Difference between revisions of "Talk:Lilune"

From Immwiki
Jump to: navigation, search
(liloonie tunes)
 
Line 4: Line 4:
 
Probably less likely among crafters, but those who turn out particularly marvellous pieces of work...
 
Probably less likely among crafters, but those who turn out particularly marvellous pieces of work...
  
 
+
Would Lilune be a good place for more intense, short-term relationships? I could see some interesting possibilities for a character who seeks Lilune's favor, finds it, gets used-up, then spends the rest of his life trying to match his earlier, inspired achievements, but is now a husk of his former self. Sort of like Dwarf Fortress's Moods, but replacing the future legendary ability with practically bipolar mood swings.
 
+
Would Lilune be a good place for more intense, short-term relationships? I could see some interesting possibilities for a character who seeks Lilune's favor, finds it, gets used-up, then spends the rest of his life trying to match his earlier, inspired achievements, but is now a husk of his former self
+

Revision as of 21:48, 4 May 2011

Brazen: The Marquis de Sade would love Lilune.

Should artists be added into the follower archetypes? Is there a better word for a particularly frenzied artist? Probably less likely among crafters, but those who turn out particularly marvellous pieces of work...

Would Lilune be a good place for more intense, short-term relationships? I could see some interesting possibilities for a character who seeks Lilune's favor, finds it, gets used-up, then spends the rest of his life trying to match his earlier, inspired achievements, but is now a husk of his former self. Sort of like Dwarf Fortress's Moods, but replacing the future legendary ability with practically bipolar mood swings.