Difference between revisions of "The List"
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** Arcane should be made much harder to learn by ear,virtually impossible if starting from scratch. | ** Arcane should be made much harder to learn by ear,virtually impossible if starting from scratch. | ||
** Allow players to be able to practice languages from other players that have 100% in that language. Roughly 10% per prac. You can only practice up to about 90%. | ** Allow players to be able to practice languages from other players that have 100% in that language. Roughly 10% per prac. You can only practice up to about 90%. | ||
+ | * Wiznet flag that alerts us to people quitting out less than 10 minutes after a PK attempt. | ||
+ | * Fix the "kill a mob to lower your adrenaline" bug. | ||
* Notes should have a BCC feature. | * Notes should have a BCC feature. | ||
* Brief snoop - A snoop just like normal snoop, except you see everything as if the player was in brief mode. | * Brief snoop - A snoop just like normal snoop, except you see everything as if the player was in brief mode. | ||
+ | |||
+ | <b>From Synrael's posts (may have been fulfilled, since he finished the area):</b> | ||
+ | * quest object flag: an 'extra' field flag which causes the object to purge itself when the player carrying it logs off, just like objects with type 'key' do. | ||
+ | * if incontainer() == : | ||
+ | ** Checks whether the object with vnum is in the container referenced by . If no container name is given, it references the container on which the prog is placed. If no vnum is given, it returns true if has -anything- in it, and false if it's empty. | ||
+ | *'speech_prog p' should check the punctuation-filtered string against the prog arguement. | ||
+ | |||
+ | There are currently lots of speech_progs out there with punctuation explicit in the arguement. obviously we need these progs to continue working, whether or not punctuation is given in the triggering speech. So both the spoken string and the prog arguement string need punctuation filtering before comparison. | ||
+ | * mpset and mpstring should accept the target 'self' in object progs - otherwise there's no way to be sure you're targeting the right object. |
Revision as of 15:07, 30 January 2003
The following have been transferred from the Features forum.
- When a player/account's first death occurs, a message should flash by telling him what to do.
- Languages
- Arcane should be made much harder to learn by ear,virtually impossible if starting from scratch.
- Allow players to be able to practice languages from other players that have 100% in that language. Roughly 10% per prac. You can only practice up to about 90%.
- Wiznet flag that alerts us to people quitting out less than 10 minutes after a PK attempt.
- Fix the "kill a mob to lower your adrenaline" bug.
- Notes should have a BCC feature.
- Brief snoop - A snoop just like normal snoop, except you see everything as if the player was in brief mode.
From Synrael's posts (may have been fulfilled, since he finished the area):
- quest object flag: an 'extra' field flag which causes the object to purge itself when the player carrying it logs off, just like objects with type 'key' do.
- if incontainer() == :
- Checks whether the object with vnum is in the container referenced by . If no container name is given, it references the container on which the prog is placed. If no vnum is given, it returns true if has -anything- in it, and false if it's empty.
- 'speech_prog p' should check the punctuation-filtered string against the prog arguement.
There are currently lots of speech_progs out there with punctuation explicit in the arguement. obviously we need these progs to continue working, whether or not punctuation is given in the triggering speech. So both the spoken string and the prog arguement string need punctuation filtering before comparison.
- mpset and mpstring should accept the target 'self' in object progs - otherwise there's no way to be sure you're targeting the right object.