Difference between revisions of "Law"

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are advised to be very cautious, lest they run afoul of the law.
 
are advised to be very cautious, lest they run afoul of the law.
 
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Return to: [[The Canon/L]], [[Guardians of the Law]]
 

Revision as of 14:03, 28 July 2003

The Laws of Avendar, as followed and preached by the Guardians:

The laws are as follows.  These laws apply to any region which has been
designated by the Guardians, and will be enforced mercilessly.  Any who
break the law will be marked for a Reward.  They will then be hunted by
the Guardians, and by many of the land, for the god Iandir will reward
their killer.  For more information about rewards and those who may
receive them, read the scroll entitled "help reward."
  Areas designated as law-observant are as follows: Var Bandor, Krilin 
Fortress, Earendam, Merchant Headquarters, Gaald, the Patrician's Palace
and the Hall of Law.

1. Any person who attacks another person in a law-observant area will be 
marked for a reward. Members of the Guardians may attack one who has 
been marked at any time, for it is their calling to punish the 
law-breakers. Guardians may choose to deputize non-chaotic people, who 
are then temporarily allowed to attack criminals in law-observant areas. 
These are the only exceptions.

2. Any person who steals or attempts to steal from another within a law-
observant area will be marked for a reward. The following offenses will 
be considered theft: Taking items from another person's corpse without
the owner's consent, taking items from the corpse of a recently-slain
criminal, stealing items from another person's pet or mercenary or the 
corpse thereof, and the actual act of stealing an item from another 
person's possession. Members of the Guardians of Law, or deputies operating 
under the instructions of a member of the Guardians of Law may at times take
items from a person's corpse in the line of duty. This includes holding
items to prevent theft and confiscating items to punish an offender.

3.  Any person who attacks a guildguard or the guard of one of the three
Guardian offices within a law-observant area will be marked for a reward. 
Guardians of Law may attack guildguards in pursuit of criminals.

4. Any non-Guardian who enters the Hall of Law will be marked for a reward.

5. Any person who recklessly uses a deadly skill within a law-observant
area will be marked for a reward. A deadly skill will be defined as a
skill or spell that can cause bodily damage to a person. Reckless use will
be defined as use that has the potential to affect bystanders (ie, area-
affect spells). Included are skills that make an area dangerous to
travel, such as Wall of Fire or traps.

6. Any person who directly aids a marked person will also be marked for 
a reward. This includes supplying the marked person with potions, 
scrolls, healing, refreshment, food, water, weapons, armor, and other 
means of aid. Those who choose a marked person as a travelling companion 
are advised to be very cautious, lest they run afoul of the law.