Difference between revisions of "Water Scholars/Sanctuary"

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(* sugg. for editing sanct)
 
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== Remedy ==
 
== Remedy ==
 
Make it such that major waters (and all items) provide a sanctuary that only provides a 25-33% damage reduction.  Greater water majors can cast it so that it provides 50%.  The difference in affects would be shown somehow in the affects list, either by splitting the spell into two spells, or just by having a different name, whatever.
 
Make it such that major waters (and all items) provide a sanctuary that only provides a 25-33% damage reduction.  Greater water majors can cast it so that it provides 50%.  The difference in affects would be shown somehow in the affects list, either by splitting the spell into two spells, or just by having a different name, whatever.
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== Alternative idea: ==
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Make it two spells.  Have a 25% damage reduction "lesser sanc" spell which is a MAJOR spell (and replaces the templar sanc spell).  Then make the full sanc a GREATER spell.  A scholar could then grant lesser sancs as a mana-optimizing strategy, in some sitatuations.
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-Dov

Latest revision as of 17:10, 7 September 2004

Problem

Sanctuary is one of the only spells in the water sphere that really is worth having. Aside from heal, the rest is all nice, but semi-trivial. Since it's a major, not a greater, there's very little incentive to actually be a greater water scholar.

Remedy

Make it such that major waters (and all items) provide a sanctuary that only provides a 25-33% damage reduction. Greater water majors can cast it so that it provides 50%. The difference in affects would be shown somehow in the affects list, either by splitting the spell into two spells, or just by having a different name, whatever.


Alternative idea:

Make it two spells. Have a 25% damage reduction "lesser sanc" spell which is a MAJOR spell (and replaces the templar sanc spell). Then make the full sanc a GREATER spell. A scholar could then grant lesser sancs as a mana-optimizing strategy, in some sitatuations. -Dov