Difference between revisions of "The Eyeblight War"
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+ | == Update 6/26: getting ready for the gathering == | ||
+ | |||
+ | * Four morts got Deti's message but didn't choose to join the Scourge. | ||
+ | |||
+ | [ 84] Steen Deti: Your Choice | ||
+ | Mon Jun 26 08:27:03 2006 | ||
+ | To: Jinresh Tal Haglorash Skrashmanu immortal | ||
+ | * This thin ethron hide has a faint greenish cast and | ||
+ | smells of sharp incense. The writing upon it was done | ||
+ | in blood, the penmanship bold and graceful. * | ||
+ | |||
+ | It is noted that you have elected to stand against the | ||
+ | Scourge. Or perhaps you think to spectate in the coming | ||
+ | days? You are welcome to believe that this will be permitted. | ||
+ | But should you be so foolish as to oppose us directly, | ||
+ | by siding or rendering the least bit of aid to those we | ||
+ | would enslave, you will be targeted first from among them | ||
+ | all. | ||
+ | |||
+ | Steen Deti, Voice of the Echoless Void: | ||
+ | |||
+ | |||
+ | |||
+ | * Only 2 morts, Bjekken and Shyrix (chaja and shuddeni Raiders) accepted Deti's invitation to ally with the Scourge. They are invited to the first shuddeni gathering (we can do more than one, if needed, or just the one, if sufficient). | ||
+ | |||
+ | |||
+ | [ 0] Steen Deti: The Gathering | ||
+ | Mon Jun 26 08:02:30 2006 | ||
+ | To: Shumkeni Chath Athaja Nashash Bjekken Charrenithiz Benuz Shunarja Narki Chithiru Yimkel Sh | ||
+ | umkarja Athelict Shyrix Narrarja Ksayichi Chashect Najuz Chojurru Ytheusrg Besasstan immortal | ||
+ | * This thin ethron-hide has a faint greenish cast and | ||
+ | smells of sharp incense. The writing upon it was done | ||
+ | in blood, the penmanship bold and graceful. * | ||
+ | |||
+ | |||
+ | To Sept Leaders and those Deemed Worthy, | ||
+ | |||
+ | Power and wealth, and the makings of hatred, fear, and | ||
+ | pain unknown in this world for centuries--these all await | ||
+ | us. | ||
+ | |||
+ | The time of final preparations for the Scourge is nigh. | ||
+ | We must choose from among us a War Leader to direct our | ||
+ | forces, and we must finalize our strategy for the assault on | ||
+ | the surface. Therefore, we shall gather in the Room | ||
+ | of the Scourge within the Yithoul Temple Prison. The | ||
+ | password to bypass the guard will be "flagellation". | ||
+ | |||
+ | Should you wish to claim the Leadership of the Scourge, | ||
+ | be prepared to demonstrate how your vision and abilities | ||
+ | will lead us to victory, and bring suitable bribes so | ||
+ | that those among us who seek plunder and riches | ||
+ | will know that you are capable of delivering such. | ||
+ | |||
+ | Safety is guaranteed by the Four Septs at this council. | ||
+ | No bodyguards, nor weapons common nor arcane, may be | ||
+ | brought. Violators will be flayed alive, seared, and | ||
+ | fed to the void in very small pieces. | ||
+ | |||
+ | Steen Deit, Voice of the Echoless Void | ||
+ | |||
+ | OOC: The tentative time for this gathering is Saturday, | ||
+ | July 1, at 7:00pm Central U.S. If you won't be able to | ||
+ | make it, please note to immortal with some alternative | ||
+ | times ASAP. | ||
+ | |||
+ | |||
== Update: into the starting phase == | == Update: into the starting phase == | ||
Revision as of 15:30, 26 June 2006
Contents
Update 6/26: getting ready for the gathering
- Four morts got Deti's message but didn't choose to join the Scourge.
