Difference between revisions of "OLC Section 5"
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<i>no_obscure</i>: The new thief/assassin skill 'conceal evidence' doesn't work | <i>no_obscure</i>: The new thief/assassin skill 'conceal evidence' doesn't work | ||
against this faction. | against this faction. | ||
+ | <i>big_bargain</i>: Shops provide discount to faction friends. | ||
<b>Ally:</b> | <b>Ally:</b> |
Latest revision as of 07:56, 25 June 2019
FEDIT
"Faction seldom leaves a man honest, however it might find him. -Samuel Johnson
- Fedit allows you to create and edit npc factions.
- Faction enemy and friend ratings have defaults of -700 and 700 (which means
- it will take approximately 70 kills of mobs of your level for you to become
- allied with or hated by a faction).
- Syntax: fedit [faction number]
- Provide a faction number and you will enter the editor for that
- faction. To see a list of faction numbers, type FLIST.
- Syntax: fedit create
- This creates a new faction and enters the editor for that faction.
- Once you are fediting a given faction, you can take a look at its
- properties with the SHOW command, or just by hitting [enter].
- The following are attributes which appear when you SHOW.
Name:
- Syntax: name [name]
- Changes the faction name.
Min-Friend Rating:
- Syntax: rating friend [rating]
- This changes the friend rating for the faction. Players who meet or
- surpass this rating are considered to be allied to the faction.
Min-Enemy Rating:
- Syntax: rating enemy [rating]
- This changes the enemy rating for the faction. Players who meet
- or fall below this rating are considered enemies of faction npcs.
Flags:
- Type the following flags to apply them to the faction.
aggro_enemy: Makes all members of the faction aggro to faction enemies. decay: Player faction ratings will slowly decay over time as the faction forgets the player's actions. fake: makes a fake faction. You don't gain or lose faction for killing members of this faction, but you do gain/lose faction with enemies and allies. Example: the Animals of Nendor. The animals won't suddenly consider you an enemy... but you will piss off the druids. no_obscure: The new thief/assassin skill 'conceal evidence' doesn't work against this faction. big_bargain: Shops provide discount to faction friends.
Ally:
- Syntax: ally [faction number]
- This toggles an allied faction.
Opposing:
- Syntax: opposing [faction number]
- This toggles an opposing faction.
Initial Settings:
- Syntax: init
- This enters the editor for initial settings. In the editor, add
- strings as follows:
- race <race> <value>
- class <class> <value>
- gender <gender> <value>
- altar <altar room vnum> <value>
For example:
- race ch'taren 1400
- class spirit templar 700
- class spirit scholar 700
- race shuddeni -1000
- altar 3491 -1000
- If the min-friend rating were default (700), then ch'tarens, spirit templars,
- and spirit scholars would all begin as friends of the faction. If the min-enemy
- rating were default (-700) shuddeni and those whose recall altar is in room 3491
- would begin as enemies of the faction.
Add:
- Syntax: add [vnums...]:
- This adds a list of vnums to the faction being edited. One can also add a mob
- to the faction in medit, using the 'faction' command while editing that mob.
OTHER FACTION-RELATED IMM COMMANDS
- flist: lists all factions.
- flist <number>: lists all mobs in a faction.
- flist <player> [faction]: lists faction ratings for player. Without [faction],
- it will list all factions with a non-zero standing for the player
- set char <target> faction <number> <rating>: set faction values manually.
PROG SUPPORT FOR FACTIONS
- if isfriend(<target>) [== faction number]
- if isenemy(<target>) [== faction number]
- -- if faction numbers are omitted, uses faction of mob performing check
- mpfaction <target> <faction number> <change> [1/0] -- trailing 1/0 is to
- choose whether the standard faction improve/worsen message is displayed