Difference between revisions of "Raiders of the Twilight"

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(Created page with "== Current Members: == :Isstyehts, who may or may not be the leader :Sleik, who doesn't do all that much :Nemosr, who does.. uh.. stuff.. == Applicants: == *Siage Feujund-Bel,...")
 
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== Current Members: ==
+
== Raider Basics ==  
 +
The Raiders of Twilight are a band of thieves and bandits, devoted
 +
entirely to the satiation of their basest desires.  They live for the bloody
 +
acquisition of loot and plunder, and the notoriety that follows in its wake.
 +
Power, then, is only desired by Raiders insofar as it is a means to the
 +
satisfaction of their ends. 
  
:Isstyehts, who may or may not be the leader
+
Originally known as the Circle of Twelve, the Raiders eventually grew in
:Sleik, who doesn't do all that much
+
strength and numbers.  Their savage attacks made their names feared
:Nemosr, who does.. uh.. stuff..
+
throughout Avendar, and brought the attention of the dark gods, who gave
 +
them the power to become the Raiders of Twilight.  With the guidance of the
 +
dark powers, the Raiders evolved into a highly efficient engine of
 +
destruction, first striking with overwhelming force and savagery, then
 +
ravaging the remains with gluttonous ferocity. Over the years, they have
 +
developed an uncanny ability to find weaknesses in their opponents, and have
 +
been known to ruthlessly take advantage of them.
  
== Applicants: ==
+
The Raiders of Twilight are predominantly motivated by greed for wealth or
 +
power, and use force and cunning to satiate these desires.  Raiders are
 +
never lawful, using their position as rogues outside of the bounds of
 +
society to their own advantage. 
  
*Siage Feujund-Bel, Chosen of the Windwolf, Swordmistress.
 
<pre>
 
[  6] Siage: Becoming
 
Fri Jul 25 07:13:55 2003
 
To: Raider
 
Those of the Twilight:
 
  
I pen this scroll with desire to join the Canyon.  It is true I have
+
'''Arkhural's revision:'''
recently been initiated into the Pack of the Windwolf.  It is also true the
+
path I walk is lightly shaded.  And yes, it is true as well I wish to see
+
the fall and destruction of order, law and the Guardians.  Order, law and
+
Guardians--- those things are hindrance and obstruction, encumberance and
+
deterents.  Order, law and the Guardians allow civilization to thrive and
+
decay the pristine lands; those things do not allow the Pack to raze and
+
destroy encampments of order and artificial. 
+
  
I suppose I can continue to do the work of the Windwolf without the Canyon,
+
The Raiders are a gang of bandits purely motivated by their basest instincs, e.g. greed, lust, gluttony, anger, etcUnlike other houses, they are not united by any singular set of beliefs or motivations; Raiders are a strictly self-interested set of individuals, and have been known to frequently attack and/or kill each other over minor differences.  The Raiders are unified solely by the fact that they can reap more for themselves by collaborating with others than they could on their ownThere have been several periods in time when the Raiders were further united by a shared sense of fear/hatred, whether it was directed at the Guardians or at an iron-fisted leader.   
but as seen recently it seems you and I have come to blows when our blows
+
should be directed at the Guardians. Reject me, and I still fight to
+
eradicate the GuardiansIf I am accepted, all the better; swarming numbers
+
and brute strength do nothing but strike fear into the decaying city-ghouls
+
of civilization and wrest power from the GuardiansI would like to make
+
your number larger.   
+
  
I await your word, by mouth or scroll.   
+
Given the self-absorbed nature of most Raiders, those with an affinity for the sphere of water tend not to be well-suited for the life of a Raider, although this has not prevented several Raider Chieftains from inducting them as lackiesTypically composed of those individuals that were too fitful to languish within the hierarchical ranks of the thief guilds, Raiders tend to be chaotic in nature, with few-to-no compunctions about dealing-in-turn with the consequences of their violent actions.  While their goals tend to vary from person to person, Raiders most frequently aspire to a lifestyle of fearsome notoriety, surrounded by riches, wenches, and cowering servants.
  
