Difference between revisions of "Knights of Balance"

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== Knight Interactions ==
 +
 +
Inductions, interactions and guidance of knights is generally handled through the '''Irionne (22051)''', healer of the Knight Fortress and Priest of Enirra (22051).
 +
 +
In the past Irionne has been played as somewhat scatterbrained or even senile at times, very lucid and wise at others (sometimes even switching a time or two in the same session). He has traditionally met PCs at A Slender Stone Bridge [Room 22054]. If he is moved from the altar at the Fortress, restring his longdesc as appropriate.
 +
 +
As part of the induction process, Knights are frequently given a [[Knight trial quest]] to demonstrate their commitment to the ideals of balance, and have been required to swear a solemn oath.
 +
 +
 
== Fortress ==
 
== Fortress ==
  
Line 26: Line 35:
 
     you to the duty roster.
 
     you to the duty roster.
 
   May Enirra strengthen you in your duties to uphold her will.
 
   May Enirra strengthen you in your duties to uphold her will.
 +
 +
== Old Helps ==
 +
 +
/---------------------------------------------------------------------------\
 +
|          The Knights of Balance                                          |
 +
\---------------------------------------------------------------------------/
 +
 +
The Order of the Knights of Balance is military society of dedicants to the
 +
ideals of balance. These dedicants have taken the most solemn and binding
 +
of oaths to live a balanced life and serve the greater balance by seeing it
 +
maintained in the world around them.
 +
 
 +
The paramount duty in maintaining the balance is to keep an equilibrium
 +
among the Great Houses who would hoard the Stones of Power.  The Knights
 +
seek to limit the influence of the Stones by keeping them as separate and
 +
divided as possible.  The Knights make full use of any means available, but
 +
are organized as a military order, as force can often be the only means of
 +
intervention in House affairs.
 +
 
 +
The life of a knight is a difficult one, requiring much dedication, fortitude,
 +
and perserverance.  It should not be chosen lightly. Those who are neutral
 +
in both alignment and ethos may become Knights of Balance, if they are
 +
deemed worthy of the order.  However, any who are tainted with imbalance by
 +
the practice of powerful spirit or void magics will not find entrance. 
 +
   
 +
Knights observe Mettenday, the first calendar day of every month on the
 +
standard Avendarian calendar, as a day of rest, recuperation, and assembly.
 +
No efforts to actively enforce balance are made on Mettenday.  The Knight
 +
Order is based in the Fortress of the Eye, a stronghold in the western
 +
Brintors.
 +
   
 +
Adventurers interested in joining the Knights of Balance should address a note
 +
to KNIGHT and IMMORTAL, detailing how their history, past deeds, and current
 +
abilities make them a fitting candidate.
 +
 +
See also: KNIGHT2
 +
 +
/---------------------------------------------------------------------------\
 +
|          Knights2                                                        |
 +
\---------------------------------------------------------------------------/
 +
 +
The Organization of the Knight Order
 +
 
 +
The Order of the Knights of Balance is organized in a simple fashion, to
 +
function effectively as a military body in carrying out the task of
 +
maintaining the balance in Avendar.
 +
 
 +
Knight Ranks:              Knight Leadership:
 +
True Knight                Knight Lord/Lady
 +
Veteran Knight            Knight of Ilthar
 +
Seasoned Knight            Knight of Idris
 +
Steadfast Knight          Knight of Mett
 +
Knight of Balance
 +
Knight Acolyte
 +
Knight Initiate
 +
Knight Enlistee
 +
 
 +
The ranks are based on the amount of service given to the Order. The
 +
leadership roles are held among the knights, and the task of directing
 +
the work of the knights is theirs.  In the absence of leaders, the
 +
senior ranking knight directs the work.
 +
 
 +
LEADERSHIP
 +
 
 +
The Knight Lord/Lady is chosen by Irionne, the Chief Priest of
 +
Enirra, when the post becomes vacant. The Knight Lord/Lady is
 +
responsible for all that happens within the Order, but may name
 +
three Knights as Ilthar, Idris, and Mett, to assist in particulars
 +
of the work.
 +
 
 +
Duties of the Lord/Lady:
 +
- lead the knights in the work of maintaining balance
 +
- recruit and induct new Knights
 +
- keeping the Order informed of significant happenings among
 +
  the Knights and throughout the realm. 
 +
- uninduct knights who prove unfaithful or unfit for the Order
 +
- appoint the Knight of Ilthar, Knight of Idris, and Knight of Mett
 +
 
 +
Duties of the Knight of Ilthar:
 +
- serve as the battle-leader, second in command under the Lord/Lady
 +
  in military actions
 +
- master the stratagems and tactics of battle
 +
- help knights train skills and advance abilities
 +
 
 +
Duties of the Knight of Idris:
 +
- serve as a lore-master for the knights
 +
- master and help develop the philosophies of balance
 +
- instruct newer knights in their duties and in the ways of balance
 +
 
 +
Duties of the Knight of Mett:
 +
- serve as the master of reconnaissance and information-gathering
 +
- keep Lord/Lady and Order informed of information regarding Houses
 +
- serve as the diplomatic envoy, second under the Lord/Lady in
 +
  diplomatic matters and actions

Latest revision as of 10:16, 20 September 2017

Knight Interactions

Inductions, interactions and guidance of knights is generally handled through the Irionne (22051), healer of the Knight Fortress and Priest of Enirra (22051).

