Difference between revisions of "User:Dovolente"

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(Created page with "aka Kim Andrus '''Contact Info''' * work: kandrus@eli.ua.edu * misc: kmndrs@gmail.com * cell: 435-213-6623 * best for game communications: Avendar Forum msg, note to Dovolente o...")
 
m (Involves Building)
 
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aka Kim Andrus
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Updated 8/2014
  
'''Contact Info'''
+
==Contact Info==
 +
* Kim Andrus
 
* work: kandrus@eli.ua.edu
 
* work: kandrus@eli.ua.edu
 
* misc: kmndrs@gmail.com
 
* misc: kmndrs@gmail.com
Line 7: Line 8:
 
* best for game communications: Avendar Forum msg, note to Dovolente on prod or dev, or gmail. Others OK in a pinch.
 
* best for game communications: Avendar Forum msg, note to Dovolente on prod or dev, or gmail. Others OK in a pinch.
  
'''Biographical Blurb'''
+
==Biographical Blurb==
* Idaho farmboy :)
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* Idaho farmboy
 
* Lived in Guatemala for 2 years as an LDS missionary, now post-Mormon
 
* Lived in Guatemala for 2 years as an LDS missionary, now post-Mormon
* BA English, Idaho State U
+
* BA English, Idaho State U; MA TESOL, Bowling Green State U
* MA TESOL, Bowling Green State U
+
 
* Married with 4 children
 
* Married with 4 children
* presently an English language instructor and MA TESOL/new faculty mentor at the University of Alabama
+
* presently an English language & Global Studies instructor at the University of Alabama
 +
* Just trying to make it from one Dresden Files release to another. :)
  
'''Other'''
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==Other==
* Played Nightfall (LP MUD?), TrekMOO 2, Genocide (Pure PK) and Carrionfields prior to Avendar
+
* Played Nightfall (German-based LP MUD?), TrekMOO 2, Genocide (Pure PK) and Carrionfields prior to Avendar
 
* Started in Avendar on the MUD's opening day & immed in the fall of the first year (1998)
 
* Started in Avendar on the MUD's opening day & immed in the fall of the first year (1998)
* maps/scenarios/mods/misc UMC for Doom II, TrekMOO 2, Age of Kings, Battle for Wesnoth (most played), Battleforge, Dwarf Fortress
+
* tinkering with UMC content in general is a hobby: maps/scenarios/mods/misc for Doom II, DukeNuke'em 3D, TrekMOO 2, Avendar, Age of Kings, Battle for Wesnoth, Battleforge, Dwarf Fortress
 +
 
 +
==Development Ideas==
 +
 
 +
 
 +
===prod/interactions===
 +
* [http://avendar.com/phpBB/viewtopic.php?f=8&t=322&view=next facilitating player-run groups (Kes)]
 +
 
 +
===Involves Building===
 +
* mini-hero challenge areas (25-50 rooms)
 +
* areas for potential new Houses
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* area: Jh'ten
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* area: Gralan's Oak - reclusive caladaran / naturalist enclave
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* area: Northeast Uthlin Coast & Northeast Uthlin
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* [http://avendar.com/phpBB/viewtopic.php?f=8&t=4815#p35910 player faction positions]
 +
* [http://avendar.com/phpBB/viewtopic.php?f=8&t=3068&view=next good ideas for new magic items (Ramc et al)]
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* [http://avendar.com/phpBB/viewtopic.php?f=8&t=3065&view=next  what we need to do with factions (Sae)] - [http://avendar.com/phpBB/viewtopic.php?f=8&t=3144&view=next some examples (Sae et al)]
 +
* [http://avendar.com/phpBB/viewtopic.php?f=8&t=300&view=next more hometown options + creation coding (Ramc)]
 +
* [http://avendar.com/phpBB/viewtopic.php?f=8&t=3165&view=next Mercanaries (Flux)]
 +
 
 +
===Involves Setting Development===
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* [http://avendar.com/phpBB/viewtopic.php?f=8&t=1598&view=next fleshing out demonlords/seraph info - canonize more detail? (Ramc)]
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* [http://avendar.com/phpBB/viewtopic.php?f=8&t=3436&view=next post-sundering anti-deity lore stuff (Yzeek)]
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* expand the Borders so we can begin to think beyond the developed Great Continent. Canonize world-type and map the continents. Rough sketches of basic features on other continents.
 +
 
 +
===Involves Coding===
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* [http://avendar.com/phpBB/viewtopic.php?f=8&t=3440&view=next DONE! improve examine (Chadim)]
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* [http://avendar.com/phpBB/viewtopic.php?f=8&t=3437&view=next DONE! a startingpoint for making AC meaningful (Brazen)]
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* [http://avendar.com/phpBB/viewtopic.php?f=8&t=4697 zodiac / birthsigns]
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* [http://avendar.com/phpBB/viewtopic.php?f=8&t=2327&view=next stones of power could be much cooler + progging (Kestrel)]
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* [http://avendar.com/phpBB/viewtopic.php?f=8&t=294&view=next adjustments to alignment byond NPCkill (Chadim et al)]
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* [http://avendar.com/phpBB/viewtopic.php?f=8&t=4141&view=next game stat-tracking (Dov)]
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* [http://avendar.com/phpBB/viewtopic.php?f=8&t=567&view=next revising generic scholar spells (Dov)]
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* [http://avendar.com/phpBB/viewtopic.php?f=8&t=4223&view=next professions (Brazen)]
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* [http://avendar.com/phpBB/viewtopic.php?f=8&t=1004&view=next giving other class groupings minor/major/greater (Ramc)]

Latest revision as of 14:28, 24 August 2014

Updated 8/2014

Contact Info

  • Kim Andrus
  • work: kandrus@eli.ua.edu
  • misc: kmndrs@gmail.com
  • cell: 435-213-6623
  • best for game communications: Avendar Forum msg, note to Dovolente on prod or dev, or gmail. Others OK in a pinch.

Biographical Blurb

  • Idaho farmboy
  • Lived in Guatemala for 2 years as an LDS missionary, now post-Mormon
  • BA English, Idaho State U; MA TESOL, Bowling Green State U
  • Married with 4 children
  • presently an English language & Global Studies instructor at the University of Alabama
  • Just trying to make it from one Dresden Files release to another. :)

Other

  • Played Nightfall (German-based LP MUD?), TrekMOO 2, Genocide (Pure PK) and Carrionfields prior to Avendar
  • Started in Avendar on the MUD's opening day & immed in the fall of the first year (1998)
  • tinkering with UMC content in general is a hobby: maps/scenarios/mods/misc for Doom II, DukeNuke'em 3D, TrekMOO 2, Avendar, Age of Kings, Battle for Wesnoth, Battleforge, Dwarf Fortress

Development Ideas

prod/interactions

Involves Building

Involves Setting Development

Involves Coding