[ 84] Steen Deti: Your Choice Mon Jun 26 08:27:03 2006 To: Jinresh Tal Haglorash Skrashmanu immortal * This thin ethron hide has a faint greenish cast and smells of sharp incense. The writing upon it was done in blood, the penmanship bold and graceful. * It is noted that you have elected to stand against the Scourge. Or perhaps you think to spectate in the coming days? You are welcome to believe that this will be permitted. But should you be so foolish as to oppose us directly, by siding or rendering the least bit of aid to those we would enslave, you will be targeted first from among them all. Steen Deti, Voice of the Echoless Void:
- Only 2 morts, Bjekken and Shyrix (chaja and shuddeni Raiders) accepted Deti's invitation to ally with the Scourge. They are invited to the first shuddeni gathering (we can do more than one, if needed, or just the one, if sufficient).
[ 0] Steen Deti: The Gathering Mon Jun 26 08:02:30 2006 To: Shumkeni Chath Athaja Nashash Bjekken Charrenithiz Benuz Shunarja Narki Chithiru Yimkel Sh umkarja Athelict Shyrix Narrarja Ksayichi Chashect Najuz Chojurru Ytheusrg Besasstan immortal * This thin ethron-hide has a faint greenish cast and smells of sharp incense. The writing upon it was done in blood, the penmanship bold and graceful. *
To Sept Leaders and those Deemed Worthy,
Power and wealth, and the makings of hatred, fear, and pain unknown in this world for centuries--these all await us. The time of final preparations for the Scourge is nigh. We must choose from among us a War Leader to direct our forces, and we must finalize our strategy for the assault on the surface. Therefore, we shall gather in the Room of the Scourge within the Yithoul Temple Prison. The password to bypass the guard will be "flagellation". Should you wish to claim the Leadership of the Scourge, be prepared to demonstrate how your vision and abilities will lead us to victory, and bring suitable bribes so that those among us who seek plunder and riches will know that you are capable of delivering such. Safety is guaranteed by the Four Septs at this council. No bodyguards, nor weapons common nor arcane, may be brought. Violators will be flayed alive, seared, and fed to the void in very small pieces. Steen Deit, Voice of the Echoless Void OOC: The tentative time for this gathering is Saturday, July 1, at 7:00pm Central U.S. If you won't be able to make it, please note to immortal with some alternative times ASAP.
Update: into the starting phase
For objs/mobs/rooms that are changed for the quest,
- I'll use a pre-arc info to record descs/stats
that get changed, in case we want/need to change things back at some point.
- The shuddeni contact is Steen Deti, in room 331.
- The auctioneer's fiery dagger was changed to a 'sanative charm',
which will cure eyeblight (pox+blind) one time.
Update: starting phase
- Jh'ten barrier guards give a specific warning about the Eyeblight.
- Aribban and Mofi and the srryn apoth can start selling fake eyeblight cure and charm things
- Insert some new spy-type NPCs. Maybe some a little suspicious-looking, some not. They can be used to immteract by asking questions about size of military forces of goodie/surface city areas, the leadership of those places, and especially what is going on with the houses. They won't reveal that they are gathering intelligence for the invasion.
- However, these NPCs will be progged to direct chaja and shuddeni PCs to a Yithoul NPC contact person. That contact will let them know that something big is up, and if they want to be a part of it they need to sent a note to a particular NPC. Typical threats about sending a note and then bugging out...
- We can check that NPC's note list to see who all (if any) is on board. :)
- After several weeks this time concludes, a counsel is held of those PCs on board, and the major NPCs (see Shuddeni Septs for more info), to choose a single leader (one of the NPCs) and decide on the first targets for the invasion (PCs can help influence both decisions).
- After the counsel, we are ready to move into the invasion phase.
Basic Outline - The Eyeblight War
Having laid low for centuries since the War of Night, the shuddeni have seen the ch'taren forces disband and disperse over time. Save for a few places outside the ch'taren havens-- places such as the Spirit Palace, Kor Thrandir--the use of spirit magic is fairly limited. It is time to attempt to enslave the surface races once again. This time, they have a new weapon. Shuddeni alchemists, with some demonic assistance, have created a new magical plague (the eye blight - plague + blindness) that has essentially eliminated the ch'taren havens (they are quarintined, as Jh'ten in Alensha at present).
