Demon Summoning
Contents
Dov's Notes
DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
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DEMON | VNUM | Lesser | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | Lesser | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | Lesser | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | Lesser | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | Lesser | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | Lesser | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | Lesser | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | Lesser | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | Lesser | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | Lesser | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | Lesser | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | Lesser | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
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DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
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DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
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DEMON | VNUM | SPELL | DESC | SYMBOL | PRICE | CLUE |
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From demon.h
#define MOB_VNUM_LESSER_IMPSAGE 201 #define MOB_VNUM_VAKALIC_IMP 202 #define MOB_VNUM_FILCHLING 203 #define MOB_VNUM_POISONOUS_NJITH 204
#define MOB_VNUM_LESSER_ORZUB 210 #define MOB_VNUM_LESSER_DJAZITH 211 #define MOB_VNUM_LESSER_KURLAAC 212 #define MOB_VNUM_LESSER_QWABLITH 213 #define MOB_VNUM_LESSER_GHARKU 214 #define MOB_VNUM_LESSER_WORM 215 #define MOB_VNUM_LESSER_DEVOURING 216 #define MOB_VNUM_LESSER_ETHEREAL 217
#define MOB_VNUM_DEMON_ACOLYTE 221 #define MOB_VNUM_DEMON_HOUND 222 #define MOB_VNUM_DEMON_DOPPLEGANGER 223 #define MOB_VNUM_DEMON_FLIES 260
#define MOB_VNUM_DEMON_WVERSHAK 231 #define MOB_VNUM_DEMON_NVAEGRA 232 #define MOB_VNUM_DEMON_KHILMESTAHN 233 #define MOB_VNUM_DEMON_SPAWN 234 #define MOB_VNUM_DEMON_SERVITOR 235 #define MOB_VNUM_DEMON_HORROR 236 #define MOB_VNUM_DEMON_SUCCUBUS 237 #define MOB_VNUM_DEMON_GUARDIAN 238
#define MOB_VNUM_GREATER_WORM 241 #define MOB_VNUM_GREATER_AGDUK 242 #define MOB_VNUM_GREATER_BARKJA 243 #define MOB_VNUM_GREATER_SAPLING 244 #define MOB_VNUM_GREATER_PRICINA 246 #define MOB_VNUM_GREATER_VAESHIR 247 #define MOB_VNUM_GREATER_BOUND_FIRST 251 #define MOB_VNUM_GREATER_WARRIOR 251 #define MOB_VNUM_GREATER_TASKMASTER 252 #define MOB_VNUM_GREATER_SYNDIC 253 #define MOB_VNUM_GREATER_UNCLEAN 254 #define MOB_VNUM_GREATER_AVATAR 255 #define MOB_VNUM_GREATER_HANDMAIDEN 256 #define MOB_VNUM_GREATER_ARCHON 257 #define MOB_VNUM_GREATER_ALIEN 258
Myriana's Notes
This is just a quick text dump based on notes that AwesomePossum (Myriniana) sent me. I'll format nicely later.
