Difference between revisions of "Yolsei"

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(the Mirage-tellers)
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|'''Alignment'''    || [[Chaotic Neutral]]
 
|'''Alignment'''    || [[Chaotic Neutral]]
 
|-
 
|-
|'''Symbol(s)'''    || A mirror
+
|'''Symbol(s)'''    || A lightning bolt
 
|-
 
|-
|'''Portfolio'''    || Air, chaos, flux, shock, illusion, disruption, intuition
+
|'''Portfolio'''    || Air, wind, electricity, illusion, insight, speed
 
|-
 
|-
|'''Worshippers'''  || Nefortu, tricksters, revelers, thieves, soothsayers, instigators, stormcallers
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|'''Worshippers'''  || Nefortu, air casters, entertainers, thieves, messengers
 
|}
 
|}
  
 
==History in Avendar==
 
==History in Avendar==
 
* Life on paradise island with Ayaunj.
 
* Life on paradise island with Ayaunj.
* Everything changed when Bayyal attacked.
+
* Everything changed when Bayyal ???
 
* Yolsei's role in the War of Fire
 
* Yolsei's role in the War of Fire
 
* Yolsei's guiding hand post War of Fire: Rahh-Nefor, others
 
* Yolsei's guiding hand post War of Fire: Rahh-Nefor, others
 
* Reappearance of Ayaunj
 
* Reappearance of Ayaunj
* Time spent as a pigeon
+
* Time spent as a dust goose
 
* Underling "Tzajai" left in charge of the portfolio
 
* Underling "Tzajai" left in charge of the portfolio
 
* Tzajai's buffoonery
 
* Tzajai's buffoonery
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* Mess around, break rules, experiment
 
* Mess around, break rules, experiment
 
* Annoy everyone with paradoxes
 
* Annoy everyone with paradoxes
* Stir up established power structures, disruption, anti-stagnation
 
 
* Jokes, riddles
 
* Jokes, riddles
 
* Games (cheating at them), short-term lies, flim-flammery, outright theft
 
* Games (cheating at them), short-term lies, flim-flammery, outright theft
 
* Parties and having fun, blowing off steam, not holding grudges, keep the mood easy-going, release tensions
 
* Parties and having fun, blowing off steam, not holding grudges, keep the mood easy-going, release tensions
* Not concerned with keeping possessions; ownership is a lie
 
  
 
* Breath
 
 
* Wind
 
* Wind
* Motion
+
* Lightning
* Travel
+
 
* Trickery
 
* Trickery
 
* Illusion
 
* Illusion
* Experiential Learning
+
* Insight
 +
* Communication
  
 
==Organizations and Followings==
 
==Organizations and Followings==
  
=====the Pugnacious Appraisers=====
+
=====the Pugnacious=====
 
''"Is it really currency if it's stagnating in a vault? Let it flow, or I'll make it flow!"''
 
''"Is it really currency if it's stagnating in a vault? Let it flow, or I'll make it flow!"''
  
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==Individual Followers==
 
==Individual Followers==
Followers.
+
Despite all the trickery, they must relay any message entrusted to them accurately, word for word.
  
 
==Relationships==
 
==Relationships==

Revision as of 19:46, 4 January 2024

Overview
Favored Race Nefortu
Element(s) Air
Home(s) The Shore of a Mirage Lake (vnum 1255)
Alignment Chaotic Neutral
Symbol(s) A lightning bolt
Portfolio Air, wind, electricity, illusion, insight, speed
Worshippers Nefortu, air casters, entertainers, thieves, messengers

History in Avendar

  • Life on paradise island with Ayaunj.
  • Everything changed when Bayyal ???
  • Yolsei's role in the War of Fire
  • Yolsei's guiding hand post War of Fire: Rahh-Nefor, others
  • Reappearance of Ayaunj
  • Time spent as a dust goose
  • Underling "Tzajai" left in charge of the portfolio
  • Tzajai's buffoonery
  • Re-emergence

Goals and Methods

  • Prove the foolishness of wisdom, and the wisdom of fools
  • Mess around, break rules, experiment
  • Annoy everyone with paradoxes
  • Jokes, riddles
  • Games (cheating at them), short-term lies, flim-flammery, outright theft
  • Parties and having fun, blowing off steam, not holding grudges, keep the mood easy-going, release tensions
  • Wind
  • Lightning
  • Trickery
  • Illusion
  • Insight
  • Communication

Organizations and Followings

the Pugnacious

"Is it really currency if it's stagnating in a vault? Let it flow, or I'll make it flow!"

The Pugnacious make fools of those who would hoard wealth and power. Be it by violence or other, more embarrassing means, they seek to prove the folly of clinging to coins and crowns. This creed includes themselves as potential hoarders--should a Pugnatious discover they have "too much," they must part with it, allowing the flow of currency to stay in motion. Traditional power structures do not impress them, and they disdain markers of hierarchy. Many prefer the anonymity of the crowd and a clean get away, while others make use of attention-grabbing displays in their capers, the better to humiliate their foes.

the Mirage-tellers

"The dice tell me what I know already, and I know that you know nothing."

Tricksters, illusionists, and soothsayers all make use of chance and lateral thinking to turn assumptions on their head. Their primary concern is knowledge--and the lack thereof--making them a less overtly belligerent group than the Pugnacious. However, they are no less dangerous to their enemies, likely to confuse their foes with paradoxes, riddles, and outright lies. In a supportive role, they might help a friend see their problems from another side, open a closed mind, or entertain with imagery and mischief. They do Yolsei's work when they confound and surprise, injecting chaos and confusion into the hum-drum of everyday life.

the Partiers

"quote"

Games, booze, chillaxing. Entertainment. Enjoy the moment. Social butterflies.

Individual Followers

Despite all the trickery, they must relay any message entrusted to them accurately, word for word.

Relationships

  • On-and-off Thing with Ayaunj
  • REALLY hates Bayyal
  • Has probably stolen from or cheated every deity, including self
  • Throws great parties with Nariel and Alil
  • Clowns around for Alajial's birthday parties
  • Topples Ravioli tyrrany, disrupts Sithean/Serachelean plots, rattles Jalassa, throws Chadraln's libraries into disarray (the state of the Earendam library is one of Yolsei's master strokes)

Shrines, Sigils, and Mobs

Areas
Raider
Rahh-Nefor (needs work)
Rooms
[4139] The Game Room (Zilba's Wheel)
A Corner in the House of Games [Room 7350] (old roulette - now golden wheel you spin for blessings)
Something in Rahh-Nefor
Something in VB slums
Sigils

DEPRECIATE THIS

Tier 1 - the Sigil of the Golden Wheel (vnum 1202)
  • AC 10/10/10/10
  • Luck +10
  • Mana +10
  • Saves -4
Mobs
Atzak (vnum 18071) - Apparently an interaction mob for Tzajai followers
Eyrenic (vnum 13655) - Barkeep for the Wanderers of Avendar

Need new mobs

God Mark

You sense a decidedly capricious air about [him|her].
+4 Luck modifier

Need new god touch that doesn't give you a useless luck bonus.

Notes, Logs, and Other Documents

(Fill this in)

Helps
None
Lore
A tiny floating dirk (lore)
Logs
None