The struggle will involve the shuddeni and chaja attacking/ besieging the surface centers of civilization (Earendam and VB) with lesser attacks on other good-focused areas (Aramril, Kor Thrandir, Spirit Palace, Krilin). I imagine the Houses would be involved in these ways: Shunned would probably be quasi-neutral (nothing great about becoming slaves/servants of the shuddeni hierarchy), but might choose to side with the Shuddeni (as the shuddeni side will likely be a tiny minority). Raiders would be bought by the shuddeni. Guardians would defend the cities, Knights would stand with the Champs.
PCs of all levels and alignments will be encouraged to participate in different ways, but events should not become dependant on the participation of any particular PCs.
Stages of the Arc (these would go on for several RL months, perhaps 6-10, in all).
1) Getting things rolling - 1-2 months. See: Shuddeni Septs All shuddeni and chaja PCs are summoned to periodic planning councils in Yithoul. This would no doubt inform most of the player base--IC and OOC word of mouth--that the shuddeni are about to rise (and this is good because trying to involve playes but keeping it an IC secret is impossible). Players (shuddeni or goodies/surface-folk) can start to build the war element (or neutrality) into their characters' roles. It might encourage more shuddeni/chaja PCs to stick around and develop. Planning could involve getting void/fire/rogue guilds involved, obtaining srryn/alath loyalties, so as to get more PCs involved. Discussion of points to attack, where resistance would be most fierce, etc. I don't see the srryn being involved directly with the shuddeni, as they make for terribly surly slaves, and have enough smarts to realize thats what they'd become--perhaps the srryn might raise some havoc of their own in the unstable atmosphere. Players involved in the shuddeni planning councils would be threatened with (and receive) serious consequences (like being demon-hunted) for spilling information. They might be tempted by agents of surface/goody powers, or PCs who are recruited by surface/goody folk to discover more.
Toward the end, shuddeni spy/scout (not described as such, but easy to infer) NPCs will being appearing in various locations on the surface. The Houses will receive notices/warnings from their agents that something is up, in case it hasn't become obvious to everyone at that point.
2) Seige Time - 1-2 months. Shuddeni forces occupy the Arien Plains (off the roadway), laying siege to Aramril and restricting travel between Earendam and VB. They also take positions around other strategic areas (Enrien, Thrandir, etc), and prepare to attack.
This could be easily done by making a bot that generates a "battalion" of chaja infantry with shuddeni swordmaster/templar/scholar leaders. Stick the bot in different spots, and you've got instant armies. These npc battalions would be aggro to ch'taren, champs, and spirit casters, and could try to press-gang chaja, shuddeni, and fire/void casters. Would ignore the majority, though.
Special mobs for the quest would be of the two factions (shuddeni and co. vs. goodies/surface civilizations), so players could get faction ratings/bonuses for participation and we could keep track of how much players are doing by their faction points (from actual battle against the various army forces, or from imm-granted faction bonuses -- these points could be used for knowing who to dole any rewards out to at the end of the arc).
Aramril falls (seal off entryway exit) and leaves any champs homeless for a bit. :) The shuddeni forces eventually lays siege to VB and Earendam. gatehouses get closed, for the first time in MUD history. :) PCs can exit/entere Earendam via the river tunnels, and pay to be smuggled through tunnels/over the wall from the Dretch Street area of VB to the docks.
Periodic gate breaches with shuddeni forces entering the city and doing some damage before being repelled by VB and patrician guard. Laws adjusted to allow for defensive of the city, shuddeni and chaja removed from protection by law.
Toward the end, reps of Aramril/Champions, Krilin, Spirit Palace, and Kor Thrandir etc form an alliance pact and begin to organize and plan. Goodie/ pro-surface-dweller PCs invited to get involved, report on shuddeni positions, skirmish their forces, etc.
Battalions of guards/goodies start to appear in staging areas in the cities/spirit palace/etc.
3) Outright War - 1-2 months.
Goodie Gods get involved (Calaera's moment to shine in some way). With Calaera's intervention (or Anirim sending forces of titans or somesuch) the VB and Earendam gates are secured and Aramril retaken.
