Difference between revisions of "User:Dovolente"
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* tinkering with UMC content in general is a hobby: maps/scenarios/mods/misc for Doom II, DukeNuke'em 3D, TrekMOO 2, Avendar, Age of Kings, Battle for Wesnoth, Battleforge, Dwarf Fortress | * tinkering with UMC content in general is a hobby: maps/scenarios/mods/misc for Doom II, DukeNuke'em 3D, TrekMOO 2, Avendar, Age of Kings, Battle for Wesnoth, Battleforge, Dwarf Fortress | ||
− | ==Development Ideas== | + | ==Development Ideas I Support== |
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===prod/interactions=== | ===prod/interactions=== | ||
− | * [http://avendar.com/phpBB/viewtopic.php?f=8&t=322&view=next - facilitating player-run groups (Kes) | + | * [http://avendar.com/phpBB/viewtopic.php?f=8&t=322&view=next] - facilitating player-run groups (Kes) |
===Involves Building=== | ===Involves Building=== |
Revision as of 23:58, 23 August 2014
Updated 8/2014
Contents
Contact Info
- Kim Andrus
- work: kandrus@eli.ua.edu
- misc: kmndrs@gmail.com
- cell: 435-213-6623
- best for game communications: Avendar Forum msg, note to Dovolente on prod or dev, or gmail. Others OK in a pinch.
Biographical Blurb
- Idaho farmboy
- Lived in Guatemala for 2 years as an LDS missionary, now post-Mormon
- BA English, Idaho State U; MA TESOL, Bowling Green State U
- Married with 4 children
- presently an English language & Global Studies instructor and MA TESOL/new faculty mentor at the University of Alabama
- Just trying to make it from one Dresden Files release to another. :)
Other
- Played Nightfall (German-based LP MUD?), TrekMOO 2, Genocide (Pure PK) and Carrionfields prior to Avendar
- Started in Avendar on the MUD's opening day & immed in the fall of the first year (1998)
- tinkering with UMC content in general is a hobby: maps/scenarios/mods/misc for Doom II, DukeNuke'em 3D, TrekMOO 2, Avendar, Age of Kings, Battle for Wesnoth, Battleforge, Dwarf Fortress
Development Ideas I Support
prod/interactions
- [1] - facilitating player-run groups (Kes)
Involves Building
- player faction positions
- good ideas for new magic items (Ramc et al)
- -
- what we need to do with factions (Sae) - some examples (Sae et al)
- more hometown options + creation coding (Ramc)
- Mercanaries (Flux)
Involves Setting Development
- fleshing out demonlords/seraph info - canonize more detail? (Ramc)
- post-sundering anti-deity lore stuff (Yzeek)
- expand the Borders so we can begin to think beyond the developed Great Continent. Canonize world-type and map the continents. Rough sketches of basic features on other continents.
Involves Coding
- DONE! improve examine (Chadim)
- DONE! a startingpoint for making AC meaningful (Brazen)
- zodiac / birthsigns
- stones of power could be much cooler + progging (Kestrel)
- adjustments to alignment byond NPCkill (Chadim et al)
- game stat-tracking (Dov)
- revising generic scholar spells (Dov)
- professions (Brazen)
- giving other class groupings minor/major/greater (Ramc)