Difference between revisions of "Ideas for Future Quests"
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− | + | #[[Vaeshir]] sits on the iron throne of [[Logor]], his immortality and power | |
won at the price of binding himself to the position of demon lord. Is he | won at the price of binding himself to the position of demon lord. Is he | ||
dissatisfied with his lot? | dissatisfied with his lot? | ||
− | + | #[[Zyal]], once a mortal raider, has emerged as a powerful demonic entity. | |
Now known as the warlord of [[Chaigidon]], it is known that there exists | Now known as the warlord of [[Chaigidon]], it is known that there exists | ||
substantial enmity between [[Chaigidon]] and [[Logor]]. It is known that [[Chaigidon]] | substantial enmity between [[Chaigidon]] and [[Logor]]. It is known that [[Chaigidon]] | ||
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against [[Zyal]] in the past, and tension might still exist between the two. | against [[Zyal]] in the past, and tension might still exist between the two. | ||
− | + | #[[Chagrob]], former Grand Vizier of [[Logor]], now serves as advisor to the | |
demilich [[Vaeshir]], new ruler of [[Logor]]. Does [[Chagrob]] seat to unseat [[Vaeshir]]? | demilich [[Vaeshir]], new ruler of [[Logor]]. Does [[Chagrob]] seat to unseat [[Vaeshir]]? | ||
Or, newly freed from the Iron Throne, does he seek goals completely | Or, newly freed from the Iron Throne, does he seek goals completely | ||
orthogonal to his former position? | orthogonal to his former position? | ||
− | + | #With the thwarting of the last of the Spawn of [[Sothmogga]], [[Converu]] | |
returned to Avendar as a demigod. He has remained relatively inactive, and | returned to Avendar as a demigod. He has remained relatively inactive, and | ||
his role and intentions as a deity remained unexplored. | his role and intentions as a deity remained unexplored. | ||
− | + | #[[Gyel-Xan]], leader of the [[Spawn of Sothmogga]], and presumably the last of | |
their number, is trapped within the Astral Prison. Surely he seeks release, | their number, is trapped within the Astral Prison. Surely he seeks release, | ||
and revenge against [[Converu]], the Titans, and the Celanim. | and revenge against [[Converu]], the Titans, and the Celanim. | ||
− | + | #Some fragment of G[[yel-Xan]]'s essence was injected into the scholar | |
[[Yesa]]'s mind. The device use to impart this knowledge might still exist -- | [[Yesa]]'s mind. The device use to impart this knowledge might still exist -- | ||
and one who activated it might be similarly infected. | and one who activated it might be similarly infected. | ||
− | + | #The lair used by the [[Spawn of Sothmogga]] in their rituals still exits | |
below the northwestern section of [[Var Bandor]]. This facility would no doubt | below the northwestern section of [[Var Bandor]]. This facility would no doubt | ||
be of great interest to the void scholars in [[Var Bandor]], [[Earendam]], or most | be of great interest to the void scholars in [[Var Bandor]], [[Earendam]], or most | ||
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creatures drawn to the sinister aura of the place. | creatures drawn to the sinister aura of the place. | ||
− | + | #The [[Realm of Dreams]] exists as an area, but is not yet generally | |
accessible. A major quest might involve a return of Dream's nearness to our | accessible. A major quest might involve a return of Dream's nearness to our | ||
own world. Known methods of accessing Dream presently: | own world. Known methods of accessing Dream presently: | ||
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another manipulation by Serachel...) | another manipulation by Serachel...) | ||
− | + | #A plague breaks out in Avendar's major cities, and heroes must race to | |
find a cure (or possibly exacerbating the plague, if evil). Some might be | find a cure (or possibly exacerbating the plague, if evil). Some might be | ||
required to fight the plague in towns with temporary remedies, while others | required to fight the plague in towns with temporary remedies, while others | ||
Line 54: | Line 54: | ||
meaning that the most powerful heroes are the most dreadfully stricken. | meaning that the most powerful heroes are the most dreadfully stricken. | ||
