Difference between revisions of "Gladiators/Decapitate"
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This skill just sucks. There's pretty much no incentive to use it, unless you're hoping for a real lucky shot against a big game mob. Any ideas are appreciated. | This skill just sucks. There's pretty much no incentive to use it, unless you're hoping for a real lucky shot against a big game mob. Any ideas are appreciated. | ||
+ | |||
+ | * Increase % chance by A LOT if victim is at mercy | ||
+ | -Make this a skill one can start combat with; have it not work, obviously, if the target isn't sufficiently hurt, but this way gladiators can have an almost failsafe way to finish off mercied opponents. (that's what it's all about anyway, isn't it?) | ||
+ | -Iacobos |
Latest revision as of 09:57, 30 June 2005
Arkhural:
- Increase % chance if victim is entangled
- Increase % chance if victim is ensnared (pre-pull)
This skill just sucks. There's pretty much no incentive to use it, unless you're hoping for a real lucky shot against a big game mob. Any ideas are appreciated.
- Increase % chance by A LOT if victim is at mercy
-Make this a skill one can start combat with; have it not work, obviously, if the target isn't sufficiently hurt, but this way gladiators can have an almost failsafe way to finish off mercied opponents. (that's what it's all about anyway, isn't it?)
-Iacobos