Difference between revisions of "Eqqila"

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Prices are most often RPing of something unusual (a fear, the giving up of a secret, a lock of hair, a tear, an honest smile, a drop of blood, the name of the person the char loves most) but can also be coin or EQ (never more than the character has, unless they've insulted her).
 
Prices are most often RPing of something unusual (a fear, the giving up of a secret, a lock of hair, a tear, an honest smile, a drop of blood, the name of the person the char loves most) but can also be coin or EQ (never more than the character has, unless they've insulted her).
  
'''RULE 2''': if the character doesn't pay, they're in for an (one) instance of Bad Luck -- after which a suitable echo is given in which the character remembers not paying Eqqila's price.
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'''RULE 2''': if the character doesn't pay, they're in for an (one) instance of Bad Luck (use your imagination!) -- after which a suitable echo is given in which the character remembers not paying Eqqila's price.
  
  

Revision as of 18:57, 9 September 2013

Eqqila Ulmayon (mob 200, use eqqila_equip verbprog to set up)

A fortune-telling ethron who will appear in Qilarn, Eqiril, or along the Arien Road and read fortunes from time to time. This can be for random fun or a way to give clues for future or current happenings in the game.

She is, in fact, just a fortune-teller, but one with impressive power (she can play on info found in char backgrounds) and insight via her connection to Elar.

RULE 1: she asks for payment AFTER she reads the fortune ("How can I charge you before we know what I will give you? Rest assured that what I ask will be something within your means to give.")

Prices are most often RPing of something unusual (a fear, the giving up of a secret, a lock of hair, a tear, an honest smile, a drop of blood, the name of the person the char loves most) but can also be coin or EQ (never more than the character has, unless they've insulted her).

RULE 2: if the character doesn't pay, they're in for an (one) instance of Bad Luck (use your imagination!) -- after which a suitable echo is given in which the character remembers not paying Eqqila's price.


Can have characters use draw card prog on Eqqila (easy approach: 3 cards, one for past, present, and future). This is just to give something to work with -- can go any route with fortune-telling, really. Read palms, load a crystal and look into it, whatever seems to work best in the situation.

CARD GOLDEN (spirit) SAPPHIRE (water) SILVER (air) GRANITE (earth) RUBY (fire) ONYX (death)
WAND truth, knowledge life, health action, travel finality, ending harm, death fear, unmaking
CHALICE peace, safety vitality, vigor transformation, beginnings memory, past lies, confusion poison, murder
DAGGER honor, loyalty sacrifice, martyrdom danger, risk power, strength desire, need betrayal, abandonment
BOUGH hope, dream relationship, growth future, youth preparation, defense love, sex disease, madness