Difference between revisions of "OLC Section 5"

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(* Added Fedit (Dov))
(FEDIT)
 
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= FEDIT = <i>"Faction seldom leaves a man honest, however it might find him.</i>
+
=FEDIT=
  <i>- Samuel Johnson"</i>
+
<i>"Faction seldom leaves a man honest, however it might find him.</i>
 +
  <i>   -Samuel Johnson</i>
  
Fedit allows you to create and edit npc factions.  
+
:Fedit allows you to create and edit npc factions.   
  Syntax: fedit [vnum]
+
Syntax: flist
+
Oedit can create an object, or edit an existing one, provided you specify a vnum.
+
'Flist' lists all the factions. One you are fediting a given faction,
+
you can take a look at its properties with the show command, or just by hitting
+
[enter]. The following are attributes which appear when you SHOW.
+
  
  <b>Attrib:</b>
+
: Faction enemy and friend ratings have defaults of -700 and 700 (which means
  Text....he name field refers to the keywords that can be used to reference an object.
+
: it will take approximately 70 kills of mobs of your level for you to become
  When setting an objects name, bear in mind that it will be far more convenient
+
: allied with or hated by a faction).  
  for players if you think of what they might call it beforehand. For instance,
+
 
  having an item which is a 'breastplate', and which does not have 'plate' in
+
: Syntax: fedit [faction number]
  the name field isn't clever -- it just means you've elected to make players
+
: Provide a faction number and you will enter the editor for that
  type more.
+
: faction. To see a list of faction numbers, type FLIST.
  Syntax: attrib [var]
+
 
  The name string is every word you use to refer to an object, seperated by spaces.
+
: Syntax: fedit create
  Example: name key sword whore cook wife lover
+
: This creates a new faction and enters the editor for that faction.
 +
 +
: Once you are fediting a given faction, you can take a look at its
 +
: properties with the SHOW command, or just by hitting [enter].
 +
: The following are attributes which appear when you SHOW.
 +
 
 +
<b>Name:</b>
 +
: Syntax: name [name]
 +
: Changes the faction name.
 +
 
 +
<b>Min-Friend Rating:</b>
 +
: Syntax: rating friend [rating]
 +
: This changes the friend rating for the faction. Players who meet or
 +
: surpass this rating are considered to be allied to the faction.
 +
 
 +
<b>Min-Enemy Rating:</b>
 +
: Syntax: rating enemy [rating]
 +
: This changes the enemy rating for the faction. Players who meet
 +
: or fall below this rating are considered enemies of faction npcs.
 +
 
 +
<b>Flags:</b>
 +
: Type the following flags to apply them to the faction.
 +
 
 +
<i>aggro_enemy</i>: Makes all members of the faction aggro to faction enemies.
 +
<i>decay</i>: Player faction ratings will slowly decay over time as the faction
 +
    forgets the player's actions.
 +
<i>fake</i>: makes a fake faction. You don't gain or lose faction for killing
 +
    members of this faction, but you do gain/lose faction with enemies
 +
    and allies. Example: the Animals of Nendor. The animals won't
 +
    suddenly consider you an enemy... but you will piss off the druids.
 +
<i>no_obscure</i>: The new thief/assassin skill 'conceal evidence' doesn't work
 +
    against this faction.
 +
<i>big_bargain</i>: Shops provide discount to faction friends.
 +
 
 +
<b>Ally:</b>
 +
: Syntax: ally [faction number]
 +
: This toggles an allied faction.
 +
 
 +
<b>Opposing:</b>
 +
: Syntax: opposing [faction number]
 +
: This toggles an opposing faction.
 +
 
 +
<b>Initial Settings:</b>
 +
: Syntax: init
 +
: This enters the editor for initial settings. In the editor, add
 +
: strings as follows:
 +
:  race <race> <value>
 +
:  class <class> <value>
 +
:  gender <gender> <value>
 +
:  altar <altar room vnum> <value>
 +
 
 +
For example:
 +
:  race ch'taren 1400
 +
:  class spirit templar 700
 +
:  class spirit scholar 700
 +
:  race shuddeni -1000
 +
:  altar 3491 -1000
 +
 
 +
:  If the min-friend rating were default (700), then ch'tarens, spirit templars,
 +
:  and spirit scholars would all begin as friends of the faction. If the min-enemy
 +
:  rating were default (-700) shuddeni and those whose recall altar is in room 3491
 +
:  would begin as enemies of the faction.
 +
 
