Difference between revisions of "Merchant"

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== Rules of Acquisition ==
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Rules of Acquisition for the Grand Federation of Merchant
 
Rules of Acquisition for the Grand Federation of Merchant
  

Revision as of 04:03, 13 February 2018

Rules of Acquisition

Rules of Acquisition for the Grand Federation of Merchant

Revised by

Haerdoth Corvalius IV


Chapter I………………The Rules of Acquisition

Chapter II……………Relations with the Great Houses

Chapter III…………Embargoes

Chapter IV……………Corvalius Manor

Chapter 1

The Rules of Acquisition

As partners of the Grand Federation of Merchants, our membership is called to abide by the two binding Rules of Acquisition set forth in this document when making their financial decisions. While individual Merchants are largely free to decide upon their own business practices, these guidelines are non-negotiable, and failure to abide by the Rule is grounds for the termination of partnership.

1.Under no circumstances are Merchants to do bodily harm to another member of the Federation. While it is expected that the diversity of individual Merchants’ approaches will lead to disagreement, armed conflict between members of the house is detrimental to the reputation of the Grand Federation as a whole.

2.While individual members are allowed flexibility in their dealings, authority regarding the Federation’s activities, including trade restrictions and political relations, rests with the Chief Merchant of the Federation. The Chief Merchant is also the sole member of the Federation with the authority to enact a Federation-wide embargo against any Great House or political faction.

Chapter 2

Relations with Avendar's Great Houses

The Federation's default stance towards the other great houses is one of neutrality. As powerful political entities, these houses can often provide substantial opportunities for profit, and Merchants may build and maintain relationships to this end. However, in the event that another great house poses a risk to the Federation's ventures, Merchants can and should seek to reduce the offender's influence in any manner possible. As always, final decisions regarding complete a trade embargo with a house lies with the Chief Merchant.


Chapter 3

Embargoes

In the event the activities of the Federation are significantly threatened by a political faction, religious sect, or Great House, the Chief Merchant may call upon the Federation to enact an embargo. Once an embargo has been declared, the Federation’s partners are to immediately sever all business ties with the entity in question. In the case of an embargo against another Great House, Merchants are to ensure, when possible, that Stones of Power have been removed from the competition’s possession and instead used against the embargoed house’s membership. While open martial conflict is not directly called upon (though it is certainly appropriate), Merchants are encouraged to use their resources to hinder the physical or financial well-being of adventurers associated with an embargoed organization. These actions are to be continued until the Chief Merchant declares the embargo lifted.

Chapter 4

Corvalius Manor

COMING SOON