Difference between revisions of "Nordath"
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+ | Name: [ 77] The Ruins of Nordath | ||
File: nordath.are | File: nordath.are | ||
− | Vnums: [ | + | Vnums: [23989-24150] |
− | Builders: [Dovolente] | + | Age: [0] |
+ | Players: [1] | ||
+ | Security: [1] | ||
+ | Danger: [1] | ||
+ | Builders: [Dovolente Iacobos] | ||
+ | Credits : [[10 35] Dovolente The Ruins of Nordath] | ||
+ | Flags: [changed] | ||
+ | Flags2: [newres avnums mobclass noworldlist] | ||
+ | |||
+ | Weather Data: | ||
Precipitation: [average] | Precipitation: [average] | ||
Temperature: [temperate] | Temperature: [temperate] | ||
Line 8: | Line 18: | ||
Geography: [plains] | Geography: [plains] | ||
Herbs: [ 'fela mushroom' 'tuva bark' 'goka tuber' 'qorith leaves' 'nkran blossom' 'krasa root' 'suspirha flower' ] | Herbs: [ 'fela mushroom' 'tuva bark' 'goka tuber' 'qorith leaves' 'nkran blossom' 'krasa root' 'suspirha flower' ] | ||
− | + | Fount: [Frequency: default] [Order Bias: 0] [Positive Bias: 0] | |
− | The Nordath concept started out in a poem "The Walls of Nordath" composed by the long-dead pc gleeman Dovolente | + | Shades: [Density: empty] [Power: powerful] |
− | + | Stone: shale | |
+ | |||
+ | |||
+ | The Nordath concept started out in a poem "The Walls of Nordath" composed by the long-dead pc gleeman Dovolente (and when I posted the first part and asked who should win the battle, the only one to reply was Sythrak...). | ||
+ | |||
Bits Used: | Bits Used: | ||
24000 = said YES to Ralle | 24000 = said YES to Ralle | ||
Line 22: | Line 36: | ||
24008 = said shadowevil phrase (part of restore quest) | 24008 = said shadowevil phrase (part of restore quest) | ||
24009 = got curse-restore XP | 24009 = got curse-restore XP | ||
+ | 24150 = Vinepick veteran | ||
Things of note: | Things of note: | ||
− | * CURSE FUN! | + | * the secret lab was added in my absense 2008-2010, don't know the details there. |
− | * the main mobs, the phantom knights and skeletal srryn, are auto-spawning -- don't use normal resets. | + | * '''http://www.avendar.com/oldforum/read.php?f=1&i=5822&t=5822''' some 2005 thoughts about work on the area |
+ | * '''http://avendar.com/phpBB/viewtopic.php?f=8&t=4574''' - the [[nordath 2013|update of 2013]] | ||
+ | * there used to be some CURSE FUN! When a PC died in most rooms of Nordath, a skeleton mob would rise in his/her place, get the eq, and the pccorpse will be purged. But that made the area too risky for ranking (one of its primary intended purpsoses--phantoms and skeletal srryn were stat copies of Brintor Cave chaja and minors--and so was removed. | ||
+ | * the main mobs, the phantom knights and skeletal srryn, are auto-spawning -- they don't use normal resets. | ||
* quest - remove the curse: the main mobs will not appear if someone has completed the quest to end the curse of Nordath | * quest - remove the curse: the main mobs will not appear if someone has completed the quest to end the curse of Nordath | ||
* quest - restore the curse: the main mobs reappear if someone completes the quest to restore the curse | * quest - restore the curse: the main mobs reappear if someone completes the quest to restore the curse | ||
− | * the main mobs are summoned to the courtyard of the ruins | + | * the main mobs are summoned to relive a battle in the courtyard of the ruins every midnight, as is anyone wearing the shadowy tabard (obj 24018). The tabard can be removed by completing the end-curse quest. |
− | * quest: the old witch (Mother Lajway - 24002) | + | * quest: the old witch (Mother Lajway - 24002) gives obj reward (floating sphere that gives nasty plague during combat) |
* quest: the ethron trapper (Ralle - 24007) gives minor mob reward (bear hound) | * quest: the ethron trapper (Ralle - 24007) gives minor mob reward (bear hound) | ||
− | * Lajway is a direct adaptation of Robert Frost's "The Witch of Coos", and a few other atmospherics are inspired by his poems :) | + | * trivia: Lajway is a direct adaptation of Robert Frost's "The Witch of Coos", and a few other atmospherics in the area are inspired by his poems :) |
Latest revision as of 10:40, 28 September 2018
Name: [ 77] The Ruins of Nordath File: nordath.are Vnums: [23989-24150] Age: [0] Players: [1] Security: [1] Danger: [1] Builders: [Dovolente Iacobos] Credits : [[10 35] Dovolente The Ruins of Nordath] Flags: [changed] Flags2: [newres avnums mobclass noworldlist]
Weather Data: Precipitation: [average] Temperature: [temperate] Wind Magnitude: [doldrums] Wind Direction: [south] Geography: [plains] Herbs: [ 'fela mushroom' 'tuva bark' 'goka tuber' 'qorith leaves' 'nkran blossom' 'krasa root' 'suspirha flower' ] Fount: [Frequency: default] [Order Bias: 0] [Positive Bias: 0] Shades: [Density: empty] [Power: powerful] Stone: shale
The Nordath concept started out in a poem "The Walls of Nordath" composed by the long-dead pc gleeman Dovolente (and when I posted the first part and asked who should win the battle, the only one to reply was Sythrak...).
Bits Used:
24000 = said YES to Ralle 24001 = killed Ralle 24002 = said YES to Mother 24003 = killed Mother 24004 = given vellum by Portly (part of remove quest) 24005 = glared at by Xichev (part of remove quest - this will cause chars. to have chance of midnight nightmares.) 24006 = got curse-end XP 24007 = got Mother's cluster 24008 = said shadowevil phrase (part of restore quest) 24009 = got curse-restore XP 24150 = Vinepick veteran
Things of note:
- the secret lab was added in my absense 2008-2010, don't know the details there.
- http://www.avendar.com/oldforum/read.php?f=1&i=5822&t=5822 some 2005 thoughts about work on the area
- http://avendar.com/phpBB/viewtopic.php?f=8&t=4574 - the update of 2013
- there used to be some CURSE FUN! When a PC died in most rooms of Nordath, a skeleton mob would rise in his/her place, get the eq, and the pccorpse will be purged. But that made the area too risky for ranking (one of its primary intended purpsoses--phantoms and skeletal srryn were stat copies of Brintor Cave chaja and minors--and so was removed.
- the main mobs, the phantom knights and skeletal srryn, are auto-spawning -- they don't use normal resets.
- quest - remove the curse: the main mobs will not appear if someone has completed the quest to end the curse of Nordath
- quest - restore the curse: the main mobs reappear if someone completes the quest to restore the curse
- the main mobs are summoned to relive a battle in the courtyard of the ruins every midnight, as is anyone wearing the shadowy tabard (obj 24018). The tabard can be removed by completing the end-curse quest.
- quest: the old witch (Mother Lajway - 24002) gives obj reward (floating sphere that gives nasty plague during combat)
- quest: the ethron trapper (Ralle - 24007) gives minor mob reward (bear hound)
- trivia: Lajway is a direct adaptation of Robert Frost's "The Witch of Coos", and a few other atmospherics in the area are inspired by his poems :)