Siage Feujund-bel
+
== Raider House Interviews/Immteractions ==
</pre>
+
Typically done through Feldyn, "a hooded rogue" (12120 -- see room 12150).
  
*Kachk, an Alatharyan Barb
+
The rogue, known to many as 'hoody' or 'Feldyn', is in actuality, the first
 +
Raider Lord, Aralor.  After systematically eliminating the other contenders
 +
for his position amongst the original Circle of Twelve, Aralor stood as the
 +
undisputed leader of the Canyon.  Anticipating the onset of old age, Aralor
 +
knew that he could remain the leader of the Canyon for as long as he could
 +
fend off the rising tide of challengers. 
  
<pre>
+
Unwilling to relinquish his hold on power, Aralor appealed to the dark gods
[  7] Kachk: A hastily scribbled missive.
+
that had empowered the RaidersHis prayers and sacrifices were soon
Sat Jul 26 11:02:39 2003
+
answeredNot only was he granted the immortality he sought, but he was
To: RAIDER
+
further gifted with strength beyond that of mortal men, and a supernatural
It seems that my lot has been cast earlier than I had hopedI had
+
relation with the shadows of the world.  Aralor rejoiced and marvelled at
planned to gain my final title, and then speak to my allies and cohorts in
+
his new powerse, believing that they ensured that he would never fade from
the canyon about membership, however Syalaesti has enraged me beyond
+
the face of Avendar.   
controlWe must smite the guardians, and remove their leader, Erythies,
+
the freakish lizard-being, from this world foreverI believe that I will
+
be an asset, and I can certainly deal much damage to those who stand before
+
us.  With Isstyehts I have shown myself to have heart and the strength to
+
carry out plans.   
+
  
I remain,
+
But power comes with a price.  For in attaining his powers, Aralor had
Yours,
+
unwittingly ascended to the status of a demigod, and was now bound by the
Kachk, Wielder of big axes.
+
divine law that binds all immortals.  No longer could he freely inflict
</pre>
+
himself upon the world like a cancerous plague.  Instead, the sole object of
 +
his desires now lay behind an invisible shield whose laws and workings lay
 +
beyond his grasp. 
  
== Goals of the house: ==
+
Aralor pleaded with the dark gods for a renegotiation, but after the passing
 +
of several years, he concluded that this was not to be.  Since then, Aralor
 +
has bided his time, perfecting his skills, and scouring the land for ancient
 +
lore regarding his divine bondage.  He maintains a passing interest in the
 +
Raider Canyon, ensuring its permanence in the lands.  However, his long life
 +
has given him perspective and understanding of the cyclical nature of the
 +
balance between the Houses.  He hopes to gain an understanding of the laws
 +
that bind him, and then, true to nature, subvert them, that he may once
 +
again inflict himself upon the lands.
  
To rape, pillage, steal, filch, felch, kill, maim, murder the rest of the world. Also to people within the house.
+
== Some Current and/or Former Members: ==
 
+
* Isstyehts
Arkhural's revision:
+
* Sleik
 
+
* Nemosr
The Raiders are a gang of bandits purely motivated by their basest instincs, e.g. greed, lust, gluttony, anger, etc.  Unlike other houses, they are not united by any singular set of beliefs or motivations; Raiders are a strictly self-interested set of individuals, and have been known to frequently attack and/or kill each other over minor differences.  The Raiders are unified solely by the fact that they can reap more for themselves by collaborating with others than they could on their own.  There have been several periods in time when the Raiders were further united by a shared sense of fear/hatred, whether it was directed at the Guardians or at an iron-fisted leader. 
+
 
+
Given the self-absorbed nature of most Raiders, those with an affinity for the sphere of water tend not to be well-suited for the life of a Raider, although this has not prevented several Raider Chieftains from inducting them as lackies.  Typically composed of those individuals that were too fitful to languish within the hierarchical ranks of the thief guilds, Raiders tend to be chaotic in nature, with few-to-no compunctions about dealing-in-turn with the consequences of their violent actions.  While their goals tend to vary from person to person, Raiders most frequently aspire to a lifestyle of fearsome notoriety, surrounded by riches, wenches, and cowering servants.
+
  
 
== Ideas/Revisions: ==
 
== Ideas/Revisions: ==

Latest revision as of 12:11, 19 February 2013

Raider Basics

The Raiders of Twilight are a band of thieves and bandits, devoted entirely to the satiation of their basest desires. They live for the bloody acquisition of loot and plunder, and the notoriety that follows in its wake. Power, then, is only desired by Raiders insofar as it is a means to the satisfaction of their ends.

