Difference between revisions of "Merchant"

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== Overview and House Structure ==
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COMING SOON!
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== Application Process ==
 
== Application Process ==

Revision as of 05:20, 13 February 2018

Overview and House Structure

COMING SOON!


Application Process

Overview

Interviews are conducted at Corvalius Manor by the Chief Merchant. When there is no PC Chief Merchant, the role falls to Haerdoth Corvalius IV (VNUM). Details regarding Haerdoth's character and personality are provided below.

1. Applicant sends letter declaring their financial resources and explaining their future plans.

2. House members formally submit their thoughts or concerns regarding applicant.

3. If there are no major objections, the Chief Merchant summons the applicant to Corvalius Manor.

4. The first portion of the interview takes place either at the Manor palisades or in the Manor Gardens (interviewer's choice). This section should be used to suss out the character's motivations for applying, any existing faction affiliations/enemies.

5. If the Chief Merchant finds the applicant suitably impressive, s/he may invite the applicant to discuss the issue further over drinks or dinner. This section of the interview may take place either in the Dining Room (VNUM) or the Parlour (VNUM), depending on the setting the interviewer believes fits the applicant better.

6. The second stage of the interview focuses more on the applicants aspirations and their ability to conduct themselves in a "business" setting. While the applicant should obviously be able to display that they have future ideas for the expansion of their own mercentile holdings, a successful candidate should also be able to present this idea in a way that is appealing and convincing. A merchant is unlikely to go very far without a degree of personal magnitude, after all.

7. If the applicant is able to convince the Chief Merchant that their vision and aspirations are deserving of the Federation's partnership, the Chief Merchant provides the applicant, through emotes, with a contract to sign. While the contract is not a tangible item or note, the Chief Merchant should convey its contents (detailed below) verbally during the exchange. The applicant is inducted upon signing the contract.

Titles

Rank and file partners of the Federation should have the extitle "Merchant of Avendar." The "standard" house leader extitle is "Chief Merchant of Avendar", though role-appropriate custom titles and extitles are encouraged.

Rules of Acquisition

Rules of Acquisition for the Grand Federation of Merchants

Revised by

Haerdoth Corvalius IV


Chapter I………………The Rules of Acquisition

Chapter II……………Relations with the Great Houses

Chapter III…………Embargoes

Chapter IV……………Corvalius Manor

Chapter 1

The Rules of Acquisition

As partners of the Grand Federation of Merchants, our membership is called to abide by the two binding Rules of Acquisition set forth in this document when making their financial decisions. While individual Merchants are largely free to decide upon their own business practices, these guidelines are non-negotiable, and failure to abide by the Rule is grounds for the termination of partnership.

1.Under no circumstances are Merchants to do bodily harm to another member of the Federation. While it is expected that the diversity of individual Merchants’ approaches will lead to disagreement, armed conflict between members of the house is detrimental to the reputation of the Grand Federation as a whole.

2.While individual members are allowed flexibility in their dealings, authority regarding the Federation’s activities, including trade restrictions and political relations, rests with the Chief Merchant of the Federation. The Chief Merchant is also the sole member of the Federation with the authority to enact a Federation-wide embargo against any Great House or political faction.

Chapter 2

Relations with Avendar's Great Houses

The Federation's default stance towards the other great houses is one of neutrality. As powerful political entities, these houses can often provide substantial opportunities for profit, and Merchants may build and maintain relationships to this end. However, in the event that another great house poses a risk to the Federation's ventures, Merchants can and should seek to reduce the offender's influence by any means necessary, per their own best judgement. However, final decisions regarding a total trade embargo with a house remain with the Chief Merchant.


Chapter 3

Embargoes

In the event the activities of the Federation are significantly threatened by a political faction, religious sect, or Great House, the Chief Merchant may call upon the Federation to enact an embargo. Once an embargo has been declared, the Federation’s partners are to immediately sever all business ties with the entity in question. In the case of an embargo against another Great House, Merchants are to ensure, when possible, that Stones of Power have been removed from the competition’s possession and instead used against the embargoed house’s membership. While open martial conflict is not directly called upon (though it is certainly appropriate), Merchants are encouraged to use their resources to hinder the physical or financial well-being of adventurers associated with an embargoed organization. These actions are to be continued until the Chief Merchant declares the embargo lifted.

Chapter 4

Corvalius Manor

COMING SOON