandor
[ 36] Dovolente: Scourge Stuff Wed Sep 27 10:58:10 2006 To: immortal We've got gates! Now we can have a proper siege for VB. * Scourge sends a command to the Guardians -- turn over control of Var Bandor (laws would still be enforced), or suffer siege. (The note could be sent soon) * Assuming they don't turn over control, a siege occurs (would be interesting if they did, though..shuddeni enforcers patrolling, some dark altars, skulls piled in CS, making slaves of the NPCs in the city. * Siege (perhaps mid-next-week): set some serious respawns for shuddeni troops around VB. Lots of chaja, catapults/rams, all the siege trimmings. * VB keeps gates shut now (players have had time to find the smuggler tunnel and can still get in or out--can bribe a guard in the north gatehouse too, for 2 gold, to open up. * Make some of the shuddeni respawners progged to push forward into the streets and such when gates get open (subterfuge, rammed, etc). And have "siege echoes" occassionally sounding in VB (winged demons circling over the city, sounds of roaring chaja army outside the walls, etc). Perhaps some occasional catapult shots dropping down and bursting like fireballs (but not if lowbies are in the room--this would be for atmosphere, not killing). * Ending the siege: (one or two weeks after the siege goes in) an event for the alliance army: they try to clear out the forces around VB. Perhaps the Addaash flame is there, and if they can take him and most of the forces out, the siege is broken, and Scourge control goes to another of the Septs.
If not, siege continues. We readjust force strength and give them another try, or wait till more alliance dudes are around, or perhaps throw in some deity-of-goodness intervention, or some such.
The Scourge Take the Spirit Palace - 7/9/06
PROG/BUILT STUFF: Use bot 354 verb_progs to load/equip army battalions: atroop -- loads 15-member Surface alliance battalion of mixed troops stroop [sept] -- loads 15-member chaja/shuddeni battalion. If a sept is given, the templar will be holding the war flag of the sept (septs are Yithoul, Ksatha, Ttou, or Addaash). The surface alliance battalion NPCs have: safollow [target] -- orders the battalion to follow target. Could choose the scholar (he's the strongest NPC) sakill [target] -- note that this is rather brutal, and could take out unprepared/unsanc'd PCs. The shuddeni scourge battalion: ssfollow [target] -- a good leader would be the templar. sskill [target] -- as above, use with caution against PCs. When the opposing batallions meet, NPCs will attack each other at random, making for a pretty mixed up battle. With up to 30 mobs fighitng, there's a large amount of spam at first (which, I think, is not terrible, as it is representative of the mayhem of a large battlefield--rather different from typical fights). THE ATTACK STUFF: The goal is to have the Spirit Palace sacked and occupied by the Shuddeni, as the first big stage of the war. Currently, some PCs and NPC leaders believe the attack will come at Krilin. How things could proceed: - Surface Alliance Troops gather at Krilin (load 4-5 battalions) (gechos to inform PCs that troops are moving). - See how PCs react. Perhaps some could join battalions, serving as scouts or even leading (divide them up among the battalions)? Have Baron Krilin direct the goings on. - Shuddeni Troops load and emerge from the chaja caves. Gechos to inform PC (unlikely to have PC participants, but if any, they could be involved in the same way as the others. The Addaash Flame [332] directs. - One shuddeni battalion stations itself at the foot of the Brintor Mountains to hold off support from forces in Krilin. The others head toward the spirit palace (perhaps even passing through VB and wiping out NPCs in the road). - They congregate in the caves at the foot of Mt. Enrien. Give PCs time to realize that they're headed toward the Spirit Palace, go with their responses... - Could have battalions clash in the caves, in front of spirit palace, but ultimately, the scourge gets in the palace, goes around and wipes the NPCs out. - Could load a few more surface battalions and have them try to retake the Palace, and get rebuffed. - Give participating PCs XP (1000-3000, depending on degree of involvement), faction points for the scourge (57) or surface alliance (58) - 100-300 points, depending on involvement. Perhaps points with KT, Krilin, elsewhere. - Load the Trashed Palace area! (Shilrin and Deshmin will be in their guilds in Earendam, the only survivors of the Spirit Palace). Feel free to do other things which PCs would find interesting, and which make sense--but remember that the Scourge are going to win this round regardless. :) May need to have NPCs encourage PCs not to suicide, to retreat when needed.