Originally known as the Circle of Twelve, the Raiders eventually grew in strength and numbers. Their savage attacks made their names feared throughout Avendar, and brought the attention of the dark gods, who gave them the power to become the Raiders of Twilight. With the guidance of the dark powers, the Raiders evolved into a highly efficient engine of destruction, first striking with overwhelming force and savagery, then ravaging the remains with gluttonous ferocity. Over the years, they have developed an uncanny ability to find weaknesses in their opponents, and have been known to ruthlessly take advantage of them.

The Raiders of Twilight are predominantly motivated by greed for wealth or power, and use force and cunning to satiate these desires. Raiders are never lawful, using their position as rogues outside of the bounds of society to their own advantage.


Arkhural's revision:

The Raiders are a gang of bandits purely motivated by their basest instincs, e.g. greed, lust, gluttony, anger, etc. Unlike other houses, they are not united by any singular set of beliefs or motivations; Raiders are a strictly self-interested set of individuals, and have been known to frequently attack and/or kill each other over minor differences. The Raiders are unified solely by the fact that they can reap more for themselves by collaborating with others than they could on their own. There have been several periods in time when the Raiders were further united by a shared sense of fear/hatred, whether it was directed at the Guardians or at an iron-fisted leader.

Given the self-absorbed nature of most Raiders, those with an affinity for the sphere of water tend not to be well-suited for the life of a Raider, although this has not prevented several Raider Chieftains from inducting them as lackies. Typically composed of those individuals that were too fitful to languish within the hierarchical ranks of the thief guilds, Raiders tend to be chaotic in nature, with few-to-no compunctions about dealing-in-turn with the consequences of their violent actions. While their goals tend to vary from person to person, Raiders most frequently aspire to a lifestyle of fearsome notoriety, surrounded by riches, wenches, and cowering servants.

Raider House Interviews/Immteractions

Typically done through Feldyn, "a hooded rogue" (12120 -- see room 12150).

The rogue, known to many as 'hoody' or 'Feldyn', is in actuality, the first Raider Lord, Aralor. After systematically eliminating the other contenders for his position amongst the original Circle of Twelve, Aralor stood as the undisputed leader of the Canyon. Anticipating the onset of old age, Aralor knew that he could remain the leader of the Canyon for as long as he could fend off the rising tide of challengers.

Unwilling to relinquish his hold on power, Aralor appealed to the dark gods that had empowered the Raiders. His prayers and sacrifices were soon answered. Not only was he granted the immortality he sought, but he was further gifted with strength beyond that of mortal men, and a supernatural relation with the shadows of the world. Aralor rejoiced and marvelled at his new powerse, believing that they ensured that he would never fade from the face of Avendar.

But power comes with a price. For in attaining his powers, Aralor had unwittingly ascended to the status of a demigod, and was now bound by the divine law that binds all immortals. No longer could he freely inflict himself upon the world like a cancerous plague. Instead, the sole object of his desires now lay behind an invisible shield whose laws and workings lay beyond his grasp.

Aralor pleaded with the dark gods for a renegotiation, but after the passing of several years, he concluded that this was not to be. Since then, Aralor has bided his time, perfecting his skills, and scouring the land for ancient lore regarding his divine bondage. He maintains a passing interest in the Raider Canyon, ensuring its permanence in the lands. However, his long life has given him perspective and understanding of the cyclical nature of the balance between the Houses. He hopes to gain an understanding of the laws that bind him, and then, true to nature, subvert them, that he may once again inflict himself upon the lands.

Some Current and/or Former Members:

  • Isstyehts
  • Sleik
  • Nemosr

Ideas/Revisions:

General

Skills
Pillage

Leader Item