− | + | #A variant on the plague of disease is a plague of monsters, threatening | |
attack on Avendar's cities. The plague could be of any kind -- but | attack on Avendar's cities. The plague could be of any kind -- but | ||
generally speaking, the quest would involve finding a cure (with CE and NE | generally speaking, the quest would involve finding a cure (with CE and NE | ||
pc's most likely cutting a deal with the monsters and aiding them.) | pc's most likely cutting a deal with the monsters and aiding them.) | ||
− | + | #[[Bayyal]] still lies imprisoned above the planes of paradise. While it is | |
doubtful he could ever free himself of his own power, it might be possible | doubtful he could ever free himself of his own power, it might be possible | ||
for a mortal of sufficient power and of character similar to Bayyal's might | for a mortal of sufficient power and of character similar to Bayyal's might | ||
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− | + | #A murder mystery: It might be cool to do a murder mystery plot, where | |
players have to interrogate NPC's, and gather evidence in a clever way to | players have to interrogate NPC's, and gather evidence in a clever way to | ||
find a murderer. | find a murderer. | ||
− | + | #The mind of [[Shasarik]], dragon of the void, has been largely unseen | |
since his ascension to draconic form. Obvious ties exist between him, | since his ascension to draconic form. Obvious ties exist between him, | ||
[[Serachel]], [[Logor]], and the demilich [[Vaeshir]]. What manipulations the young | [[Serachel]], [[Logor]], and the demilich [[Vaeshir]]. What manipulations the young | ||
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seen. | seen. | ||
− | + | #The srryn of [[Sythtys]] remain unusually inactive. The elders might plan | |
any number of actions against the world at large. | any number of actions against the world at large. | ||
− | + | #Any of the other innumerable threads surrounding the [[Shunned]]. | |
− | + | #The gem containing [[Vaialos]]'s essence is suddenly rediscovered. | |
− | + | #An evil entity works through PC cutouts and proxies to start a war between the Champions and the Conclave of Arisuth, intending to take advantage of the ensuing chaos to steal or have stolen some item of lore. | |
− | + | #A Harrudim prince arrives on a tour with his retinue and hosts a gladiatorial tournament: this would be longer than the typical Dolgrael event, leaving room on the periphery for intrigue, betting, and sabotaging the fights. | |
− | + | #The shuddeni have been raising a dread war-beast. Manipulate (though it probably won't be necessary) some good PC/s into slaying it, which causes its evil spirit nature to take over, allowing the beast to burst forth onto the surface. Chaos ensues, and the PCs must find a special material to kill it. | |
+ | # X-hunts: foxes, snipes, ogres, etc. etc. Take pre-existing progs, tart up a custom version, make it global. Good for lowbies and midbies too. | ||
+ | |||
+ | #Scouting missions: more on this later | ||
+ | |||
+ | #Avendar-specific riddle games | ||
+ | |||
+ | #Kill X baddie: again, a light quest, but think Hero Day. It's easy for us to do, and somewhat novel. Can shallowly echo/reinforce the a theme of any given arc. | ||
[[category:The Gospels]] | [[category:The Gospels]] |
Revision as of 20:00, 24 March 2012
won at the price of binding himself to the position of demon lord. Is he dissatisfied with his lot?
- Zyal, once a mortal raider, has emerged as a powerful demonic entity.
Now known as the warlord of Chaigidon, it is known that there exists substantial enmity between Chaigidon and Logor. It is known that Chaigidon has traffic with Serachel, as it is a city which exists on the border between the Void and Dream. Chagrob, former Grand Vizier of Logor, spoke against Zyal in the past, and tension might still exist between the two.
demilich Vaeshir, new ruler of Logor. Does Chagrob seat to unseat Vaeshir? Or, newly freed from the Iron Throne, does he seek goals completely orthogonal to his former position?
returned to Avendar as a demigod. He has remained relatively inactive, and his role and intentions as a deity remained unexplored.
