Difference between revisions of "Chanisal Monastery"

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(Overview)
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Together, the two groups underwent a symbiosis, providing a place for Qali druids to preserve and hone their skills with mystical druidic runes, and for the monks to practice and promote their brand of psionics and [[Spirit]] magic.  Their actions created a fertile ground for other refugees from the War to come to, ultimately leading to the construction of Eril Village.  Meanwhile, Var Bandor has been a reluctant and difficult neighbor-- simultaneously appreciating the easy removal of dangerous people from within their city, but also coveting the large and now-valuable tract of land the monastery is built on for future development.  This has led their relationship to be tenuous at best, creating some animosity toward them by the [[Var Bandor Merchant Council]].
 
Together, the two groups underwent a symbiosis, providing a place for Qali druids to preserve and hone their skills with mystical druidic runes, and for the monks to practice and promote their brand of psionics and [[Spirit]] magic.  Their actions created a fertile ground for other refugees from the War to come to, ultimately leading to the construction of Eril Village.  Meanwhile, Var Bandor has been a reluctant and difficult neighbor-- simultaneously appreciating the easy removal of dangerous people from within their city, but also coveting the large and now-valuable tract of land the monastery is built on for future development.  This has led their relationship to be tenuous at best, creating some animosity toward them by the [[Var Bandor Merchant Council]].
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== Notable NPCs ==
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 +
These NPCs are important characters in the monastery, and may be involved in quests, guilds, or hold powerful items that PCs may want to obtain.  This section will review each of these mobs and describe their mechanical role and any pertinent fight details or items.  The roles of these NPCs can be understood by reading their descriptions, or reading lore on the items they carry.
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 +
==== Eliqali ====
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 +
==== Taqashe ====
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 +
==== Kisjam ====
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 +
He has the following special item:
 +
 +
:* a crooked oak staff
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 +
==== Dejanech ====
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 +
==== Dachati ====
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 +
==== Lirannen ====
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 +
==== Tselak ====
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== Guilds ==
 +
 +
While the Alajian Monastery is not a hometown in and of itself, the psionicist guild from Var Bandor is located here.  In addition, some scholars have additional teachers which are located on monastery grounds.  Therefore, it has guildmasters for all pertinent guilds.
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==== Guildmasters ====
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:* Druid (Firiel): Eliqali
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:* Psionicist: Kisjam
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:* Earth/Spirit scholar: Taqashe
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:* Water/Earth scholar: Lirannen
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:* Spirit scholar/Path of the Silver Light: Dachati
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 +
== Shops ==
 +
 +
The monastery has a small assortment of shops and offers a variety of items.  Each shopkeeper's items have a low level range, intended for characters not long out of the [[School of Heroes]].
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==== Valowei ====
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* Armor
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* Hours: 1 to 23
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* Sells:
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:* a pale green robe
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:* a pair of straw sandals
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==== Lirannen ====
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* Weapons and oils
 +
* Hours: 1 to 23
 +
* Sells:
 +
:* a healer's staff
 +
:* a vial of soothing oil
 +
:* a vial of anointing oil
 +
 +
==== Taqashe ====
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 +
* Jewelry
 +
* Hours: 1 to 23
 +
* Sells:
 +
:* a ring of steel and crystal
 +
:* a silver lily pendant
 +
 +
 +
== Services ==
 +
 +
The monastery has services or quests available to PCs, either for money or as a result of friendship with the their related factions (Clan Qali, the Lijenin Order, and at times, Eril Village).  There may be additional prerequisites for characters to receive certain services.
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==== Katoqe ====
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* Herbalist (progged)
 +
* Prerequisites: Friend of clan Qali, not enemy of Eril Village or Lijenin Order
 +
* Quest: Deliver a clear potion
 +
* Services available (items have built-in delays to prevent abuse)
 +
:* Regeneration (1 tick)
 +
:* Cure poison
 +
:* Cure disease
 +
:* Remove curse
 +
 +
==== Caleji ====
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 +
* Quest: Letter to Phirayis
 +
* Prerequisites: None
 +
 +
==== Tselak ====
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 +
* Quest: Ingredients for cooking
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* Prerequisites: None
 +
 +
==== Lirannen ====
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 +
* Healer (paid)
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* Prerequisites: None
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 +
== Other Features ==
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 +
There are miscellaneous features of the monastery which don't fall into any of the prior categories.
 +
 +
==== Founts ====
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 +
A permanent fount of positive energy and neutral ethos is present at the Heart of the Sanctuary.  A second, less likely fount can appear on top of the statue of Lijeni Ichada.
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[[category:areas]]

Revision as of 03:13, 21 February 2016

Overview

The Alajian Monastery is a small sanctuary and settlement to the south of Var Bandor and to the northwest of Eril Village. Its origins lie in the struggles of the War of Night-- specifically, the occupation of Var Bandor by the shuddeni Arhakhla. After the Day of Liberation, the city was effectively a ruin: its citizens killed, enslaved, or displaced; its walls battered; and its guards and governmental structure obliterated. In addition to the damage to the city itself, the Arhakhla attacked other nearby locations, including the forest of Nendor, the forest of Qilarn, and the Tower of Aramril. With the exception of Qilarn, the damage ranged from extensive to crippling.