The arien plains become the central battleground. Lowbies who aren't shuddeni or ch'taren should be able to make it through if they stick to the road, but otherwise the plains are in a constant state of battle. The battle spills over into other areas periodically.
The shuddeni forces start to lose the battle, for whatever reason that works with imm and PC involvement at that time (or they are simply running out of fresh chaja to send to the front lines, if lacking any better reason).
So, toward the end of the outright war, they turn the blight loose on the cities towns throughtout Avendar. If the shuddeni aren't going to be able to enslave and own everything, they'd just as soon everyone die.
Wizi-plague-spreaders go wild. NPC healers (titan delegation?) show up to help keep city folk alive.
The battle shifts to favor the shuddeni forces, with the armies of the surface/goodies and army support weakened and thinned by the blight. The shuddeni get entrenched at the brintor crossroads, and demonic servants of the shuddeni war-leaders build a fortress of bones and skulls (represented by portal obj, consisting of 5-10 rooms) at Brintor crossroads from which to command their forces (PC baddies can get involved in bone/skull collecting). :)
4) Countering the Blight - 2-4 weeks. This is the questy, resolution part for the anti-shuddenis (who should get sick of the eyeblight plague real quick-like, and be ready for the city sieges to end.) First, the anti-shuddeni alliance recruits a PC squad to raid the Tower of Bones to try and find more about the plague. (The eyeblight doesn't affect shuddeni (naturally eyeless) but it also doesn't affect their chaja warriors-- apparently they've got some kind of antidote/preventative and are doling it out to their slave armies). In the Tower, clues of some sort are discovered which lead players (perhaps a boat-ride to a tiny, remote isle on the Lidraeau -- 1 room for the boat and 5-10 for the isle) where they can get the herb/whatever which is used in the antidote.
Perhaps it was a demon who gave the shuddeni knowledge of the herb/regeant for the plague, and this demon defends the isle. There would be some kind of guardian to take out, anyway.
When the herb/whatever is obtained, water scholar guildmasters/city alchemists are able to produce the antidote, ending the plague.
5) Ending the War - 1-2 months.
With the antidote, the battle swings back to the anti-shuddeni's favor.
Ch'taren forces from the havens can now show up, with a few of their good old long-preserved spirit weapon artifacts. Shuddenis start getting their butts kicked.
A Final Assault against the shuddeni results in the shuddeni's fortress of bones getting wiped out (some important NPCs falling, like Baron Krilin and Shilrin... time to replace them with fresh blood anyway), and shuddeni forces driven back underground. This is the official end of the war.
A few more meetings--for the pro-surface alliance, discussion of rebuilding and which NPCs could give guidance. XP awards for participation doled out (based on faction points earned, maybe), perhaps some grateful deities granting some traits.
Chaja/Shuddeni PCs regain protection under law after a while. But the guards spit on them when they walk past. :)
Permanent Marks the War: - Guards (a aquad of Aramrilites?) would permanently be placed to watch the entrance to the chaja tunnels. - The chief shuddeni war-leader/priest NPC would be crucified and left in the streets of Yithoul. - In arien, lots of burial mounds (and some night-time ghosts?). Brintor Crossroads has ruins of the fortress of bone. - Jh'ten opens up (hopefully it'll be done by that time). - Some of the NPC participators/reps/war leaders would become permanent figures to replace older, eternal-seeming NPCs (retire Shilrin, promote Kastan Krilin to baron, etc) Player rewards: war-participation XP doled out on the basis of faction points accumulated. The players who went after the various battalions and did a lot of hackslash ranking against them get rewarded, as well as players who got faction point bonuses for being more directly involved in the immteractions/quest elements.
For heroes, they'd get some fame. A "Chronicles of the Eyeblight War" would be written, recording the names of those who participated. For the anti-shuddenis, they'd become "friend" to all allied surface NPC factions. Chaja/shuddeni-side PCs could become favored by evil deities, perhaps earning some "favors" from the void/demon world.
Rooms: 10-20 Mobs: 15-20 Objs: 15-20 Can use the Generic Quest Area -- plenty of spare vnums.