Difference between revisions of "Contracting The Assassin Guild"
From Immwiki
m |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
---- | ---- | ||
<b>Idea: Putting a contract out on others through the assassin guild</b> | <b>Idea: Putting a contract out on others through the assassin guild</b> |
Revision as of 08:51, 3 March 2003
Idea: Putting a contract out on others through the assassin guild
Here is an idea for implementing assassin contracting via progs. The various numbers included are all quite tentative, serving only to give a rough idea of how this may work:
- Customer must pay the reward upfront, and can’t contract against an assassin through the assassin guild. Assassins can't make contracts. Lowest contract amount possible = 5000 copper
- Assassin guildguard take the funds, creates an object which stores the values which the related progs will use (much like the knight roster prog in room 7373). Name of object = victim, customer, original price, current reward level, number of days, number of days victim available. Objects put in a “saveâ€-flagged room in Limbo.
- List on wall at assassin guildmaster shows the current rewards offered, for assassins. Guildmaster prevents others from viewing it (they can if he is killed).
- Assassin guildmaster will give x3 the reward for an assassin if the victim is killed within 10 days (in which the victim is logged in). Why x3? They want to encourage assassins-in-training to do real assassinations, this comes out of the assassin guild’s fund of uncollected reward prizes...and it makes it more likely that the contract will mean something in game terms.
- Assassin guildmaster will x2 the reward for an assassin if the victim is killed within 15 days of being logged on and contracted on.
- Assassin gives trophy of victim to the guildmaster to claim the reward. The customer is notified via note that the assassination has been carried out (but not told by whom).
- Reward earned shrinks by 100 copper per day victim online and reward not collected.
- The customer can return at any time to reclaim the reward fund (in full). Notified via note to that contract may not be filled, and can go collect the reward (in full) if the current reward earned would be less than 2000 copper, or if the difference between “days reward offered†and “days victim online while reward offered†is greater than 25. If not earned by the time the reward shrinks to 0, nor reclaimed when the difference is 30, the assassin guild pockets the coins-- that is, the object that has reward info is purged.
- Notes sent to customer would be somewhat vague (from: "An Aquaintance" etc), as is appropriate for shady dealings.
Arkhural:
- Perhaps instead of just having a big board where all the information is out for everyone to see, the guildmaster could give out contracts to willing assassins. This way, no one assassin would have access to the list of current hits out on the market, they would know only what they need to know. Furthermore, the guildmaster would hand out these contracts only to assassins within the prospective person's PK range. This would make each assassination far more quest-like in its orientation. (note, the guildmaster does not have to give out the contract to only one assassin in range)
- Furthermore, assassin pfiles could have a record of successfully-filled contracts. People with high success ratios could be given higher-priced contracts, perhaps even sent notes notifying them of the contract, rather than waiting for the assassin to come back to the guild.