Difference between revisions of "Water Scholars/Sanctuary"

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(* sugg. for editing sanct)
 
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== Remedy ==
 
== Remedy ==
 
Make it such that major waters (and all items) provide a sanctuary that only provides a 25-33% damage reduction.  Greater water majors can cast it so that it provides 50%.  The difference in affects would be shown somehow in the affects list, either by splitting the spell into two spells, or just by having a different name, whatever.
 
Make it such that major waters (and all items) provide a sanctuary that only provides a 25-33% damage reduction.  Greater water majors can cast it so that it provides 50%.  The difference in affects would be shown somehow in the affects list, either by splitting the spell into two spells, or just by having a different name, whatever.
 
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== Alternative idea: ==
 
Make it two spells.  Have a 25% damage reduction "lesser sanc" spell which is a MAJOR spell (and replaces the templar sanc spell).  Then make the full sanc a GREATER spell.  A scholar could then grant lesser sancs as a mana-optimizing strategy, in some sitatuations.
 
-Dov
 

Revision as of 12:08, 20 August 2003

Problem

Sanctuary is one of the only spells in the water sphere that really is worth having. Aside from heal, the rest is all nice, but semi-trivial. Since it's a major, not a greater, there's very little incentive to actually be a greater water scholar.

Remedy

Make it such that major waters (and all items) provide a sanctuary that only provides a 25-33% damage reduction. Greater water majors can cast it so that it provides 50%. The difference in affects would be shown somehow in the affects list, either by splitting the spell into two spells, or just by having a different name, whatever.