Exodus

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This page is for adding miscellaneous notes on imm commands, because Dov's memory sucks.

Misc Command Notes & Info

  • Bans
  • trait info
  • new imm stuff
  •  %R - prompt variable for current room vnum
  • notify stuff - see "help immnotify" (mostly nonfunctional now--2012)
  • to set skills, use "set skill <name> <group> <value>"


Prod Monitoring

Accounts & Dataing

  • acl - list of account points for current chars
  • award [name] [points] [reason] - gives account points (can use negative values)
  • showdata [name[ - character and account info
  • data [name] [info] - add a note about the character
  • acctdata [name] [info] - add a note about the account/player


Desc & BG Review

  • badscan [app] - list of chars w/out approved desc or bg
  • bg view [name] - shows character's background
  • desc view [name] - as above, for descs
  • approve [bg/desc] [name] - toggles approval status


Misc Prod Monitoring

  • brand [name] [vnum] - brand with a sigil. To remove, unbrand [name].
  • brand [name] [vnum] prog - set a prog item on a char. To remove, unbrand [name] prog.
  • note list [name] - read their mail
  • note read [name] x - more mail fraud
  • stat [charname] symbols - shows all void symbols that character has
  • stat [offline] [charname] - use with caution if at all, known to crash the MUD
  • prac char [pcname] - in same room as pc, shows pc practice list

Imm Rules

/---------------------------------------------------------------------------\
|          Immortal Rules                                                   |
\---------------------------------------------------------------------------/

Guidelines for IMMs

The following rules should be blindingly obvious.  If they are not obvious
to you, you might want to contact us to have yourself denied.  If you have
any questions about any rule listed here, or other guidelines upon which you
are uncertain, talk to other staff members or implementors.  We are here to
help one another when we can!  

1.  Be cautious with your immortal abilities.  

Giving out equipment, taking it away, usage of slay, healing, transferrance,
buffs, and so on should be used responsibly.  If you are unsure what to do
or if your action is appropriate, consult other prod immortals for help. 
Even experienced immortals sometimes misjudge these things, so you should
assume you don't know enough to make the call alone.  If you can solicit
mulitple opinions, do so.  Remember that what actions you take, both ICly
and during OOC enforcement, reflect on all members of Avendar's staff and
act accordingly.  

2.  Favoritism is not permitted.  

There will be no favoritism of any kind.  You should not choose to roleplay
or reward the characters of your OOC friends.  In most cases, another prod
immortal will be available to handle cases in which you personally cannot be
impartial.  This works two ways: for when you deal with someone who you
disproportionately favor, and when you deal with someone you have an OOC
grudge with.  Ensure that if you must interact with such people, that you do
so as sparingly as possible, and be ready to justify any rewards,
compliments, or assistance you may have given them to your fellow staffers. 
Anything you do with a mortal should be logged with that character's player
data.  

3.  Do not aid your own characters in any way.  

This is a very important rule and one that must be adhered to at all times. 
This has a broad scope.  If you are building a new area, do not be the first
one to "explore" with a mortal and "find" the awesome items you may have
made.  Secondarily, do not utilize your imm powers, such as looking for
items, looking at opposing or allied PCs, looking for hiding places of your
foes, or other such things.  It is extremely obvious when you suddenly gain
a sixth sense for everything your opponents will have, say, and do, and it
will result in your removal.  You have been warned.  
 
4.  Do not abuse bugs at any time for any reason.  

As a member of staff, you often have access to priviledged information. 
This may be bug reports, code access, area access, or just plain snooping
around on dev in your off time.  It is very likely that in the process of
these things, you will uncover "features" that aid you, such as money
exploits, prog errors, or code bugs.  If you exploit any of these, for any
reason, at any time, consider yourself finished.  You are trusted, and
abusing that trust is a fast track to being permanently removed.  

5.  Assist new players via the newbie channel.  

Getting and retaining new players is difficult, and we want to help people
enjoy their time playing Avendar.  If you have access to prod and you see a
question asked, you can and should respond to it.  Sometimes people will ask
questions which you obviously cannot answer, such as a quest puzzle
solution; this, you do not have to answer and you should say as much. 
However, if someone asks a straight-forward question about mechanics (such
as, "what does constitution do?"  ), your first response cannot and should
not ever be PAFO.  Basic mechanics are outlined in help files, so if you are
unsure as to an answer, you can direct them to the relevant part of the
system.  If said helps are incorrect or there are questions, consult other
staff members to ensure correct information is given.  

6.  Be professional in your public interactions.  

When posting on the forum, using the newbie channel, or on IRC, remember
that you represent Avendar's staff.  This means you should not be publicly
belittling players, other staffers, or other MUDs.  Whenever possible, you
should do your best to be positive.  If you find yourself posting something
negative, insulting, or unnecessary, you should expect to hear from your
fellow staffers not to do this.  If you post telling players to PAFO or
otherwise being dismissive, you will be reprimanded.  If possible, staff
members need to cooperate to achieve the best possible results.  If you are
having problems with another member of staff, talk to an implementor.  

7.  Interact with mortals when possible.  

If you have access to prod, you have proven that you are a capable
roleplayer and have a wide breadth of knowledge regarding the game world. 
This means that if you are looking for something to do, you can interject
yourself into player situations.  Those people standing in Center Square
might like the opportunity to chat with an interesting mob.  That said, if
you can avoid it, do not interject yourself into PC combat scenarios.  If
characters are ranking, unless they are truly over the top about it, do not
interrupt them to give them a "challenge".  Remember that ultimately, your
role is to assist players in developing their personal stories, as well as
broader story arcs.  

8.  Watch for cheating.  

Use wiznet to watch reconnection times, look for item passing when you see
suspiciously powerful or well-armed low level characters, as well as for
login-coordination.  Remember that often these things require a pattern to
truly stick, and people will always deny what they have done when
confronted.  If you are unsure of if something counts as cheating, or if you
feel a behavior is lame or questionable, first check the rules for yourself.
If you are not satisfied, consult other staff members or implementors to
determine the best course of action.  

9.  Watch for roleplay.  

This can consist of both good RP and bad RP.  If you see the goodie water
scholar slaughtering babies wholesale, you need to note this.  Conversely,
if you see someone putting a lot of effort into their role, you should note
it and see the standing of their account.  By the time you see someone with
3-5 account points, they have already proven that they are consistently able
to roleplay.  Giving out points should not happen for such reasons as "this
person said a funny line", or "this person made a race/class combo I like",
or "this person is an immortal".  If you are an immortal, your characters
should handily prove themselves without such assistance.  If someone is
definitely violating some part of their role, consult other staffers or
implementors for how best to handle them IC.   

10.  Develop player or staff resources.  

The easiest way to do this is build, but not everyone is a good builder. 
This can take the form of helping with the website, making original art,
polishing or formatting the staff wiki, or writing documents that will help
players develop their roles.  ICly, this can be in the form of books or
in-game texts.  OOCly, this would include the development of help files,
race documents, area overviews, OOC histories, or god-related write-ups. 
There is a huge variety of things that are needed, so if you are unsure of
what to do, or you feel there is a niche yet to be filled, speak up and see
what sort of help you can give.