Difference between revisions of "Belerin's Codex Of The Planes 9"
From Immwiki
Line 26: | Line 26: | ||
wend my way out of a maze constructed of frozen tears. | wend my way out of a maze constructed of frozen tears. | ||
</pre> | </pre> | ||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 13:42, 19 January 2003
9 Other areas of the dream are less nebulously defined, but it is known there is a distinct region associated with nightmares, centered on an extremely dark forest. Horrors of every type abound there, as well as stories of a black past. Legend even has that a dark god died in the depths of the forest, but it seems no one has penetrated far enough into its depths to say. (Written here in the margin in red ink is one word: "Serachel") There are also many places that mirror our own waking world, but very few do so exactly. In my travels in the Dream, I stumbled upon a precise replica of Var Bandor, entirely populated by clockwork men. After exploring the Dream analogue of the Dantaron, I returned, only to find the city completely gone. Months later, I found the city again, but its inhabitants were, inexplicably, all large brown rats. While I could find neither rhyme nor reason in these changes, experienced dream walkers claim that most changes in the Dream are in response to subtle metaphorical changes in the world at large. I also spied many things in the Dream that were either not of the parts of Avendar I had traveled to, or they were of other worlds entirely. Several times, I saw a silver city in the distance, but never reached it. I passed through at least three deserts, walked through an ocean, and was forced to wend my way out of a maze constructed of frozen tears.