Sign Material Ritual Price Name Purpose Vakalic Charcoal Lesser Clothing Vakalic Imp Transporting items or messages Vakalic Powdered Silver Lesser Jewelry Filchling Theft Aklaju Hieroglyph Charcoal Lesser Gold coins Imp Sage Information on items, people, or demons Aklaju Hieroglyph Bone Lesser Entrails Orzub Fighter Aklaju Hieroglyph Animal Blood Lesser Iron Gharku Fighter (bashes) Spiral Mud Lesser Potions Kurlaac Spits poison in fights Spiral Caster's Blood Normal High level Eye Doppleganger Attacks target after certain hp treshold Kyalee ? ? Finger N'jith Poisons water and food. Kyalee Powdered Silver Lesser Tongue Djazith Translation of spoken messages Kyalee Undead Bone Greater Entrails Archon Broken? Maze Alatharya Blood Lesser Entrails Devouring Spirit Forces victim to eat endlessly. Maze Salt Normal Hand Servitor Fighter (Offhand Disarm/Strip?) Maze Uzith-Hathi Greater Brain Isetaton Makes tentacles to entangle Pricina's Tear Caster's Blood Lesser Head Kakrisc Worm Drains mana and gives to caster Pricina's Tear Celestial Blood Normal Caster HP Succubus Drains life and gives to caster Pricina's Tear Yarrow Paste Greater PC Heart Pricina No aggressive action if caster is in same room Nyogthua Ch'taren blood Greater Ch'taren Brains Unclean Spirits Control over victim Logorin Star Bone Lesser Sword of Iron Qwablith Passive Fighter (fires quills) Logorin Star Bitterthorn Lesser Tooth Spawn Passive Fighter (poisons) ? Black Yarrow Lesser Invisible Trinket J'nakra ? Configuration Caster's blood Normal Scroll Acolyte of Barkja Information on items, people, or demons Configuration Alatharya blood Greater Riddle Barkja Information on items, people, or demons Selb-Kar Bone Normal Skull Vershak Fighter Selb-Kar Salt Greater Gem Polytope Veritgo Cracks Powdered Silver Normal Torso Armor Khil'Mestan Fighter (rescues) Cracks Animal Blood Normal N/A Swarm Aggro Mob (no control) Cracks Bitterthorn Greater Celestial Heart Ghal'Koth Worm Portal to target Scar Powdered Silver Normal Animal Entrails Hound Hunter/Tracker Crest Alatharya blood Greater High level Weapon Chaigidonian Fighter (dirt kicks/flanks) Logor Powdered Silver Normal High level Iron Nvae'gra Fighter (Lashes) Logor Undead Bones Normal Animal Blood Tenebral Horror -Max HP Khamurn Silver Dust Greater Lots of Platinum Syndic Rescues
TEMPLATE TEMPLATE ? TEMPLATE TEMPLATE TEMPLATE</nowiki>
Sage Information: The Aklaju often employ ORZUB in situations where the body need not be disposed of neatly. The ORZUB is a hungry one, but I do think his favorite food is the entrails of scholars.
The KAKRISC WORM is one of Pricina's more amusing pets. Give the KAKRISC a fresh head to feed on, and it will serve you well... for a time. Control the KAKRISC WORM with your own blood, applied liberally to the ground.
The spiny QWABLITH's power lies within the constellation of the Logorin star.
Like many of demonkind, the GHARKU loves the taste of cold iron. I would say that the GHARKU had the heart of a bear, if the blood of an animal did not bind it. The GHARKU swears fealty to the Aklaju, but I truly wonder if they know the source of their hieroglyph's power.
Take care that the right entrails are strewn about before you conjure the DEVOURING SPIRIT. The HUNGRY SPIRIT knows no end to its desire, but it balks at the blood of the Firstborn. Nothing but the SPIRIT OF FAMINE awaits you in the Maze
The J'NAKRA is rarely seen, but is easily bound by black yarrow. A suitably interesting invisible trinket might be of interest to the J'NAKRA.
Finding that a whole hand is a might too much to swallow, the N'JITH will often settle for a finger.
And ye summon forth the KURLAAC, smear the mud, follow the spiral, have ready the mystic fluid as the lesser ritual is completed. Sharper than a snake's fang, but stickier than water is the KURLAAC. Do not ignore its curses, for you will hear them before it comes for you. The BLOATED ONES are drawn to mud smeared in just the right way -- I think they may have simple tastes.
Acolyte Information: Vershak are very fonds of the skulls they collect. The winged vershak is quite possibly the most normal of the denizens of Selb-Kar
Burnt wood can contain the dreadful Khil'Mestahn. Chitin is not enough for the Khil'Mestahn -- it demands potent armor of mortal forging. In Xixyzr, the Khil'Mestahn swarm like locusts through the darkness.
