Difference between revisions of "Girikha"
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its damaging laws and restrictive rules. | its damaging laws and restrictive rules. | ||
− | Major enemies include, in order of importance; [[Guardians | + | Major enemies include, in order of importance; [[Guardians]] (since they seek to |
empower civilization), [[Void]] scholars (since their sphere is so governed by | empower civilization), [[Void]] scholars (since their sphere is so governed by | ||
law), and any who seek to subsume nature for their own wants (i.e. City | law), and any who seek to subsume nature for their own wants (i.e. City | ||
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Sigil levels: | Sigil levels: | ||
:Level 1: Wolf Cub (object 21967) | :Level 1: Wolf Cub (object 21967) | ||
− | ::Random teleportation when in cities (rand(1), rand(15)) | + | ::Random teleportation when in cities (rand(1), rand(15)), randomly cast (rand(1) rand(20)) wind wall. |
:Level 2: Running Wolf (object 21968) | :Level 2: Running Wolf (object 21968) | ||
− | ::All of the above, with 'Rage of Nature' | + | ::All of the above, with 'Rage of Nature' (+4 hit/dam) when in mountain/swamp/plains/forest rooms. |
:Level 3: Leaping Wolf (object 21969) | :Level 3: Leaping Wolf (object 21969) | ||
− | ::All of the above, with 'Eyes of the Hunter,' which gives detect hidden/camo/infravision | + | ::All of the above, with 'Eyes of the Hunter,' which gives detect hidden/camo/infravision/ability to track. |
Information for 'Help Girikha': | Information for 'Help Girikha': | ||
− | Age-old tales from the kankoran tribes of the northern plains tell of a great leader named Girikha who lead the Pack to victory over farmers from Krilin who wished to cultivate the plains for their own use. Teaching her followers the ways of the forest and some skill in air magics, the leader rallied great masses of kankorans against the humans | + | Age-old tales from the kankoran tribes of the northern plains tell of a great leader named Girikha who lead the Pack to victory over farmers from Krilin who wished to cultivate the plains for their own use. Teaching her followers the ways of the forest and some skill in air magics, the leader rallied great masses of kankorans against the humans, who wanted to tame their lands and subject contra-natural order to them. Her cunning leadership and vast knowledge of nature and winds surpassed that of any Pack leader since. Her power and influence grew as time went by, and she was raised to the status of a demigoddess by the combined faith of her followers. |
− | The tales tell that this leader went to the very top of Mount Khorak at the end of her days and simply dissolved into the winds. Since these times, her age-weakened spirit has drifted aimlessly through the winds across the plains of Ryarl. Resurrected by a massive outpouring of mana from the Galesphere, an object found in a hall of mists on the edge of the elemental | + | The tales tell that this leader went to the very top of Mount Khorak at the end of her days and simply dissolved into the winds. Since these times, her age-weakened spirit has drifted aimlessly through the winds across the plains of Ryarl. Resurrected by a massive outpouring of mana from the Galesphere, an object found in a hall of mists on the edge of the elemental plain of Air, Girikha gained enough power to once again exert influence over the mortal coil, and was elevated to the Greater Pantheon through the renewed faith of her followers. |
Girikha embodies the spirit of wind, wilderness, and hunting. She believes that order is detrimental to one's freedom, and that those who wish to force their civilization on others (namely Guardians and those who pledge themselves to Law)should be stopped, since everything that one requires to survive can be found in nature. Followers may be chaotic in any form or true neutral characters devoted to nature. All should strive to stay away from cities whenever possible, since the taint of civilization is cumulative and warps the mind over time. | Girikha embodies the spirit of wind, wilderness, and hunting. She believes that order is detrimental to one's freedom, and that those who wish to force their civilization on others (namely Guardians and those who pledge themselves to Law)should be stopped, since everything that one requires to survive can be found in nature. Followers may be chaotic in any form or true neutral characters devoted to nature. All should strive to stay away from cities whenever possible, since the taint of civilization is cumulative and warps the mind over time. | ||
− | + | Have comments/suggestions/ideas? Add 'em below the line: | |
+ | ------ | ||
− | + | These sigil powers are insane -- Iandir | |
− | + | ||
− | + | ||
− | + | Rage of Nature edited to give far less hit/dam. --eygx0r | |
− | + | ||
− | + | ||
− | + | About the helpfile: | |
− | + | - the line about contra-natural is a little hard to follow, maybe revise. | |
− | + | - Also, the middle paragraph about how Girikha becomes a full deity could maybe be a part of | |
− | + | general lore held elsewhere (perhapse shared to followers as RP material when appropriate?). | |
− | + | It could be summarized as "The nature of her ascendence to the pantheon is a matter of legend." | |
− | Girikha | + | and tacked on to the first paragraph. |
− | ( | + | - I like the "city taint is cumulative" bit. Nice touch. |
− | + | ||
− | + | ||
− | - | + |
Revision as of 22:46, 18 February 2003
Girikha is a kankoran CN goddess who welcomes followers of all races, true neutral followers, and all chaotic people.
