Difference between revisions of "Quests"

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     Crop Protection                Lithling Freehold  -          -
 
     Crop Protection                Lithling Freehold  -          -
 
     Lord Marledo: The Job          Jandiska Village    -          -
 
     Lord Marledo: The Job          Jandiska Village    -          -
     Lord Marledo: The Proposition  Jandiska Village    -          -
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     Lord Marledo: The Proposition  Jandiska Village    -          -               1K xp, 5 plat
 
     Losoli: A Shameful Trick        Jandiska Village    -          G
 
     Losoli: A Shameful Trick        Jandiska Village    -          G
 
     The Mason's Brutal Brew        Jandiska Village    -          -
 
     The Mason's Brutal Brew        Jandiska Village    -          -
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* '''Factions''': Include faction adjustments where possible to make factions more useful. See the fetch quest example above.
 
* '''Factions''': Include faction adjustments where possible to make factions more useful. See the fetch quest example above.
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[[Category:Quests]]

Latest revision as of 22:43, 16 October 2014

Info about staff-run quest events is on The Gospels page.

Quest List

Includes XP rewards (eventually!) unlike Quests webpage or Quest2 helpfile.


   Quest or Feat                   Area Obtained       Levels      Limited to     Reward
   ------------------------------- ------------------- ----------- ------------   --------------
   Obtain the School Sigil         School of Heroes     1 - 10     -
   Find Your Guildmaster           School of Heroes     1 - 10     -
   Find Rentil's Remains           Var Bandor           1 - 25     -
   Dangerous Ingredients I         Earendam Sewers      1 - 15     N, E
   Laid to Rest                    Lithling Freehold    1 - 25     -
   Pyzick: The Dust Geese          Var Bandor           5 - 10     -
   Arec: Net the Gopher            Alensha              5 - 10     -
   Aldred: Recover Merchandise     Var Bandor           5 - 16     -
   The Clockmaker's Heart          The Clockmaker's     5 - 19     -
   Marid: Join the Bandits         The Clockmaker's     5 - 20     -
   Help the Ratcatcher             Earendam Sewers      6 - 12     -
   Infect the Fountain             Earendam Sewers      7 - 14     -
   Arec: Net the Sea-Eagle         Alensha             10 - 20     -
   Aemi's Delivery                 Var Bandor          10 - 20     Air tem.
   Aid the Fretful Servant         Var Bandor          15 - 20     -
   The Crysmal Hunt                Var Bandor          15 - 30     Earth sch.      1.5K xp, boots (3489) or bracers (3490), VB scholar faction +100
   Dangerous Ingredients II        Earendam Sewers     18 - 24     N, E
   Save Leeluq's Friend            Kzaya Ha Canyon     18 - 25     G, N
   Pyzick: The Ice Ghouls          Var Bandor          20 - 30     -
   Poison the Well                 Earendam Sewers     20 - 30     -
   A Book of Demon Bindings        Earendam            20 - 51     Void tem.
   The Rabid Wolf                  Ryarl Plains        21 - 51     G, N, Kank.
   Quests for Void Symbols         Various             23 - 51     Void sch.
   Sea-Sprite Queen's Request      Alensha             25 - 35     -
   Arec: Net the Badger            Alensha             25 - 35     -
   Rescue Lady Lyrrin              Kohlis              25 - 35     -
   The Mountain Lake               Var Bandor          25 - 35     Water sch.
   Aid the Mining Leader           Chaja Caves         25 - 35     G
   Serve the Shuddeni Leader       Chaja Caves         25 - 35     E
   Hunt the Hill Giants            Krilin              25 - 35     -
   A Petty Vendetta                Earendam Sewers     26 - 30     N, E
   Find Rskaljirr's Child          Ryarl Plains        26 - 35     G, N, Kank.
   Slay the Brintor Bandits        Var Bandor          30 - 35     -
   Arec: Net the Boar              Alensha             30 - 40     -
   Aid Mother Lajway               Nordath             30 - 40     -
   Ralle's Revenge                 Nordath             30 - 40     -
   The Yithoul River               Earendam            30 - 40     Water sch.
   Dangerous Ingredients III       Earendam Sewers     35 - 40     N, E
   Break the Curse                 Nordath             35 - 45     *
   Restore the Curse               Nordath             35 - 45     *
   The Bilge Rat Ransom            Earendam Port       40 - 45     -
   The Iridescent Pearl            Var Bandor          40 - 45     -
   Mystery of the Missing Youths   Alensha             40 - 45     G, N
   Jahona's Revenge                Jasa Lake           40 - 45     -
   The Aphrodisiac                 Var Bandor          40 - 45     -
   Pyzick: The Stench Crab         Var Bandor          40 - 50     -
   The Mad Man's Blight            Qilarn Forest       40 - 50     G, N
   The Catacomb Pool               Var Bandor          40 - 50     Water sch.
   Defeat the Sea-Dragon           Alensha             40 - 50     G, N
   Defeat the Leviathan            Alensha             40 - 50     -
   Defeat Gogoth the Lich King     Var Bandor          40 - 50     -
   Defeat Haj-Ra                   Var Bandor          40 - 50     -
   Reach Xiginath's Altar          Var Bandor          40 - 50     -
   Rough Up Dralus                 Earendam Sewers     41 - 45     -
   Dangerous Ingredients IV        Earendam Sewers     45 - 50     N, E
   Recover the Amulet              Sythtys Swamp       45 - 51     G, N
   Ostinel's Last Request          Undersea Lidreau    51          G, N
   Zanala: The Funnel              Earendam            51          Air sch.
   Zanala: The Windshroud          Earendam            51          Air sch.
   Defeat Sothmogga                Titan Castle        51          G
   Assist the Scavenger            Dark Caves          -           -
   Pig Herding                     Lithling Freehold   -           -
   Beekeeping                      Lithling Freehold   -           -
   Haymaking                       Lithling Freehold   -           -
   Crop Protection                 Lithling Freehold   -           -
   Lord Marledo: The Job           Jandiska Village    -           -
   Lord Marledo: The Proposition   Jandiska Village    -           -               1K xp, 5 plat
   Losoli: A Shameful Trick        Jandiska Village    -           G
   The Mason's Brutal Brew         Jandiska Village    -           -
   Stolen Srryn Treasure           Mlejian Mountains   -           -
   The Traveler's Kidnapped Son    Mlejian Mountains   -           G
   Imirnsa: The Wayward Goat       Arid Wastes         -           -
   A Letter for Pedynin            Earendam Port       -           -
   Phirayis' Pen-Pal               Kor Thrandir        -           *
   Help Arren Synd                 Nendor Forest       -           *
   Help the Cloaked Figure         Var Bandor          -           *
   Help the Housewife              Eril Village        -           *
   ----------------------------------------------------------------------------
           Capital letters (G/N/E) - Restricted to specified alignment
                Class abbreviation - Restricted to specified class
                 Race abbreviation - Restricted to specified race
                                 * - Availability based on varying factors