- Gyel-Xan, leader of the Spawn of Sothmogga, and presumably the last of
their number, is trapped within the Astral Prison. Surely he seeks release, and revenge against Converu, the Titans, and the Celanim.
- Some fragment of Gyel-Xan's essence was injected into the scholar
Yesa's mind. The device use to impart this knowledge might still exist -- and one who activated it might be similarly infected.
- The lair used by the Spawn of Sothmogga in their rituals still exits
below the northwestern section of Var Bandor. This facility would no doubt be of great interest to the void scholars in Var Bandor, Earendam, or most any major cities. It would also prove useful to the shuddeni, or darker creatures drawn to the sinister aura of the place.
- The Realm of Dreams exists as an area, but is not yet generally
accessible. A major quest might involve a return of Dream's nearness to our own world. Known methods of accessing Dream presently:
- Ketsari fungus (available in the gallery)
- The Orb of Dreams (either a unique ancient artifact which when shattered opens a gateway to the realm of Dreams)
- Ancient magic, available on a one-use scroll
- Plane traveling magic, either ancient or unknown in nature (see Belerin's codex)
An introduction via this method might include a 'menace from Dream', such as the incursion of nightmares into the prime material, or Chaigidon claiming a portion of the Dream dear to Rystaia, or essential to mortal sanity. (Or another manipulation by Serachel...)
- A plague breaks out in Avendar's major cities, and heroes must race to
find a cure (or possibly exacerbating the plague, if evil). Some might be required to fight the plague in towns with temporary remedies, while others would have to seek a cure. An additional twist on this might be that the plague is one which feeds off a person's own internal spiritual power, meaning that the most powerful heroes are the most dreadfully stricken.
- A variant on the plague of disease is a plague of monsters, threatening
attack on Avendar's cities. The plague could be of any kind -- but generally speaking, the quest would involve finding a cure (with CE and NE pc's most likely cutting a deal with the monsters and aiding them.)
- Bayyal still lies imprisoned above the planes of paradise. While it is
doubtful he could ever free himself of his own power, it might be possible for a mortal of sufficient power and of character similar to Bayyal's might *take his place* on the Stone, thereby freeing the deity.
- A murder mystery: It might be cool to do a murder mystery plot, where
players have to interrogate NPC's, and gather evidence in a clever way to find a murderer.
- The mind of Shasarik, dragon of the void, has been largely unseen
since his ascension to draconic form. Obvious ties exist between him, Serachel, Logor, and the demilich Vaeshir. What manipulations the young dragon might attempt, or who he might serve as a tool for, remain to be seen.
- The srryn of Sythtys remain unusually inactive. The elders might plan
any number of actions against the world at large.
- Any of the other innumerable threads surrounding the Shunned.
- The gem containing Vaialos's essence is suddenly rediscovered.
- An evil entity works through PC cutouts and proxies to start a war between the Champions and the Conclave of Arisuth, intending to take advantage of the ensuing chaos to steal or have stolen some item of lore.
- A Harrudim prince arrives on a tour with his retinue and hosts a gladiatorial tournament: this would be longer than the typical Dolgrael event, leaving room on the periphery for intrigue, betting, and sabotaging the fights.
- The shuddeni have been raising a dread war-beast. Manipulate (though it probably won't be necessary) some good PC/s into slaying it, which causes its evil spirit nature to take over, allowing the beast to burst forth onto the surface. Chaos ensues, and the PCs must find a special material to kill it.
- X-hunts: foxes, snipes, ogres, etc. etc. Take pre-existing progs, tart up a custom version, make it global. Good for lowbies and midbies too.
- Scouting missions: more on this later
- Avendar-specific riddle games
- Kill X baddie: again, a light quest, but think Hero Day. It's easy for us to do, and somewhat novel. Can shallowly echo/reinforce the a theme of any given arc.