In general, she stands for psychic and (most importantly) physical freedom, which is different from the spiritual freedom from evil offered by Rystaia. Wilderness is embodied as the most important aspect of life, for without the touch of the wild, there is "civilization," which seeks to subsume all to its damaging laws and restrictive rules.
Major enemies include, in order of importance; Guardians (since they seek to empower civilization), Void scholars (since their sphere is so governed by law), and any who seek to subsume nature for their own wants (i.e. City citizens, this mostly applies to mobs like Baron Krilin and the like).
Allies to Girikha would include, in no particular order; naturalists, hunters who hunt for survival, and air scholars, since an emphasis will be put on the winds. She'll mostly talk to her followers through a voice in the wind and various animals. Hunting (both mobs and PCs) for necessity will be espoused overall. This includes the want for food/clothing/etc, and the need to bring down those who stand against nature.
Follower roles would include naturalists (obviously) who want to save their plantses, warriors who wish to find freedom from the cities (mostly barbarians), scholars/templars who rebel against the rigid structure of their guilds (and air scholars/templars, who are naturally more inclined against guild and city structure than, say, water/earth/void), and rogues who are dedicated to bringing down the regimes of the cities (think robin hood).
Sigil levels:
- Level 1: Wolf Cub (object 21967)
- Random teleportation when in cities (rand(1), rand(15)), randomly cast (rand(1) rand(20)) wind wall.
- Level 2: Running Wolf (object 21968)
- All of the above, with 'Rage of Nature' (+4 hit/dam) when in mountain/swamp/plains/forest rooms.
- Level 3: Leaping Wolf (object 21969)
- All of the above, with 'Eyes of the Hunter,' which gives detect hidden/camo/infravision/ability to track.
Information for 'Help Girikha':
Age-old tales from the kankoran tribes of the northern plains tell of a great leader named Girikha who lead the Pack to victory over farmers from Krilin who wished to cultivate the plains for their own use. Teaching her followers the ways of the forest and some skill in air magics, the leader rallied great masses of kankorans against the humans, who wanted to tame their lands and subject contra-natural order to them. Her cunning leadership and vast knowledge of nature and winds surpassed that of any Pack leader since. Her power and influence grew as time went by, and she was raised to the status of a demigoddess by the combined faith of her followers.
The tales tell that this leader went to the very top of Mount Khorak at the end of her days and simply dissolved into the winds. Since these times, her age-weakened spirit has drifted aimlessly through the winds across the plains of Ryarl. Resurrected by a massive outpouring of mana from the Galesphere, an object found in a hall of mists on the edge of the elemental plain of Air, Girikha gained enough power to once again exert influence over the mortal coil, and was elevated to the Greater Pantheon through the renewed faith of her followers.
Girikha embodies the spirit of wind, wilderness, and hunting. She believes that order is detrimental to one's freedom, and that those who wish to force their civilization on others (namely Guardians and those who pledge themselves to Law)should be stopped, since everything that one requires to survive can be found in nature. Followers may be chaotic in any form or true neutral characters devoted to nature. All should strive to stay away from cities whenever possible, since the taint of civilization is cumulative and warps the mind over time.
Have comments/suggestions/ideas? Add 'em below the line:
These sigil powers are insane -- Iandir
Rage of Nature edited to give far less hit/dam. --eygx0r
About the helpfile: - the line about contra-natural is a little hard to follow, maybe revise. - Also, the middle paragraph about how Girikha becomes a full deity could maybe be a part of general lore held elsewhere (perhapse shared to followers as RP material when appropriate?). It could be summarized as "The nature of her ascendence to the pantheon is a matter of legend." and tacked on to the first paragraph. - I like the "city taint is cumulative" bit. Nice touch.