Difference between revisions of "OLC Section 1"

From Immwiki
Jump to: navigation, search
(slow cure x is different from 'slow and cure x')
 
m (*test)
Line 95: Line 95:
  
 
   Name                  Level  Rarity  Spell Effects
 
   Name                  Level  Rarity  Spell Effects
   fela mushroom            1    100  slow cure light
+
   fela mushroom            1    100  slow, cure light
   tuva bark                1      80  slow cure serious
+
   tuva bark                1      80  slow, cure serious
   goka tuber                1      75  slow cure critical
+
   goka tuber                1      75  slow, cure critical
 
   qorith leaves            1      80  cure light
 
   qorith leaves            1      80  cure light
 
   nkran blossom            1      75  cure serious
 
   nkran blossom            1      75  cure serious
   krasa root                1      50  slow cure poison
+
   krasa root                1      50  slow, cure poison
 
   suspirha flower          30      90  cure light
 
   suspirha flower          30      90  cure light
 
   acujira petal            30      85  cure serious
 
   acujira petal            30      85  cure serious
 
   prickly arylaria leaf    30      50  cure critical
 
   prickly arylaria leaf    30      50  cure critical
 
   ssirth vine              30      30  cure poison
 
   ssirth vine              30      30  cure poison
   ilkra toadstools        30      15  slow cure disease
+
   ilkra toadstools        30      15  slow, cure disease
   flower of Laeren        30      5  slow heal
+
   flower of Laeren        30      5  slow, heal
 
   llaen root              51    100  cure light
 
   llaen root              51    100  cure light
 
   vin blossom              51      95  cure serious
 
   vin blossom              51      95  cure serious

Revision as of 21:26, 7 January 2009

= AEDIT = "How long, oh lord, how long shall the wicked endure?"
Relevant Command: aedit
The Aedit commands invokes the area editor. If you are in an existing area,
aedit will bring up the area options. If you want to create a new area, the
syntax is: aedit create 
OPTIONS: Once in aedit, you can set the following options:
Name:
 Syntax: name [area name]
 Name sets the name of your area, as it appears in alist.
File:
 Syntax: file [file name]
 File sets the name of your area's file. The name should be relatively short,
 and easy to remember, as this has to be copied by long-suffering imps whenever
 you want the area updated. If you had an area called "Dungeon of Doom", naming
 it "bunnyrabbit.are" would evoke hate, not love, in the minds of your superiors.
Vnums:
 The vnums options determines what vnums are used by your area. Please ask for
 vnums to be alloted to you before you just go off and claim a blank block --
 Locke's arguments on property do not apply here. There are two ways to set the
 vnums of your area. In aedit:
 (1) Use the VNUM command: 
 Syntax: vnum [lowest vnum] [upper vnum]
 (2) Use the UNUM and LNUM commands
 Syntax: lnum [lowest vnum] 
 Syntax: unum [upper vnum]
 Important note: After using the VNUM, LNUM, HNUM, NAME, or FILE commands, always
 asave list. If you don't, sometimes the alist doesn't match the reality of what
 areas we have, and madness ensues. 
Age:
 Syntax: age [number]
 The age command has no actual use. It's just a number you set to get a vaguely
 satisfied feeling. 
Players:
 This just tells you how many players are in your area. It's odd this shows up on
 aedit. Back where I come from, we use the 'where' command.
Security:
 You will normally have no reason to change this field. Every character has a
 'security', which can be altered via SET. If their security is not high enough
 (and they aren't tagged as a builder), they can't access OLC to change your 
 area. 9 is the highest security goes, and usually, anyone on dev will have 
 security 9. To change the security, for whatever reason:
 Syntax: security [number]
Builders:
 Syntax: builders [name] 
 The builders are the people who have access to change your area via olc. Again,
 you'll normally not have to access this feature very often.
Credits:
 Syntax: credits [credit information]
 This sets the credits line for your area. The credits line is what is seen when
 people type "areas". In general, the format of the credits line has to be spaced
 just right, so it matches what the other areas look like. If it doesn't match, 
 the punishment is summary denial. In particular, it generally looks something 
 like: 
 
 { 1 20} Serachel  Clockmaker's Mansion
Flags:
 The area flags do nothing. In time, perhaps they will, but not right now. 
 Asking about it gets you nowhere. 
Flags2:
 These flags may or may not do things. Don't mess with them.
Weather:
 The following items affect the weather of your area: 

  Precipitation
  Syntax: precip [flag]. Possible flags are barren, arid, average, wet, or monsoon.
  Temperature
  Syntax: temp [flag]. Possible flags are blisterting, hot, temperate, cool, frigid.

  Wind Magnitude
  Syntax: windmag [flag]. Possible flags are gale, windy, normal, still, doldrums
  Wind Direction: Syntax: winddir [direction]
  Geography: Syntax: geography [flag]. Possible flags are ocean, coastal, 
  mountainous, plains, lowlands, desert, river. 
Herbs:
 Syntax: herbs 'name of herb'
 **Be sure to add those single quotes, or it'll just ask you "huh?"**
  Name                  Level  Rarity  Spell Effects	
  fela mushroom             1     100  slow, cure light
  tuva bark                 1      80  slow, cure serious	
  goka tuber                1      75  slow, cure critical	
  qorith leaves             1      80  cure light
  nkran blossom             1      75  cure serious	
  krasa root                1      50  slow, cure poison	
  suspirha flower          30      90  cure light
  acujira petal            30      85  cure serious
  prickly arylaria leaf    30      50  cure critical
  ssirth vine              30      30  cure poison
  ilkra toadstools         30      15  slow, cure disease
  flower of Laeren         30       5  slow, heal
  llaen root               51     100  cure light
  vin blossom              51      95  cure serious
  xel petals               51      80  cure critical
  black belidiss blossom   51      50  cure poison
  soala leaves             51      30  cure disease
  yala blossom             51       5  heal
  flower of Caelyra        51       1  haste
  violet belidiss blossom  51       7  resist poison
  scarlet belidiss blossom 51       1  protection from poison
  nru tuber                51       3  protection from cold
  rkala blossom            51       3  protection from fire 
Reset:
 Syntax: reset
 This resets yours area.
Danger:
 Syntax: danger [number]
 This assigns the number EP points that each room in the area
 will give. The number of EP points can also be raised for a 
 particular room in redit.
Done:
 Syntax: done
 Exits aedit. 

OLC Section 0 | OLC Section 2 | Leviticus -- Builder Resources Page