Difference between revisions of "Nordath"

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Name:    [  77] The Ruins of Nordath
 
  File:    nordath.are
 
  File:    nordath.are
  Vnums:    [24000-24150]
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  Vnums:    [23989-24150]
  Builders: [Dovolente]
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Age:      [0]
 +
Players:  [1]
 +
Security: [1]
 +
Danger:    [1]
 +
  Builders: [Dovolente Iacobos]
 +
Credits : [[10 35] Dovolente The Ruins of Nordath]
 +
Flags:    [changed]
 +
Flags2:  [newres avnums mobclass noworldlist]
 +
 
 +
Weather Data:
 
  Precipitation:  [average]
 
  Precipitation:  [average]
 
  Temperature:    [temperate]
 
  Temperature:    [temperate]
Line 8: Line 18:
 
  Geography:      [plains]
 
  Geography:      [plains]
 
  Herbs: [ 'fela mushroom'  'tuva bark'  'goka tuber'  'qorith leaves'  'nkran blossom'  'krasa root'  'suspirha flower' ]
 
  Herbs: [ 'fela mushroom'  'tuva bark'  'goka tuber'  'qorith leaves'  'nkran blossom'  'krasa root'  'suspirha flower' ]
 
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Fount: [Frequency: default] [Order Bias: 0] [Positive Bias: 0]
The Nordath concept started out in a poem "The Walls of Nordath" composed by the long-dead pc gleeman Dovolente, and still to be found on mirajama.tripod.com. The area is my own take on undead ruins (Gogoth eat your shriveled heart out).  
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Shades: [Density: empty] [Power: powerful]
 
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Stone: shale
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 +
 +
The Nordath concept started out in a poem "The Walls of Nordath" composed by the long-dead pc gleeman Dovolente (and when I posted the first part and asked who should win the battle, the only one to reply was Sythrak...).
 +
 
Bits Used:
 
Bits Used:
 
  24000 = said YES to Ralle  
 
  24000 = said YES to Ralle  
Line 22: Line 36:
 
  24008 = said shadowevil phrase (part of restore quest)
 
  24008 = said shadowevil phrase (part of restore quest)
 
  24009 = got curse-restore XP
 
  24009 = got curse-restore XP
 +
24150 = Vinepick veteran
  
 
Things of note:
 
Things of note:
* CURSE FUN! if a pc dies in most rooms of Nordath, a skeleton mob will rise in his/her place, get the eq, and the pccorpse will be purged.
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* the secret lab was added in my absense 2008-2010, don't know the details there.
* the main mobs, the phantom knights and skeletal srryn, are auto-spawning -- don't use normal resets.
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* '''http://www.avendar.com/oldforum/read.php?f=1&i=5822&t=5822''' some 2005 thoughts about work on the area
 +
* '''http://avendar.com/phpBB/viewtopic.php?f=8&t=4574''' - the [[nordath 2013|update of 2013]]
 +
* there used to be some CURSE FUN! When a PC died in most rooms of Nordath, a skeleton mob would rise in his/her place, get the eq, and the pccorpse will be purged. But that made the area too risky for ranking (one of its primary intended purpsoses--phantoms and skeletal srryn were stat copies of Brintor Cave chaja and minors--and so was removed.
 +
* the main mobs, the phantom knights and skeletal srryn, are auto-spawning -- they don't use normal resets.
 
* quest - remove the curse: the main mobs will not appear if someone has completed the quest to end the curse of Nordath
 
* quest - remove the curse: the main mobs will not appear if someone has completed the quest to end the curse of Nordath
 
* quest - restore the curse: the main mobs reappear if someone completes the quest to restore the curse
 