Design Traps

Watch out for the following:

  • Visibility Issues - The character can't be seen by the NPC. Use the "if cansee" check to iron out wrinkles. For example:
 >greet_prog 100
 if iscarrying($n) == 25413
 or iscarrying($n) == 25414
 or iscarrying($n) == 25415
 or iscarrying($n) == 25416
   if cansee($i) == ($n)
     look $n
     say Ah, good.  You caught something.  Give it to me.
   else
     mpecho $I sniffs the air and then scratches his chin.
     say I can't see you, but I can smell you.  And whatever you caught.
     say Make yourself visible, and give it to me.
   endif
 endif


  • Give Fails: The character can't be given something. May be related to the above or caused for other reasons like notake. An example which checks that the NPC still has the item after the give attempt:
   mpoload 25412
   give net $n
   if iscarrying($i) == 25412
     tell $n Got too much in your hands.
     drop net
   endif
  • Give Cheats: For fetch quests, make sure that the character doesn't give the NPC an illusionary object. This can be avoided by checking the material. Example:
   >give_prog talon granite drake
   if material() == stone
     (GIVE A REWARD)
   else
     esay 'sneers' You think I'm stupid, do you?
     mpfaction $n 36 -100 1
     mpkill $n
   endif


Design Tips

Make quests more polished and integrated into the setting by doing these things:

  • Rumors: Minor, low-level quests don't need these. But when characters complete challenging quests (or fail in notable ways), add a rumor. Example:
   >all_death_prog 100
   if ispc($t)
     if name($n) / yorna
       mpvalueset rumor I heard that $T got just a little too cozy with a yorna!
       if isevil($t)
         mpvalueset rumor $T thought he could romance a yorna--but the fangs got him in the end!
       endif
       if isgood($t)
         mpvalueset rumor Poor, innocent $T fell victim to a yorna on Alensha, I heard.
       endif
       mpaddrumor "$I" %rumor
     endif
   endif


  • Factions: Include faction adjustments where possible to make factions more useful. See the fetch quest example above.