In the wake of the War, the provisional government of Var Bandor made the calculated decision to move the most injured and traumatized of their remaining citizens away from the rebuilding process. A tract of torched land was granted to one of Alajial's followings: the Lijenin Order. Founded by Lijeni Ichata, a caladaran psionicist, the Order's purpose was to shelter the lost and cure the afflicted. They were granted this plot in perpetuity, in part because of its perceived worthlessness, and in part because the reconstruction and rehabilitation periods were expected to take years, if not decades. Ichada and his Order accepted this arrangement as a concession to their abilities and ideals.

However, there was another group which wanted to settle in the same space: a clan of ethron descended from Qali the Wildheart. Clan Qali was outnumbered by, and eventually alienated from, the Nendorin Order due to the steadily growing influx of human Lilunite druids. The Lijenin Order lacked the ability to restore the forest, as they did not possess druidic power; and the Qali did not possess the skills or license to defend any home in the forest from other groups. Due to happenstance-- or perhaps, divine intervention from Alajial-- clan Qali's origin myth was compatible with partnership with the caladaran. Conversely, the caladaran monks found the generally pacific and benevolent bent of the Qali to be compatible with their religious ideals.

Together, the two groups underwent a symbiosis, providing a place for Qali druids to preserve and hone their skills with mystical druidic runes, and for the monks to practice and promote their brand of psionics and Spirit magic. Their actions created a fertile ground for other refugees from the War to come to, ultimately leading to the construction of Eril Village. Meanwhile, Var Bandor has been a reluctant and difficult neighbor-- simultaneously appreciating the easy removal of dangerous people from within their city, but also coveting the large and now-valuable tract of land the monastery is built on for future development. This has led their relationship to be tenuous at best, creating some animosity toward them by the Var Bandor Merchant Council.

Notable NPCs

These NPCs are important characters in the monastery, and may be involved in quests, guilds, or hold powerful items that PCs may want to obtain. This section will review each of these mobs and describe their mechanical role and any pertinent fight details or items. The roles of these NPCs can be understood by reading their descriptions, or reading lore on the items they carry.

Eliqali

Taqashe

Kisjam

He has the following special item:

  • a crooked oak staff

Dejanech

Dachati

Lirannen

Tselak

Guilds

While the Alajian Monastery is not a hometown in and of itself, the psionicist guild from Var Bandor is located here. In addition, some scholars have additional teachers which are located on monastery grounds. Therefore, it has guildmasters for all pertinent guilds.

Guildmasters

  • Druid (Firiel): Eliqali
  • Psionicist: Kisjam
  • Earth/Spirit scholar: Taqashe
  • Water/Earth scholar: Lirannen
  • Spirit scholar/Path of the Silver Light: Dachati

Shops

The monastery has a small assortment of shops and offers a variety of items. Each shopkeeper's items have a low level range, intended for characters not long out of the School of Heroes.

Valowei

  • Armor
  • Hours: 1 to 23
  • Sells:
  • a pale green robe
  • a pair of straw sandals

Lirannen

  • Weapons and oils
  • Hours: 1 to 23
  • Sells:
  • a healer's staff
  • a vial of soothing oil
  • a vial of anointing oil

Taqashe

  • Jewelry
  • Hours: 1 to 23
  • Sells:
  • a ring of steel and crystal
  • a silver lily pendant


Services

The monastery has services or quests available to PCs, either for money or as a result of friendship with the their related factions (Clan Qali, the Lijenin Order, and at times, Eril Village). There may be additional prerequisites for characters to receive certain services.

Katoqe

  • Herbalist (progged)
  • Prerequisites: Friend of clan Qali, not enemy of Eril Village or Lijenin Order
  • Quest: Deliver a clear potion
  • Services available (items have built-in delays to prevent abuse)
  • Regeneration (1 tick)
  • Cure poison
  • Cure disease
  • Remove curse

Caleji

  • Quest: Letter to Phirayis
  • Prerequisites: None

Tselak

  • Quest: Ingredients for cooking
  • Prerequisites: None

Lirannen

  • Healer (paid)
  • Prerequisites: None

Other Features

There are miscellaneous features of the monastery which don't fall into any of the prior categories.

Founts

A permanent fount of positive energy and neutral ethos is present at the Heart of the Sanctuary. A second, less likely fount can appear on top of the statue of Lijeni Ichada.