Difference between revisions of "The Eyeblight War Part 2"

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  [[The Eyeblight War]] - Pre-War buildup, basic stages of the war
 
  [[The Eyeblight War]] - Pre-War buildup, basic stages of the war
 
  [[Shuddeni Septs]]
 
  [[Shuddeni Septs]]
 +
 +
== Siege of Var Bandor ==
 +
 +
[ 36] Dovolente: Scourge Stuff
 +
Wed Sep 27 10:58:10 2006
 +
To: immortal
 +
We've got gates! Now we can have a proper siege for VB.
 +
 
 +
  * Scourge sends a command to the Guardians -- turn over control
 +
  of Var Bandor (laws would still be enforced), or suffer siege.
 +
  (The note could be sent soon)
 +
   
 +
  * Assuming they don't turn over control, a siege occurs (would be
 +
  interesting if they did, though..shuddeni enforcers patrolling,
 +
  some dark altars, skulls piled in CS, making slaves of the NPCs
 +
  in the city.
 +
   
 +
* Siege (perhaps mid-next-week): set some serious respawns for
 +
  shuddeni troops around VB. Lots of chaja, catapults/rams,
 +
  all the siege trimmings.
 +
   
 +
* VB keeps gates shut now (players have had time to find the
 +
  smuggler tunnel and can still get in or out--can bribe
 +
  a guard in the north gatehouse too, for 2 gold, to open
 +
  up.
 +
   
 +
  * Make some of the shuddeni respawners progged to push forward
 +
  into the streets and such when gates get open (subterfuge,
 +
  rammed, etc). And have "siege echoes" occassionally sounding
 +
  in VB (winged demons circling over the city, sounds of roaring
 +
  chaja army outside the walls, etc). Perhaps some occasional
 +
  catapult shots dropping down and bursting like fireballs (but
 +
  not if lowbies are in the room--this would be for atmosphere,
 +
  not killing).
 +
   
 +
  * Ending the siege: (one or two weeks after the siege goes in) an
 +
  event for the alliance army: they try to clear out the forces
 +
  around VB. Perhaps the Addaash flame is there, and if they can
 +
  take him and most of the forces out, the siege is broken, and
 +
  Scourge control goes to another of the Septs.
 +
 +
  If not, siege continues. We readjust force strength and give
 +
  them another try, or wait till more alliance dudes are around,
 +
  or perhaps throw in some deity-of-goodness intervention, or some
 +
  such.
  
 
== The Scourge Take the Spirit Palace - 7/9/06 ==
 
== The Scourge Take the Spirit Palace - 7/9/06 ==

Revision as of 09:42, 13 October 2006

The Eyeblight War - Part 2

The Eyeblight War - Pre-War buildup, basic stages of the war
Shuddeni Septs

Siege of Var Bandor

[ 36] Dovolente: Scourge Stuff
Wed Sep 27 10:58:10 2006
To: immortal
We've got gates! Now we can have a proper siege for VB. 
 
 * Scourge sends a command to the Guardians -- turn over control
 of Var Bandor (laws would still be enforced), or suffer siege.
 (The note could be sent soon)
   
 * Assuming they don't turn over control, a siege occurs (would be
 interesting if they did, though..shuddeni enforcers patrolling,
 some dark altars, skulls piled in CS, making slaves of the NPCs
 in the city.
   
* Siege (perhaps mid-next-week): set some serious respawns for
 shuddeni troops around VB. Lots of chaja, catapults/rams,
 all the siege trimmings.
   
* VB keeps gates shut now (players have had time to find the
 smuggler tunnel and can still get in or out--can bribe
 a guard in the north gatehouse too, for 2 gold, to open 
 up.
   
 * Make some of the shuddeni respawners progged to push forward
 into the streets and such when gates get open (subterfuge,
 rammed, etc). And have "siege echoes" occassionally sounding
 in VB (winged demons circling over the city, sounds of roaring
 chaja army outside the walls, etc). Perhaps some occasional
 catapult shots dropping down and bursting like fireballs (but 
 not if lowbies are in the room--this would be for atmosphere,
 not killing).
   
 * Ending the siege: (one or two weeks after the siege goes in) an
 event for the alliance army: they try to clear out the forces
 around VB. Perhaps the Addaash flame is there, and if they can
 take him and most of the forces out, the siege is broken, and
 Scourge control goes to another of the Septs. 
 If not, siege continues. We readjust force strength and give
 them another try, or wait till more alliance dudes are around,
 or perhaps throw in some deity-of-goodness intervention, or some
 such.

The Scourge Take the Spirit Palace - 7/9/06

PROG/BUILT STUFF:

Use bot 354 verb_progs to load/equip army battalions:
 atroop        -- loads 15-member Surface alliance battalion of mixed troops
 stroop [sept] -- loads 15-member chaja/shuddeni battalion. If a sept is given,
                  the templar will be holding the war flag of the sept
                  (septs are Yithoul, Ksatha, Ttou, or Addaash).   

    The surface alliance battalion NPCs have:
      safollow [target]  -- orders the battalion to follow target. Could
                            choose the scholar (he's the strongest NPC)
      sakill [target]    -- note that this is rather brutal, and could take
                            out unprepared/unsanc'd PCs. 

    The shuddeni scourge battalion:
      ssfollow [target]  -- a good leader would be the templar. 
      sskill [target]    -- as above, use with caution against PCs.

  When the opposing batallions meet, NPCs will attack each
  other at random, making for a pretty mixed up battle. With
  up to 30 mobs fighitng, there's a large amount of spam at first
  (which, I think, is not terrible, as it is representative of the
  mayhem of a large battlefield--rather different from typical
  fights).
 
THE ATTACK STUFF: 
 
The goal is to have the Spirit Palace sacked and occupied by the
Shuddeni, as the first big stage of the war. Currently, some PCs
and NPC leaders believe the attack will come at Krilin.
 
How things could proceed:
 
- Surface Alliance Troops gather at Krilin (load 4-5 battalions)
 (gechos to inform PCs that troops are moving).
 
- See how PCs react. Perhaps some could join battalions, serving
  as scouts or even leading (divide them up among the battalions)? 
  Have Baron Krilin direct the goings on.
 
- Shuddeni Troops load and emerge from the chaja caves. Gechos to
  inform PC  (unlikely to have PC participants, but if any, they
  could be involved in the same way as the others. The Addaash
  Flame [332] directs.
 
- One shuddeni battalion stations itself at the foot of the 
  Brintor Mountains to hold off support from forces in Krilin.
  The others head toward the spirit palace (perhaps even passing
  through VB and wiping out NPCs in the road). 
 
- They congregate in the caves at the foot of Mt. Enrien. Give PCs time
  to realize that they're headed toward the Spirit Palace, go with
  their responses...
 
- Could have battalions clash in the caves, in front of spirit palace,
  but ultimately, the scourge gets in the palace, goes around and 
  wipes the NPCs out.
 
- Could load a few more surface battalions and have them try to retake  
  the Palace, and get rebuffed.
 
- Give participating PCs XP (1000-3000, depending on degree of involvement),
  faction points for the scourge (57) or surface alliance (58) - 100-300 points,
  depending on involvement. Perhaps points with KT, Krilin, elsewhere.
 
- Load the Trashed Palace area! (Shilrin and Deshmin will be in their
  guilds in Earendam, the only survivors of the Spirit Palace).
  
Feel free to do other things which PCs would find interesting, and which
make sense--but remember that the Scourge are going to win this round
regardless. :) May need to have NPCs encourage PCs not to suicide, to retreat
when needed.