Difference between revisions of "User:Dovolente"

From Immwiki
Jump to: navigation, search
m
m
Line 1: Line 1:
aka Kim Andrus
+
Updated 8/2014
  
'''Contact Info'''
+
==Contact Info==
 +
* Kim Andrus
 
* work: kandrus@eli.ua.edu
 
* work: kandrus@eli.ua.edu
 
* misc: kmndrs@gmail.com
 
* misc: kmndrs@gmail.com
Line 7: Line 8:
 
* best for game communications: Avendar Forum msg, note to Dovolente on prod or dev, or gmail. Others OK in a pinch.
 
* best for game communications: Avendar Forum msg, note to Dovolente on prod or dev, or gmail. Others OK in a pinch.
  
'''Biographical Blurb'''
+
==Biographical Blurb==
 
* Idaho farmboy
 
* Idaho farmboy
 
* Lived in Guatemala for 2 years as an LDS missionary, now post-Mormon
 
* Lived in Guatemala for 2 years as an LDS missionary, now post-Mormon
 
* BA English, Idaho State U; MA TESOL, Bowling Green State U
 
* BA English, Idaho State U; MA TESOL, Bowling Green State U
 
* Married with 4 children
 
* Married with 4 children
* presently an English language instructor and MA TESOL/new faculty mentor at the University of Alabama
+
* presently an English language & Global Studies instructor and MA TESOL/new faculty mentor at the University of Alabama
 
* Just trying to make it from one Dresden Files release to another. :)
 
* Just trying to make it from one Dresden Files release to another. :)
  
'''Other'''
+
==Other==
* Played Nightfall (LP MUD?), TrekMOO 2, Genocide (Pure PK) and Carrionfields prior to Avendar
+
* Played Nightfall (German-based LP MUD?), TrekMOO 2, Genocide (Pure PK) and Carrionfields prior to Avendar
 
* Started in Avendar on the MUD's opening day & immed in the fall of the first year (1998)
 
* Started in Avendar on the MUD's opening day & immed in the fall of the first year (1998)
* maps/scenarios/mods/misc UMC for Doom II, TrekMOO 2, Avendar, Age of Kings, Battle for Wesnoth (my mostest famousest UMC), Battleforge, Dwarf Fortress
+
* tinkering with UMC content in general is a hobby: maps/scenarios/mods/misc for Doom II, DukeNuke'em 3D, TrekMOO 2, Avendar, Age of Kings, Battle for Wesnoth, Battleforge, Dwarf Fortress
 +
 
 +
==Development Ideas==
 +
 +
===prod/interactions===
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=322&view=next - facilitating player-run groups (Kes)
 +
 
 +
===Involves Building===
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=3068&view=next - good ideas for new magic items (Ramc et al)
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=4690&view=next -
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=3065&view=next - what we need to do with factions (Sae) -inc some coding
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=3144&view=next - some examples of the above (Sae et al)
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=300&view=next - more hometown options + creation coding (Ramc)
 +
http://avendar.com/phpBB/viewtopic.php?f=8&t=3165&view=next - Mercanaries (Flux)
 +
 
 +
===Involves Setting Development===
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=1598&view=next - fleshing out demonlords/seraph info - canonize more detail? (Ramc)
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=3436&view=next - post-sundering anti-deity lore stuff (Yzeek)
 +
* expand the Borders so we can begin to think beyond the developed Great Continent. Canonize world-type and map the continents. Rough sketches of basic features on other continents.
 +
 
 +
===Involves Coding===
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=3440&view=next - improve examine (Chadim)
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=3437&view=next - a startingpoint for making AC meaningful (Brazen)
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=2327&view=next - stones of power could be much cooler + progging (Kestrel)
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=294&view=next - adjustments to alignment byond NPCkill (Chadim et al)
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=4141&view=next - game stat-tracking (Dov)
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=567&view=next - revising generic scholar spells (Dov)
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=4223&view=next - professions (Brazen)
 +
* http://avendar.com/phpBB/viewtopic.php?f=8&t=1004&view=next - giving other class groupings minor/major/greater (Ramc)

Revision as of 23:42, 23 August 2014

Updated 8/2014

Contact Info

  • Kim Andrus
  • work: kandrus@eli.ua.edu
  • misc: kmndrs@gmail.com
  • cell: 435-213-6623
  • best for game communications: Avendar Forum msg, note to Dovolente on prod or dev, or gmail. Others OK in a pinch.

Biographical Blurb

  • Idaho farmboy
  • Lived in Guatemala for 2 years as an LDS missionary, now post-Mormon
  • BA English, Idaho State U; MA TESOL, Bowling Green State U
  • Married with 4 children
  • presently an English language & Global Studies instructor and MA TESOL/new faculty mentor at the University of Alabama
  • Just trying to make it from one Dresden Files release to another. :)

Other

  • Played Nightfall (German-based LP MUD?), TrekMOO 2, Genocide (Pure PK) and Carrionfields prior to Avendar
  • Started in Avendar on the MUD's opening day & immed in the fall of the first year (1998)
  • tinkering with UMC content in general is a hobby: maps/scenarios/mods/misc for Doom II, DukeNuke'em 3D, TrekMOO 2, Avendar, Age of Kings, Battle for Wesnoth, Battleforge, Dwarf Fortress

Development Ideas

prod/interactions

Involves Building

http://avendar.com/phpBB/viewtopic.php?f=8&t=3165&view=next - Mercanaries (Flux)

Involves Setting Development

Involves Coding