Nordath
From Immwiki
File: nordath.are Vnums: [24000-24150] Builders: [Dovolente] Precipitation: [average] Temperature: [temperate] Wind Magnitude: [doldrums] Wind Direction: [south] Geography: [plains] Herbs: [ 'fela mushroom' 'tuva bark' 'goka tuber' 'qorith leaves' 'nkran blossom' 'krasa root' 'suspirha flower' ]
The Nordath concept started out in a poem "The Walls of Nordath" composed by the long-dead pc gleeman Dovolente, and still to be found on mirajama.tripod.com. The area is my own take on undead ruins (Gogoth eat your shriveled heart out).
Bits Used:
24000 = said YES to Ralle 24001 = killed Ralle 24002 = said YES to Mother 24003 = killed Mother 24004 = given vellum by Portly (part of remove quest) 24005 = glared at by Xichev (part of remove quest - this will cause chars. to have chance of midnight nightmares.) 24006 = got curse-end XP 24007 = got Mother's cluster 24008 = said shadowevil phrase (part of restore quest) 24009 = got curse-restore XP
Things of note:
- CURSE FUN! if a pc dies in most rooms of Nordath, a skeleton mob will rise in his/her place, get the eq, and the pccorpse will be purged.
- the main mobs, the phantom knights and skeletal srryn, are auto-spawning -- don't use normal resets.
- quest - remove the curse: the main mobs will not appear if someone has completed the quest to end the curse of Nordath
- quest - restore the curse: the main mobs reappear if someone completes the quest to restore the curse
- the main mobs are summoned to the courtyard of the ruins at midnight, as is anyone wearing the shadowy tabard (obj 24018). The tabard can be removed by completing the end-curse quest.
- quest: the old witch (Mother Lajway - 24002) givs obj reward (floating sphere that gives nasty plague during combat)
- quest: the ethron trapper (Ralle - 24007) gives minor mob reward (bear hound)
- Lajway is a direct adaptation of Robert Frost's "The Witch of Coos", and a few other atmospherics are inspired by his poems :)