Difference between revisions of "Variable List"
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= Variables = | = Variables = | ||
Values of $ variables during the running of progs: | Values of $ variables during the running of progs: | ||
− | |||
<pre> | <pre> | ||
a: A: | a: A: | ||
− | b: short desc. of obj carrier B: | + | b: short desc. of obj carrier B: |
c: C: | c: C: | ||
d: D: | d: D: | ||
e: he/she of actor E: he/she of focused on | e: he/she of actor E: he/she of focused on | ||
− | f: name of | + | f,f0: name of focus 0 F,F0: short desc of focus 0 |
+ | f1: name of focus 1 F1: short desc of focus 1 | ||
g: G: | g: G: | ||
− | h: | + | h: damage done by hit prog H: |
i: name of mob I: short desc. of mob | i: name of mob I: short desc. of mob | ||
j: he/she of mob J: he/she of random | j: he/she of mob J: he/she of random | ||
Line 17: | Line 17: | ||
m: him/her of actor M: him/her of focused on | m: him/her of actor M: him/her of focused on | ||
n: name of actor N: short desc. of actor | n: name of actor N: short desc. of actor | ||
− | o: name of obj | + | o (on mob): name of obj O (on mob): short desc. of obj |
+ | o (on obj): name of owner O (on obj): short desc. of owner | ||
p: P: | p: P: | ||
q: Q: | q: Q: | ||
r: name of random R: short desc. of random | r: name of random R: short desc. of random | ||
− | s: his/her of actor S: his/her of focused on | + | s: his/her of actor S,S0,S1: his/her of focused on |
t: name of vict T: short desc. of vict | t: name of vict T: short desc. of vict | ||
u: U: | u: U: | ||
− | v: loop value check | + | v#: loop value check, # depth V: |
w: W: | w: W: | ||
x: text of command (if appli.) X: $x, with the first word excluded | x: text of command (if appli.) X: $x, with the first word excluded | ||
− | y: argument lookup (punc.) | + | y#: argument lookup (punc.) Y#: argument lookup |
z: Z: long desc. of actor | z: Z: long desc. of actor | ||
+ | 0,1,2,3,4,5,6,7,8,9: value stored in the corresponding value slot | ||
</pre> | </pre> |
Revision as of 14:16, 21 December 2006
Variables
Values of $ variables during the running of progs:
a: A: b: short desc. of obj carrier B: c: C: d: D: e: he/she of actor E: he/she of focused on f,f0: name of focus 0 F,F0: short desc of focus 0 f1: name of focus 1 F1: short desc of focus 1 g: G: h: damage done by hit prog H: i: name of mob I: short desc. of mob j: he/she of mob J: he/she of random k: him/her of mob K: him/her of random l: his/her of mob L: his/her of random m: him/her of actor M: him/her of focused on n: name of actor N: short desc. of actor o (on mob): name of obj O (on mob): short desc. of obj o (on obj): name of owner O (on obj): short desc. of owner p: P: q: Q: r: name of random R: short desc. of random s: his/her of actor S,S0,S1: his/her of focused on t: name of vict T: short desc. of vict u: U: v#: loop value check, # depth V: w: W: x: text of command (if appli.) X: $x, with the first word excluded y#: argument lookup (punc.) Y#: argument lookup z: Z: long desc. of actor 0,1,2,3,4,5,6,7,8,9: value stored in the corresponding value slot