Difference between revisions of "Eqqila"
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Prices are most often RPing of something unusual (a fear, the giving up of a secret, a lock of hair, a tear, an honest smile, a drop of blood, the name of the person the char loves most) but can also be coin or EQ (never more than the character has, unless they've insulted her). | Prices are most often RPing of something unusual (a fear, the giving up of a secret, a lock of hair, a tear, an honest smile, a drop of blood, the name of the person the char loves most) but can also be coin or EQ (never more than the character has, unless they've insulted her). | ||
− | '''RULE 2''': if the character doesn't pay, they're in for an (one) instance of Bad Luck -- after which a suitable echo in which the character remembers not paying Eqqila's price | + | '''RULE 2''': if the character doesn't pay, they're in for an (one) instance of Bad Luck -- after which a suitable echo is given in which the character remembers not paying Eqqila's price. |
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Revision as of 22:30, 17 April 2013
Eqqila Ulmayon (mob 200, use eqqila_equip verbprog to set up)
A fortune-telling ethron who will appear in Qilarn, Eqiril, or along the Arien Road and read fortunes from time to time. This can be for random fun or a way to give clues for future or current happenings in the game.
She is, in fact, just a fortune-teller, but one with impressive power (she can play on info found in char backgrounds) and insight via her connection to Elar.
RULE 1: she asks for payment AFTER she reads the fortune ("How can I charge you before we know what I will give you? Rest assured that what I ask will be something within your means to give.")
Prices are most often RPing of something unusual (a fear, the giving up of a secret, a lock of hair, a tear, an honest smile, a drop of blood, the name of the person the char loves most) but can also be coin or EQ (never more than the character has, unless they've insulted her).
RULE 2: if the character doesn't pay, they're in for an (one) instance of Bad Luck -- after which a suitable echo is given in which the character remembers not paying Eqqila's price.
Can have characters use draw card prog on Eqqila (easy approach: 3 cards, one for past, present, and future). This is just to give something to work with -- can go any route with fortune-telling, really. Read palms, load a crystal and look into it, whatever seems to work best in the situation.
CARD | GOLDEN (spirit) | SAPPHIRE (water) | SILVER (air) | GRANITE (earth) | RUBY (fire) | ONYX (death) |
WAND | truth, knowledge | life, health | action, travel | finality, ending | harm, death | fear, unmaking |
CHALICE | peace, safety | vitality, vigor | transformation, beginnings | memory, past | lies, confusion | poison, murder |
DAGGER | honor, loyalty | sacrifice, martyrdom | danger, risk | power, strength | desire, need | betrayal, abandonment |
BOUGH | hope, dream | relationship, growth | future, youth | preparation, defense | love, sex | disease, madness |