Difference between revisions of "Girikha staff wiki notes"
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Girikha conjures a great tempest upon you, unhappy with your attention. | Girikha conjures a great tempest upon you, unhappy with your attention. | ||
(cast tempest-- vnum 358) | (cast tempest-- vnum 358) | ||
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Latest revision as of 16:42, 27 April 2011
Girikha is a kankoran CN goddess who welcomes followers of all races, true neutral followers, and all chaotic people.
In general, she stands for psychic and (most importantly) physical freedom, which is different from the spiritual freedom from evil offered by Rystaia. Wilderness is embodied as the most important aspect of life, for without the touch of the wild, there is "civilization," which seeks to subsume all to its damaging laws and restrictive rules.
Major enemies include, in order of importance; Guardians of the Law (since they seek to empower civilization), Void scholars (since their sphere is so governed by law), and any who seek to subsume nature for their own wants (i.e. City citizens, this mostly applies to mobs like Baron Krilin and the like).
Allies to Girikha would include, in no particular order; naturalists, hunters who hunt for survival, and air scholars, since an emphasis will be put on the winds. She'll mostly talk to her followers through a voice in the wind and various animals. Hunting (both mobs and PCs) for necessity will be espoused overall. This includes the want for food/clothing/etc, and the need to bring down those who stand against nature.
Follower roles would include naturalists (obviously) who want to save their plantses, warriors who wish to find freedom from the cities (mostly barbarians), scholars/templars who rebel against the rigid structure of their guilds (and air scholars/templars, who are naturally more inclined against guild and city structure than, say, water/earth/void), and rogues who are dedicated to bringing down the regimes of the cities (think robin hood).
Sigil levels:
- Level 1: Wolf Cub (object 21967)
- Random teleportation when in cities (rand(1), rand(15)). 'Rage of Nature' skill applied when you are within a mountain/swamp/plains/forest/desert/air/hills rooms, +3 hit/dam.
- Level 2: Running Wolf (object 21968)
- All of the above, with 'Rage of Nature' boosted to +5 hit/dam. Randomly (rand(1) rand(20)) cast wind wall.
- Level 3: Leaping Wolf (object 21969)
- All of the above, with 'Eyes of the Hunter,' which gives detect hidden/camo/infravision and 'Rage of Nature' boosted to +7 hit/dam.
Sac progs:
Low level: You feel a warmth inside with Girikha's blessing. (cast bless -- vnum 7)
Mid level: Your eyes become sharper, blessed with Girikha's sight. (cast sharp vision -- vnum 245)
High level: You feel a breeze brush your cheek, indicating Girikha's pleasure with your sacrifice. (cast wind wall (low level) -- vnum 354)
For Lawful folks: Girikha conjures a great tempest upon you, unhappy with your attention. (cast tempest-- vnum 358)