In the past Irionne has been played as somewhat scatterbrained or even senile at times, very lucid and wise at others (sometimes even switching a time or two in the same session). He has traditionally met PCs at A Slender Stone Bridge [Room 22054]. If he is moved from the altar at the Fortress, restring his longdesc as appropriate.

As part of the induction process, Knights are frequently given a Knight trial quest to demonstrate their commitment to the ideals of balance, and have been required to swear a solemn oath.


Fortress

 [  0] Irionne, Chief Priest of Enirra: The Fortress of the Eye
 Thu Jul 26 13:56:27 2012
 To: Knight
 To the new Knight recruits,
 Here are a few procedures and points to be aware of, with regards to the 
 Fortress of the Eye:
 - To enter or exit the fortress, hail the gatekeeper when you reach 
   the gate.
 - To allow an ally 24-hour access into the fortress, mention to the bridge
   guard that he should allow <person>. Be aware that after the time
   expires, guards will be hostile to that person.
 - Within the fortress, in the Room of the Scales you can look pedestals
   to see which Houses control the Stones of Power.
 - At the Apex of the Fortress, you have a good view of the Brintor foothills
   and can look out of the window to view approaching forces.
 - You can store some of your extra gear and items in the storeroom which
   Kanoher guards. However, bring a balanced approach to your use of the room.
   Do not fill the storeroom with useless junk or horde valuables out of 
   greed.
 - Should the gate be destroyed, a work force will be sent for, and the gate
   eventually be repaired. You may need to protect the workers repairing the
   gate if there are still enemies about.
 - Lastly, be certain to visit me, Irionne, in the chapel so that I can add
   you to the duty roster.
 May Enirra strengthen you in your duties to uphold her will.

Old Helps

/---------------------------------------------------------------------------\ | The Knights of Balance | \---------------------------------------------------------------------------/

The Order of the Knights of Balance is military society of dedicants to the ideals of balance. These dedicants have taken the most solemn and binding of oaths to live a balanced life and serve the greater balance by seeing it maintained in the world around them.

The paramount duty in maintaining the balance is to keep an equilibrium among the Great Houses who would hoard the Stones of Power. The Knights seek to limit the influence of the Stones by keeping them as separate and divided as possible. The Knights make full use of any means available, but are organized as a military order, as force can often be the only means of intervention in House affairs.

The life of a knight is a difficult one, requiring much dedication, fortitude, and perserverance. It should not be chosen lightly. Those who are neutral in both alignment and ethos may become Knights of Balance, if they are deemed worthy of the order. However, any who are tainted with imbalance by the practice of powerful spirit or void magics will not find entrance.

Knights observe Mettenday, the first calendar day of every month on the standard Avendarian calendar, as a day of rest, recuperation, and assembly. No efforts to actively enforce balance are made on Mettenday. The Knight Order is based in the Fortress of the Eye, a stronghold in the western Brintors.

Adventurers interested in joining the Knights of Balance should address a note to KNIGHT and IMMORTAL, detailing how their history, past deeds, and current abilities make them a fitting candidate.

See also: KNIGHT2

/---------------------------------------------------------------------------\ | Knights2 | \---------------------------------------------------------------------------/

The Organization of the Knight Order

The Order of the Knights of Balance is organized in a simple fashion, to function effectively as a military body in carrying out the task of maintaining the balance in Avendar.

Knight Ranks: Knight Leadership:

True Knight                Knight Lord/Lady
Veteran Knight             Knight of Ilthar
Seasoned Knight            Knight of Idris
Steadfast Knight           Knight of Mett
Knight of Balance
Knight Acolyte
Knight Initiate
Knight Enlistee
  

The ranks are based on the amount of service given to the Order. The leadership roles are held among the knights, and the task of directing the work of the knights is theirs. In the absence of leaders, the senior ranking knight directs the work.

LEADERSHIP

The Knight Lord/Lady is chosen by Irionne, the Chief Priest of Enirra, when the post becomes vacant. The Knight Lord/Lady is responsible for all that happens within the Order, but may name three Knights as Ilthar, Idris, and Mett, to assist in particulars of the work.

Duties of the Lord/Lady:

- lead the knights in the work of maintaining balance 
- recruit and induct new Knights
- keeping the Order informed of significant happenings among
  the Knights and throughout the realm.  
- uninduct knights who prove unfaithful or unfit for the Order
- appoint the Knight of Ilthar, Knight of Idris, and Knight of Mett
  

Duties of the Knight of Ilthar:

- serve as the battle-leader, second in command under the Lord/Lady
  in military actions
- master the stratagems and tactics of battle
- help knights train skills and advance abilities
  

Duties of the Knight of Idris:

- serve as a lore-master for the knights
- master and help develop the philosophies of balance
- instruct newer knights in their duties and in the ways of balance
  

Duties of the Knight of Mett:

- serve as the master of reconnaissance and information-gathering
- keep Lord/Lady and Order informed of information regarding Houses
- serve as the diplomatic envoy, second under the Lord/Lady in
  diplomatic matters and actions