 +
 
 +
 
 +
<b>Add:</b>
 +
: Syntax: add [vnums...]:
 +
: This adds a list of vnums to the faction being edited.  One can also add a mob
 +
: to the faction in medit, using the 'faction' command while editing that mob.
 +
 
 +
----
 +
 
 +
==OTHER FACTION-RELATED IMM COMMANDS==
 +
 
 +
:<b>flist:</b> lists all factions.
 +
:
 +
:<b>flist <number>:</b> lists all mobs in a faction.
 +
:
 +
:<b>flist <player> [faction]:</b> lists faction ratings for player. Without [faction],
 +
: it will list all factions with a non-zero standing for the player
 +
:
 +
:<b>set char <target> faction <number> <rating>:</b> set faction values manually.
 +
 
 +
----
 +
 
 +
==PROG SUPPORT FOR FACTIONS==
 +
 
 +
:<b>if isfriend(<target>) [== faction number]</b>
 +
:
 +
:<b>if isenemy(<target>) [== faction number]</b>
 +
:
 +
: -- if faction numbers are omitted, uses faction of mob performing check
 +
:
 +
: <b>mpfaction <target> <faction number> <change> [1/0]</b> -- trailing 1/0 is to
 +
: choose whether the standard faction improve/worsen message is displayed
 +
 
 +
[[category:Leviticus]]

Latest revision as of 07:56, 25 June 2019

FEDIT

"Faction seldom leaves a man honest, however it might find him.
   -Samuel Johnson
Fedit allows you to create and edit npc factions.
Faction enemy and friend ratings have defaults of -700 and 700 (which means
it will take approximately 70 kills of mobs of your level for you to become
allied with or hated by a faction).
Syntax: fedit [faction number]
Provide a faction number and you will enter the editor for that
faction. To see a list of faction numbers, type FLIST.
Syntax: fedit create
This creates a new faction and enters the editor for that faction.
Once you are fediting a given faction, you can take a look at its
properties with the SHOW command, or just by hitting [enter].
The following are attributes which appear when you SHOW.

Name:

Syntax: name [name]
Changes the faction name.

Min-Friend Rating:

Syntax: rating friend [rating]
This changes the friend rating for the faction. Players who meet or
surpass this rating are considered to be allied to the faction.

Min-Enemy Rating:

Syntax: rating enemy [rating]
This changes the enemy rating for the faction. Players who meet
or fall below this rating are considered enemies of faction npcs.

Flags:

Type the following flags to apply them to the faction.
aggro_enemy: Makes all members of the faction aggro to faction enemies.
decay: Player faction ratings will slowly decay over time as the faction
   forgets the player's actions.
fake: makes a fake faction. You don't gain or lose faction for killing
   members of this faction, but you do gain/lose faction with enemies
   and allies. Example: the Animals of Nendor. The animals won't
   suddenly consider you an enemy... but you will piss off the druids.
no_obscure: The new thief/assassin skill 'conceal evidence' doesn't work
   against this faction. 
big_bargain: Shops provide discount to faction friends.

Ally:

Syntax: ally [faction number]
This toggles an allied faction.

Opposing:

Syntax: opposing [faction number]
This toggles an opposing faction.

Initial Settings:

Syntax: init
This enters the editor for initial settings. In the editor, add
strings as follows:
race <race> <value>
class <class> <value>
gender <gender> <value>
altar <altar room vnum> <value>

For example:

race ch'taren 1400
class spirit templar 700
class spirit scholar 700
race shuddeni -1000
altar 3491 -1000
If the min-friend rating were default (700), then ch'tarens, spirit templars,
and spirit scholars would all begin as friends of the faction. If the min-enemy
rating were default (-700) shuddeni and those whose recall altar is in room 3491
would begin as enemies of the faction.


Add:

Syntax: add [vnums...]:
This adds a list of vnums to the faction being edited. One can also add a mob
to the faction in medit, using the 'faction' command while editing that mob.

OTHER FACTION-RELATED IMM COMMANDS

flist: lists all factions.
flist <number>: lists all mobs in a faction.
flist <player> [faction]: lists faction ratings for player. Without [faction],
it will list all factions with a non-zero standing for the player
set char <target> faction <number> <rating>: set faction values manually.

PROG SUPPORT FOR FACTIONS

if isfriend(<target>) [== faction number]
if isenemy(<target>) [== faction number]
-- if faction numbers are omitted, uses faction of mob performing check
mpfaction <target> <faction number> <change> [1/0] -- trailing 1/0 is to
choose whether the standard faction improve/worsen message is displayed