Difference between revisions of "Talk:Lilune"
From Immwiki
(liloonie tunes) |
|||
Line 4: | Line 4: | ||
Probably less likely among crafters, but those who turn out particularly marvellous pieces of work... | Probably less likely among crafters, but those who turn out particularly marvellous pieces of work... | ||
− | + | Would Lilune be a good place for more intense, short-term relationships? I could see some interesting possibilities for a character who seeks Lilune's favor, finds it, gets used-up, then spends the rest of his life trying to match his earlier, inspired achievements, but is now a husk of his former self. Sort of like Dwarf Fortress's Moods, but replacing the future legendary ability with practically bipolar mood swings. | |
− | + | ||
− | Would Lilune be a good place for more intense, short-term relationships? I could see some interesting possibilities for a character who seeks Lilune's favor, finds it, gets used-up, then spends the rest of his life trying to match his earlier, inspired achievements, but is now a husk of his former self | + |
Revision as of 21:48, 4 May 2011
Brazen: The Marquis de Sade would love Lilune.
Should artists be added into the follower archetypes? Is there a better word for a particularly frenzied artist? Probably less likely among crafters, but those who turn out particularly marvellous pieces of work...
Would Lilune be a good place for more intense, short-term relationships? I could see some interesting possibilities for a character who seeks Lilune's favor, finds it, gets used-up, then spends the rest of his life trying to match his earlier, inspired achievements, but is now a husk of his former self. Sort of like Dwarf Fortress's Moods, but replacing the future legendary ability with practically bipolar mood swings.