Difference between revisions of "User:Dovolente"
From Immwiki
m |
m |
||
Line 1: | Line 1: | ||
− | + | Updated 8/2014 | |
− | + | ==Contact Info== | |
+ | * Kim Andrus | ||
* work: kandrus@eli.ua.edu | * work: kandrus@eli.ua.edu | ||
* misc: kmndrs@gmail.com | * misc: kmndrs@gmail.com | ||
Line 7: | Line 8: | ||
* best for game communications: Avendar Forum msg, note to Dovolente on prod or dev, or gmail. Others OK in a pinch. | * best for game communications: Avendar Forum msg, note to Dovolente on prod or dev, or gmail. Others OK in a pinch. | ||
− | + | ==Biographical Blurb== | |
* Idaho farmboy | * Idaho farmboy | ||
* Lived in Guatemala for 2 years as an LDS missionary, now post-Mormon | * Lived in Guatemala for 2 years as an LDS missionary, now post-Mormon | ||
* BA English, Idaho State U; MA TESOL, Bowling Green State U | * BA English, Idaho State U; MA TESOL, Bowling Green State U | ||
* Married with 4 children | * Married with 4 children | ||
− | * presently an English language instructor and MA TESOL/new faculty mentor at the University of Alabama | + | * presently an English language & Global Studies instructor and MA TESOL/new faculty mentor at the University of Alabama |
* Just trying to make it from one Dresden Files release to another. :) | * Just trying to make it from one Dresden Files release to another. :) | ||
− | + | ==Other== | |
− | * Played Nightfall (LP MUD?), TrekMOO 2, Genocide (Pure PK) and Carrionfields prior to Avendar | + | * Played Nightfall (German-based LP MUD?), TrekMOO 2, Genocide (Pure PK) and Carrionfields prior to Avendar |
* Started in Avendar on the MUD's opening day & immed in the fall of the first year (1998) | * Started in Avendar on the MUD's opening day & immed in the fall of the first year (1998) | ||
− | * maps/scenarios/mods/misc | + | * tinkering with UMC content in general is a hobby: maps/scenarios/mods/misc for Doom II, DukeNuke'em 3D, TrekMOO 2, Avendar, Age of Kings, Battle for Wesnoth, Battleforge, Dwarf Fortress |
+ | |||
+ | ==Development Ideas== | ||
+ | |||
+ | ===prod/interactions=== | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=322&view=next - facilitating player-run groups (Kes) | ||
+ | |||
+ | ===Involves Building=== | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=3068&view=next - good ideas for new magic items (Ramc et al) | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=4690&view=next - | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=3065&view=next - what we need to do with factions (Sae) -inc some coding | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=3144&view=next - some examples of the above (Sae et al) | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=300&view=next - more hometown options + creation coding (Ramc) | ||
+ | http://avendar.com/phpBB/viewtopic.php?f=8&t=3165&view=next - Mercanaries (Flux) | ||
+ | |||
+ | ===Involves Setting Development=== | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=1598&view=next - fleshing out demonlords/seraph info - canonize more detail? (Ramc) | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=3436&view=next - post-sundering anti-deity lore stuff (Yzeek) | ||
+ | * expand the Borders so we can begin to think beyond the developed Great Continent. Canonize world-type and map the continents. Rough sketches of basic features on other continents. | ||
+ | |||
+ | ===Involves Coding=== | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=3440&view=next - improve examine (Chadim) | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=3437&view=next - a startingpoint for making AC meaningful (Brazen) | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=2327&view=next - stones of power could be much cooler + progging (Kestrel) | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=294&view=next - adjustments to alignment byond NPCkill (Chadim et al) | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=4141&view=next - game stat-tracking (Dov) | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=567&view=next - revising generic scholar spells (Dov) | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=4223&view=next - professions (Brazen) | ||
+ | * http://avendar.com/phpBB/viewtopic.php?f=8&t=1004&view=next - giving other class groupings minor/major/greater (Ramc) |
Revision as of 23:42, 23 August 2014
Updated 8/2014
Contents
Contact Info
- Kim Andrus
- work: kandrus@eli.ua.edu
- misc: kmndrs@gmail.com
- cell: 435-213-6623
- best for game communications: Avendar Forum msg, note to Dovolente on prod or dev, or gmail. Others OK in a pinch.
Biographical Blurb
- Idaho farmboy
- Lived in Guatemala for 2 years as an LDS missionary, now post-Mormon
- BA English, Idaho State U; MA TESOL, Bowling Green State U
- Married with 4 children
- presently an English language & Global Studies instructor and MA TESOL/new faculty mentor at the University of Alabama
- Just trying to make it from one Dresden Files release to another. :)
Other
- Played Nightfall (German-based LP MUD?), TrekMOO 2, Genocide (Pure PK) and Carrionfields prior to Avendar
- Started in Avendar on the MUD's opening day & immed in the fall of the first year (1998)
- tinkering with UMC content in general is a hobby: maps/scenarios/mods/misc for Doom II, DukeNuke'em 3D, TrekMOO 2, Avendar, Age of Kings, Battle for Wesnoth, Battleforge, Dwarf Fortress
Development Ideas
prod/interactions
- http://avendar.com/phpBB/viewtopic.php?f=8&t=322&view=next - facilitating player-run groups (Kes)
Involves Building
- http://avendar.com/phpBB/viewtopic.php?f=8&t=3068&view=next - good ideas for new magic items (Ramc et al)
- http://avendar.com/phpBB/viewtopic.php?f=8&t=4690&view=next -
- http://avendar.com/phpBB/viewtopic.php?f=8&t=3065&view=next - what we need to do with factions (Sae) -inc some coding
- http://avendar.com/phpBB/viewtopic.php?f=8&t=3144&view=next - some examples of the above (Sae et al)
- http://avendar.com/phpBB/viewtopic.php?f=8&t=300&view=next - more hometown options + creation coding (Ramc)
http://avendar.com/phpBB/viewtopic.php?f=8&t=3165&view=next - Mercanaries (Flux)
Involves Setting Development
- http://avendar.com/phpBB/viewtopic.php?f=8&t=1598&view=next - fleshing out demonlords/seraph info - canonize more detail? (Ramc)
- http://avendar.com/phpBB/viewtopic.php?f=8&t=3436&view=next - post-sundering anti-deity lore stuff (Yzeek)
- expand the Borders so we can begin to think beyond the developed Great Continent. Canonize world-type and map the continents. Rough sketches of basic features on other continents.
Involves Coding
- http://avendar.com/phpBB/viewtopic.php?f=8&t=3440&view=next - improve examine (Chadim)
- http://avendar.com/phpBB/viewtopic.php?f=8&t=3437&view=next - a startingpoint for making AC meaningful (Brazen)
- http://avendar.com/phpBB/viewtopic.php?f=8&t=2327&view=next - stones of power could be much cooler + progging (Kestrel)
- http://avendar.com/phpBB/viewtopic.php?f=8&t=294&view=next - adjustments to alignment byond NPCkill (Chadim et al)
- http://avendar.com/phpBB/viewtopic.php?f=8&t=4141&view=next - game stat-tracking (Dov)
- http://avendar.com/phpBB/viewtopic.php?f=8&t=567&view=next - revising generic scholar spells (Dov)
- http://avendar.com/phpBB/viewtopic.php?f=8&t=4223&view=next - professions (Brazen)
- http://avendar.com/phpBB/viewtopic.php?f=8&t=1004&view=next - giving other class groupings minor/major/greater (Ramc)