Difference between revisions of "Nordath"
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* the secret lab was added in my absense 2008-2010, don't know the details there. | * the secret lab was added in my absense 2008-2010, don't know the details there. | ||
* '''http://www.avendar.com/oldforum/read.php?f=1&i=5822&t=5822''' some 2005 thoughts about work on the area | * '''http://www.avendar.com/oldforum/read.php?f=1&i=5822&t=5822''' some 2005 thoughts about work on the area | ||
− | * '''http://avendar.com/phpBB/viewtopic.php?f=8&t=4574''' - the update of 2013 | + | * '''http://avendar.com/phpBB/viewtopic.php?f=8&t=4574''' - the [[nordath 2013|update of 2013]] |
* there used to be some CURSE FUN! When a PC died in most rooms of Nordath, a skeleton mob would rise in his/her place, get the eq, and the pccorpse will be purged. But that made the area too risky for ranking (one of its primary intended purpsoses--phantoms and skeletal srryn were stat copies of Brintor Cave chaja and minors--and so was removed. | * there used to be some CURSE FUN! When a PC died in most rooms of Nordath, a skeleton mob would rise in his/her place, get the eq, and the pccorpse will be purged. But that made the area too risky for ranking (one of its primary intended purpsoses--phantoms and skeletal srryn were stat copies of Brintor Cave chaja and minors--and so was removed. | ||
* the main mobs, the phantom knights and skeletal srryn, are auto-spawning -- they don't use normal resets. | * the main mobs, the phantom knights and skeletal srryn, are auto-spawning -- they don't use normal resets. |
Latest revision as of 10:40, 28 September 2018
Name: [ 77] The Ruins of Nordath File: nordath.are Vnums: [23989-24150] Age: [0] Players: [1] Security: [1] Danger: [1] Builders: [Dovolente Iacobos] Credits : [[10 35] Dovolente The Ruins of Nordath] Flags: [changed] Flags2: [newres avnums mobclass noworldlist]
Weather Data: Precipitation: [average] Temperature: [temperate] Wind Magnitude: [doldrums] Wind Direction: [south] Geography: [plains] Herbs: [ 'fela mushroom' 'tuva bark' 'goka tuber' 'qorith leaves' 'nkran blossom' 'krasa root' 'suspirha flower' ] Fount: [Frequency: default] [Order Bias: 0] [Positive Bias: 0] Shades: [Density: empty] [Power: powerful] Stone: shale
The Nordath concept started out in a poem "The Walls of Nordath" composed by the long-dead pc gleeman Dovolente (and when I posted the first part and asked who should win the battle, the only one to reply was Sythrak...).
Bits Used:
24000 = said YES to Ralle 24001 = killed Ralle 24002 = said YES to Mother 24003 = killed Mother 24004 = given vellum by Portly (part of remove quest) 24005 = glared at by Xichev (part of remove quest - this will cause chars. to have chance of midnight nightmares.) 24006 = got curse-end XP 24007 = got Mother's cluster 24008 = said shadowevil phrase (part of restore quest) 24009 = got curse-restore XP 24150 = Vinepick veteran
Things of note:
- the secret lab was added in my absense 2008-2010, don't know the details there.
- http://www.avendar.com/oldforum/read.php?f=1&i=5822&t=5822 some 2005 thoughts about work on the area
- http://avendar.com/phpBB/viewtopic.php?f=8&t=4574 - the update of 2013
- there used to be some CURSE FUN! When a PC died in most rooms of Nordath, a skeleton mob would rise in his/her place, get the eq, and the pccorpse will be purged. But that made the area too risky for ranking (one of its primary intended purpsoses--phantoms and skeletal srryn were stat copies of Brintor Cave chaja and minors--and so was removed.
- the main mobs, the phantom knights and skeletal srryn, are auto-spawning -- they don't use normal resets.
- quest - remove the curse: the main mobs will not appear if someone has completed the quest to end the curse of Nordath
- quest - restore the curse: the main mobs reappear if someone completes the quest to restore the curse
- the main mobs are summoned to relive a battle in the courtyard of the ruins every midnight, as is anyone wearing the shadowy tabard (obj 24018). The tabard can be removed by completing the end-curse quest.
- quest: the old witch (Mother Lajway - 24002) gives obj reward (floating sphere that gives nasty plague during combat)
- quest: the ethron trapper (Ralle - 24007) gives minor mob reward (bear hound)
- trivia: Lajway is a direct adaptation of Robert Frost's "The Witch of Coos", and a few other atmospherics in the area are inspired by his poems :)