Difference between revisions of "Rune Locations"

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<table>
 
<table>
<tr>
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  <tr>
<td>hi</td>
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    <td>Rune</td>
<td>hello</td>
+
    <td>Required Spell</td>
</tr>
+
    <td>Details</td>
 +
  </tr>
 +
  <tr>
 +
    <td>Stone</td>
 +
    <td>Clay Shield</td>
 +
    <td>Must walk through a place TBD where you get hit with a ridiculous amount of non-fire damage, but just one time</td>
 +
  </tr>
 +
  <tr>
 +
    <td>Still</td>
 +
    <td>Anchor</td>
 +
    <td>Must walk down a place with constantly gusting winds pushing you back</td>
 +
  </tr>
 +
  <tr>
 +
    <td>Ground</td>
 +
    <td>Tuning Stone</td>
 +
    <td>Must time an action with someone entering somewhere</td>
 +
  </tr>
 +
  <tr>
 +
    <td>Truth</td>
 +
    <td>Knock</td>
 +
    <td>Must open a keyless chest</td>
 +
  </tr>
 +
  <tr>
 +
    <td>Bind</td>
 +
    <td>Smooth Terrain</td>
 +
    <td>Must walk through a no-fly zone with huge movement costs</td>
 +
  </tr>
 +
  <tr>
 +
    <td>Strength</td>
 +
    <td></td>
 +
    <td></td>
 +
  </tr>
 +
  <tr>
 +
    <td>Order</td>
 +
    <td></td>
 +
    <td></td>
 +
  </tr>
 +
  <tr>
 +
    <td>Tremor</td>
 +
    <td></td>
 +
    <td></td>
 +
  </tr>
 +
  <tr>
 +
    <td>Fossil</td>
 +
    <td></td>
 +
    <td></td>
 +
  </tr>
 +
  <tr>
 +
    <td>Sunder</td>
 +
    <td></td>
 +
    <td></td>
 +
  </tr>
 +
  <tr>
 +
    <td>Calcify</td>
 +
    <td></td>
 +
    <td></td>
 +
  </tr>
 +
  <tr>
 +
    <td>Erosion</td>
 +
    <td></td>
 +
    <td></td>
 +
  </tr>
 +
  <tr>
 +
    <td>Pulverize</td>
 +
    <td></td>
 +
    <td></td>
 +
  </tr>
 +
  <tr>
 +
    <td>Gravitas</td>
 +
    <td></td>
 +
    <td></td>
 +
  </tr>
 +
  <tr>
 +
    <td>Adamantine</td>
 +
    <td></td>
 +
    <td></td>
 +
  </tr>
 +
  <tr>
 +
    <td>Empowerment</td>
 +
    <td></td>
 +
    <td></td>
 +
  </tr>
 
</table>
 
</table>

Revision as of 13:25, 16 July 2014

Rune Locations

Rune Required Spell Details
Stone Clay Shield Must walk through a place TBD where you get hit with a ridiculous amount of non-fire damage, but just one time
Still Anchor Must walk down a place with constantly gusting winds pushing you back
Ground Tuning Stone Must time an action with someone entering somewhere
Truth Knock Must open a keyless chest
Bind Smooth Terrain Must walk through a no-fly zone with huge movement costs
Strength
Order
Tremor
Fossil
Sunder
Calcify
Erosion
Pulverize
Gravitas
Adamantine
Empowerment