* quest - restore the curse: the main mobs reappear if someone completes the quest to restore the curse
* the main mobs are summoned to the courtyard of the ruins at midnight, as is anyone wearing the shadowy tabard (obj 24018).  The tabard can be removed by completing the end-curse quest.
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* the main mobs are summoned to relive a battle in the courtyard of the ruins every midnight, as is anyone wearing the shadowy tabard (obj 24018).  The tabard can be removed by completing the end-curse quest.
* quest: the old witch (Mother Lajway - 24002) givs obj reward (floating sphere that gives nasty plague during combat)
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* quest: the old witch (Mother Lajway - 24002) gives obj reward (floating sphere that gives nasty plague during combat)
 
* quest: the ethron trapper (Ralle - 24007) gives minor mob reward (bear hound)  
 
* quest: the ethron trapper (Ralle - 24007) gives minor mob reward (bear hound)  
* Lajway is a direct adaptation of Robert Frost's "The Witch of Coos", and a few other atmospherics are inspired by his poems :)
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* trivia: Lajway is a direct adaptation of Robert Frost's "The Witch of Coos", and a few other atmospherics in the area are inspired by his poems :)

Latest revision as of 10:40, 28 September 2018

Name:     [   77] The Ruins of Nordath
File:     nordath.are
Vnums:    [23989-24150]
Age:      [0]
Players:  [1]
Security: [1]
Danger:     [1]
Builders: [Dovolente Iacobos]
Credits : [[10 35] Dovolente The Ruins of Nordath]
Flags:    [changed]
Flags2:   [newres avnums mobclass noworldlist]
Weather Data:
Precipitation:  [average]
Temperature:    [temperate]
Wind Magnitude: [doldrums]
Wind Direction: [south]
Geography:      [plains]
Herbs: [ 'fela mushroom'  'tuva bark'  'goka tuber'  'qorith leaves'  'nkran blossom'  'krasa root'  'suspirha flower' ]
Fount: [Frequency: default] [Order Bias: 0] [Positive Bias: 0]
Shades: [Density: empty] [Power: powerful]
Stone: shale


The Nordath concept started out in a poem "The Walls of Nordath" composed by the long-dead pc gleeman Dovolente (and when I posted the first part and asked who should win the battle, the only one to reply was Sythrak...).

Bits Used:

24000 = said YES to Ralle 
24001 = killed Ralle
24002 = said YES to Mother
24003 = killed Mother
24004 = given vellum by Portly (part of remove quest)
24005 = glared at by Xichev (part of remove quest - this will cause chars. to have chance of midnight nightmares.)
24006 = got curse-end XP         
24007 = got Mother's cluster
24008 = said shadowevil phrase (part of restore quest)
24009 = got curse-restore XP
24150 = Vinepick veteran

Things of note:

  • the secret lab was added in my absense 2008-2010, don't know the details there.
  • http://www.avendar.com/oldforum/read.php?f=1&i=5822&t=5822 some 2005 thoughts about work on the area
  • http://avendar.com/phpBB/viewtopic.php?f=8&t=4574 - the update of 2013
  • there used to be some CURSE FUN! When a PC died in most rooms of Nordath, a skeleton mob would rise in his/her place, get the eq, and the pccorpse will be purged. But that made the area too risky for ranking (one of its primary intended purpsoses--phantoms and skeletal srryn were stat copies of Brintor Cave chaja and minors--and so was removed.
  • the main mobs, the phantom knights and skeletal srryn, are auto-spawning -- they don't use normal resets.
  • quest - remove the curse: the main mobs will not appear if someone has completed the quest to end the curse of Nordath
  • quest - restore the curse: the main mobs reappear if someone completes the quest to restore the curse
  • the main mobs are summoned to relive a battle in the courtyard of the ruins every midnight, as is anyone wearing the shadowy tabard (obj 24018). The tabard can be removed by completing the end-curse quest.
  • quest: the old witch (Mother Lajway - 24002) gives obj reward (floating sphere that gives nasty plague during combat)
  • quest: the ethron trapper (Ralle - 24007) gives minor mob reward (bear hound)
  • trivia: Lajway is a direct adaptation of Robert Frost's "The Witch of Coos", and a few other atmospherics in the area are inspired by his poems :)