Difference between revisions of "Lore"

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(Areas)
(Materials)
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== Materials ==
 
== Materials ==
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Materials should be described vaguely. Remember to describe the substance alone, not any hypothetical item it may be.
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* Common origins, e.g. places it is found or ways it is made
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* Common physical features (crystalline, metallic, a certain color, soft, brittle, liquid, etc)
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* Notable associations with specific groups, races, or divinities
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* Magical or medical uses
  
 
== Items ==
 
== Items ==

Revision as of 01:11, 18 August 2022

The lore skill, formerly trait. The trait now grants you overpercent in the skill.

Lore allows a PC to access in-character, lore-related blurbs about areas, materials, and items. Lore is a great way of conveying information about the world to PCs. This page is intended to serve as a guideline for what to include in various kinds of lore when building. If you are stymied for where to begin to describe something, try addressing one of the bulletpoints on these lists.

Areas

  • Origin or founder, whether historical or mythological
  • Rough location in proximity to other features of the game world
  • Notable historical events that have occurred at that location
  • Interesting or notable geographic features
  • Goods or services the area is noted for
  • Particular dangers or habitats
  • Temples, shrines, or other divine influence

Materials

Materials should be described vaguely. Remember to describe the substance alone, not any hypothetical item it may be.

  • Common origins, e.g. places it is found or ways it is made
  • Common physical features (crystalline, metallic, a certain color, soft, brittle, liquid, etc)
  • Notable associations with specific groups, races, or divinities
  • Magical or medical uses

Items