Difference between revisions of "Merc.H Values"
From Immwiki
(* added item flag bits) |
m (* formatting) |
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<b>Item flag bits</b> | <b>Item flag bits</b> | ||
− | 1 glow | + | 1 glow |
− | 2 hum | + | 2 hum |
− | 4 dark | + | 4 dark |
− | 8 warm | + | 8 warm |
− | 16 evil | + | 16 evil |
− | 32 invis | + | 32 invis |
− | 64 magic | + | 64 magic |
− | 128 nodrop | + | 128 nodrop |
− | 256 bless | + | 256 bless |
− | 512 anti-good | + | 512 anti-good |
− | 1024 anti-evil | + | 1024 anti-evil |
− | 2048 anti-neutral | + | 2048 anti-neutral |
− | 4096 noremove | + | 4096 noremove |
− | 8192 inventory | + | 8192 inventory |
− | 32768 rot_death | + | 32768 rot_death |
− | 65536 vis_death | + | 65536 vis_death |
Revision as of 18:01, 18 February 2008
Apply Modifiers: (Used in mpaddaffect) #define APPLY_NONE 0 #define APPLY_STR 1 #define APPLY_DEX 2 #define APPLY_INT 3 #define APPLY_WIS 4 #define APPLY_CON 5 #define APPLY_SEX 6 #define APPLY_CLASS 7 #define APPLY_LEVEL 8 #define APPLY_AGE 9 #define APPLY_HEIGHT 10 #define APPLY_WEIGHT 11 #define APPLY_MANA 12 #define APPLY_HIT 13 #define APPLY_MOVE 14 #define APPLY_GOLD 15 #define APPLY_EXP 16 #define APPLY_AC 17 #define APPLY_HITROLL 18 #define APPLY_DAMROLL 19 #define APPLY_SAVES 20 #define APPLY_SAVING_PARA 20 #define APPLY_SAVING_ROD 21 #define APPLY_SAVING_PETRI 22 #define APPLY_SAVING_BREATH 23 #define APPLY_SAVING_SPELL 24 #define APPLY_SPELL_AFFECT 25 #define APPLY_FORM 26 #define APPLY_HIDE 27
Bitvectors: (Used in Mpaddaffect) A N O (A) 1 Blind Avatar Encamp (B) 2 Invisible Readiness Shadowmastery (C) 4 Detect Evil Guarding Encase (D) 8 Detect Invis Cloudkill Rite of Dawn (E) 16 Cryst. Magic Rally Inspire (F) 32 Detect Hidden Forced March Petrify (G) 64 Detect Good Scouting Durability (H) 128 Sanctuary Larva Mantle of Fear (I) 256 Faerie Fire Armshatter Eyefocus (J) 512 Infrared Legshatter Blink (K) 1024 Curse Grapple Disguise (L) 2048 Wizi Rage Paranoia (M) 4096 Poison Fury Symbiont (N) 8192 Protect Evil Ashurmadness Readthoughts (O) 16384 Protect Good Garrote_Vict Sym_target (P) 32768 Sneak Garrote_Ch Coven (Q) 65536 Hide Garrote Bleeding (R) 131072 Sleep Muffle Burnout (S) 262144 Charm Tremble Nova_charge (T) 542288 Flying Delusion Consumption (U) 1048576 Pass_Door Light Sleep Demonic Pos. (V) 2097152 Haste Wariness Positive Channel (W) 4194304 Calm Flash Powder Radiance (X) 8388608 Plague Bolo_Arm Inscribe (Y) 16777216 Weaken Bolo_Leg Deafen (Z) 33554432 Dark_Vision Bolo Ghost (aa) 67108864 Berserk Pursue Unclean Spirit (bb) 134217728 Swim Agility Dark Future (cc) 268435456 Regeneration Submission_Ch One Handed (dd) 536870912 Slow Submission_Vic Nightfears (ee) 1073741824 Detect_Wizi Subdue Doppel
Sex Numbers: Sexless: 0 Male: 1 Female: 2
Class Numbers: Water scholar: 0 Earth scholar: 1 Void scholar: 2 Spirit scholar: 3 Air scholar: 4 Fire scholar: 5 Water templar: 6 Earth templar: 7 Void Templar: 8 Spirit templar: 9 Air templar: 10 Fire templar: 11 Thief: 12 Watcher: 13 Assassin: 14 Bandit: 15 Fighter: 18 Swordmaster: 19 Barbarian: 20 Gladiator: 21 Ranger: 23 Gleeman: 24 Bard: 25 Alchemist: 27 Psionicist: 28 Druid: 29
Position Numbers: Dead: 0 Mortal: 1 Incapacitated: 2 Stunned: 3 Sleeping: 4 Resting: 5 Sitting: 6 Fighting: 7 Standing: 8
Direction numbers: North 0 East 1 South 2 West 3 Up 4 Down 5
Season Numbers: Spring 0 Summer 1 Autumn 2 Winter 3
Lunus Phase Numbers: Waning gibbous in the sky 0 Waning in the sky 1 Waning crescent in the sky 2 Currently new 3 Waxing crescent in the sky 4 Waxing in the sky 5 Waxing gibbous in the sky 6 Currently full 7
Damage integers are as follows: #define DAM_NONE 0 #define DAM_BASH 1 #define DAM_PIERCE 2 #define DAM_SLASH 3 #define DAM_FIRE 4 #define DAM_COLD 5 #define DAM_LIGHTNING 6 #define DAM_ACID 7 #define DAM_POISON 8 #define DAM_NEGATIVE 9 #define DAM_HOLY 10 #define DAM_ENERGY 11 #define DAM_MENTAL 12 #define DAM_DISEASE 13 #define DAM_DROWNING 14 #define DAM_LIGHT 15 #define DAM_OTHER 16 #define DAM_HARM 17 #define DAM_CHARM 18 #define DAM_SOUND 19 #define DAM_ILLUSION 20 #define DAM_DEFILEMENT 21
Wear Slot Number: 0: Light 1: Left finger 2: Right finger 3: Neck1 4: Neck2 5: Torso 6: Head 7: Legs 8: Feet 9: Hands 10: Arms 11: Shield 12: Body 13: Waist 14: Wrist 15: Wrist 16: Wielded 17: Held 18: Floating 19: Dual wielded 20: Branded 21: Concealed 22: Concealed 23: Prog Slot 24: Max Wear (ask Aeolis wtf this is)
Objtype Numbers: Light: 1 Scroll: 2 Wand: 3 Staff: 4 Weapon: 5 Treasure: 8 Armor: 9 Potion: 10 Clothing: 11 Furniture: 12 Trash: 13 Container: 15 Drin Container: 17 Key: 18 Food: 19 Money: 20 Boat: 22 NPC Corpse: 23 PC Corpse: 24 Fountain: 25 Pill: 26 Protect: 27 Map: 28 Portal: 29 Warp Stone: 30 Room Key: 31 Gem: 32 Jewelry: 33 Jukebox: 34 Instrument: 35 Net: 36 Arrow: 37 Bow: 38
Item flag bits
1 glow 2 hum 4 dark 8 warm 16 evil 32 invis 64 magic 128 nodrop 256 bless 512 anti-good 1024 anti-evil 2048 anti-neutral 4096 noremove 8192 inventory 32768 rot_death 65536 vis_death