Nvae'gra are always in need of high quality iron to replenish their chains. The Nvae'gra often serve as inquisitors in Logor, heating their chains to sear the flesh of their victims.
Isetaton's minions are most assuredly summoned by Isetaton's sign.
Servitors of Isetaton have many tentacles, but no hands.
There is a horror in Logor that comes with twilight, and is only sated by feeding on the blood of large animals -- quite a delicacy in the void. Undead brick, undead bone, both bind the horror of Logor.
Eyes mirror the soul, so the Chaigian dopplegangers collect the eyes of potent beings avidly.
Sharper than the atthagth's sting is the star of Logor.
Even a demon queen has servants, and Pricina claims the succubi.
Gorged on animal blood, a symbol made from it might contain entire swarms of khudh'itzu flies. No price is needed to feel the sting of the khudh'itzu fly. You can always hear the khudh'itzu in Xixyzr.
GRIMOIRE SANGUINE
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And the blood of the First of the Children of Clay, those who have fallen, and for whom no rising cometh, will stain the scrivener's hand.
Thus may the martial lords of the City of Dream and Void be called unto thee, pacted and bound by tools of war
Thus may the Sage Infernal be summoned forth from the Library Which Endeth Not, by that which the Hexagon guardeth
And only thus may the Hunger Beyond Hunger be bound unto thee, drawn from the Labyrinth and glutted on the entrails of man or beast
And the blood of the Angelic Hosts, Lords of the Celestial Spheres, those who see not, and whose blindness bringeth our ruin, shall be thine ink.
Thus may the Daughters of Pain be called unto thee, and pacted and bound by thine own life.
Thus may the Hunter be called into thy favour, summoned by the Eye of his father, and bound by blades of might and renown.
And only thus may the Lords of Many Slaves be made slaves in turn, though thou shalt wieldeth the whip not in thy mastery! but instead bind thy slave with its gifting, just as he bindeth thine.
And the blood of the Children of the Goddess, She who Bringeth the Light Unseeing, will wet thy blade, thine hands and thy stylus.
Thus may spirits unclean wash away the stain of Her coming, summoned from the Night Eternal by the secrets of the Lord of the Arcanum, and pacted and bound by the mind's dead shell
And the blood which spilleth last, for its spilling begets ending, is thine own. It shall flow in accordance with thine will.
Thus may the Simulecra of Dead Chaigia be called unto thee by the Mark of She Who Dwelleth in the Unliving Depths
Thus may the Worm Which Eateth Souls be called from womb of She Who Stealeth Hearts, pacted and bound with the mind's dead shell
And only thus may the Many-Eyed Acolytes of the Sage Infernal be called unto thee, to bargain the mysteries sublime for that which is mundane and yet not mundane, the works of man woven with occult force.
Barkja Info
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What blood but the most powerful of the mightiest of mortal races could bind the warriors of Chaigidon? The warriors of Chaigidon are legendary even in the Void.
Isetaton's likeness requires the brainstuff of a powerful creature to be properly bound. ' Isetaton's coming was one of the gifts of Uzith-Hazhi. Isetaton itself can assume the illusion of flesh if you know the Maze.
The bitter thorns of a simple plant have a pernicious affect on the Ghal'koth.'
Rare metals will do to bind the syndics of Khamurn. ' The denizens of Khamurn recognize one price -- a fee measured in gold.
Agduk loves nothing more than the slaughter of pure beings, and might be drawn by a suitable quantity of their blood. Agduk's power is best accessed through his father's sign. The Hunter collects swords of unusual make or power.
Pricina herself can be summoned with the greatest of rituals. Pricina loves to collect the hearts of her greatest lovers, often mortal adventurers of some repute.
The Grand Vizier of Logor can be summoned, but expect a mighty price. Logor has a new Grand Vizier -- Vaeshir, the Demilich.
Nyogthua often makes a pet of various unclean spirits. What better to contain the unclean spirit than the blood of a powerful ch'taren?