Difference between revisions of "Water Scholars/Sanctuary"
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== Remedy == | == Remedy == | ||
Make it such that major waters (and all items) provide a sanctuary that only provides a 25-33% damage reduction. Greater water majors can cast it so that it provides 50%. The difference in affects would be shown somehow in the affects list, either by splitting the spell into two spells, or just by having a different name, whatever. | Make it such that major waters (and all items) provide a sanctuary that only provides a 25-33% damage reduction. Greater water majors can cast it so that it provides 50%. The difference in affects would be shown somehow in the affects list, either by splitting the spell into two spells, or just by having a different name, whatever. | ||
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Revision as of 12:08, 20 August 2003
Problem
Sanctuary is one of the only spells in the water sphere that really is worth having. Aside from heal, the rest is all nice, but semi-trivial. Since it's a major, not a greater, there's very little incentive to actually be a greater water scholar.
Remedy
Make it such that major waters (and all items) provide a sanctuary that only provides a 25-33% damage reduction. Greater water majors can cast it so that it provides 50%. The difference in affects would be shown somehow in the affects list, either by splitting the spell into two spells, or just by having a different name, whatever.