Lielqan
Overview | |
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Favored Race | Ethron |
Element(s) | Water Nature |
Home(s) | Beneath the Sunset Sea (vnum x) |
Alignment | True Neutral |
Symbol(s) | A setting sun, a shark's tooth |
Portfolio | Mortality, surrender, fate, rebirth, hard truths, boundaries |
Worshippers | Truthsayers, sailors, the dying, impartial witnesses, intercessors |
Contents
History in Avendar
For the young ethron race, the Sea of Lidreau represented many things: a source of food, of salt, and the home of the westerly breeze. It formed an absolute boundary-- nothing that ventured far into its depths returned, save the sun. Every evening it sank into the ocean, and every morning it rose again in the east. They named it Lielqan, derived from an ancient ethron phrase meaning "one who returns". The choppy waves became Her domain, and none dared question Her dominion over it.
Due to the nature of ethron oral histories, Her origin is disputed between clans. In some tales, She is Kyana's sister; in others, her daughter. Some describe Her as Elar's mother, while others believe She is the first ethron, shaped by the All-Mother Herself. These contradictions are at times woven into the same myth, asserting some, or all, to be simultaneously true. The tales do, however, agree on a few ideas: that she may be the oldest living being on the Prime Material, and that She stands between sapient life and the oblivion of Tzet-Askhari.
The oldest stories in ethron folklore describe Her as a grim harbinger. In such myths, she would emerge from the depths of the sea to gather the dead or dying. Although they did not consider Her malicious, She remained an ill-omen; Her coming meant that death was close among them. This has made Her place in their collective consciousness a cold one, and one given less affection than Elar or Nariel. However, She is responsible for two important gifts to the ethron as a whole, both of which changed the course of their racial history.
The first came during the War of Fire. While Elar bid the ethron to simply move away from the vast destruction sweeping the known world, not all were able to perform such a sudden and massive exodus. Lielqan offered them a new possibility: She altered their nature, allowing them to breathe underwater. This gift would allow them to dwell in Her domain beneath the waves, shielding them from death. Elar was displeased at this "adjustment" to Her children, causing friction between the two goddesses and their followers. Many "mermaid" sightings, spanning from Lidreau, to Lake Lithling, to the shores of Alensha, are attributed to this transformation.
The second was not revealed until the age following the War of Night. While no one doubts the valor and strength of the ethron who battled the shuddeni in Qilarn, strange stories began to circulate from the refugees of Var Bandor who had found shelter among them. According to these witnesses, the ethron barely suffered any losses, despite spectacular bloodshed at the claws of demonkind. This, they said, was because Lielqani priests could restore the spirits of the fallen into new, living bodies. The notion sent shockwaves through Avendarian survivors, and soon the ethron were beset by foreigners.
In time, Lielqan made Her mandate clear: She would act as as an intercessor for any mortal dead, so long as Her faithful asked. The scope of her protection, of course, has limits; but the very possibility of snatching a soul back from the jaws of the Dragon caused both distress and adulation. It would not be long before Lielqani priests imbued those of other faiths with the ability to recall the dead. However, the capacity to impart this ability has remained within Her priesthood. In the modern era, it has helped to ensure the sovereignty of the ethron race, possessing as they do a gnosis which cannot be stolen or perverted by others.
Goals and Methods
Lielqan does not so much set boundaries as act as a intermediary between them. This places Her at crucial junctions, where a steady, impartial hand is necessary, such as between a sailor and the sea, or a spirit between life and death. Countless lives have passed through Her fingers in the modern era alone, and without judgment, She has led them onward, or returned them to their lives to soldier on. While compassionate in Her own way, Her detachment makes Her little-loved overall, especially outside of ethron circles. She seems impervious to this lack of sapient affection, as She shows no sign of stopping. Only when She can no longer shepherd the fallen does the Dragon get Its due.
There is only one way in which Lielqan deviates from Her absolute neutrality, which is that She refuses to intercede for the any manner of undead. Such creatures, willing or no, are fated to return to their dreadful creator. Their mere existence, She holds, is a contradiction of Her most cherished edict; to Lielqan, Her primary goal is to oppose Tzet-Askhari by preserving the life that It despises. Otherwise, She is not a jealous goddess-- She will restore the most valorous of ch'taren and the cruelest shuddeni without a hint of hesitation. To Her, all mortals are individuals rather than systems, but their particular value to the world at large is not Her concern.
Organizations and Followings
While Lielqan personally absents Herself from any mortal dispute, She does not make such requirements of Her followers; they may be of any alignment so long as there is a neutral component, and so long as they stand for Her values. Some of Her largest sects are:
The Sisterhood of Aanqa
"Lielqan does not judge. I do."
Exclusively composed of women, the closely-knit coalition known as the Sisterhood of Aanqa have taken it upon themselves to lighten some of Lielqan's burden. Historically, they have been known as infiltrators or assassins, who seek out and eliminate targets who are likely to bring death to those around them. This may be an act of mercy, such as killing the infectious victim of a dreaded illness, or it may be the proactive murder of one who kills others frequently. Poison is often a weapon of choice for the Sisters, as it is both swift and used to brutal effect. An individual Sister's methodology is given a great deal of leeway-- she has wide discretion into who (or what) she feels to be the most deadly to the largest number of people. The Sisterhood favors ethron but not overwhelmingly, and draws from all guilds, making them as diverse as they are dangerous.
The Boundary-Keepers
"When the end comes, I will be here with you."
Someone must experience the most dire of mortal circumstances, and such is the realm of the Boundary-Keepers. They have been known to act as final witnesses to the dying, and to seek out the greatest struggles and tragedies in their respective eras. In either case, it is they who compose the dismal songs or stories which will be retold for generations. Their melancholy interests make them intriguing to some and repellent to others, providing them with further fuel for their creative or historical whims. This can put them in concert, or conflict, with Chadraln's faithful, who tend to favor impartial, scholarly descriptions of people or events. Similarly, they may chafe at the behavior of the Vaialan faith, who often put a hopeful face onto tragic circumstances. Bards are the most common of this sect, given their flair for emotion and performance.
The Intercessors
"One life or a thousand, it's all the same!"
Some, like Lielqan Herself, defend life in all of its forms. The Intercessors try most directly to save lives, even if it means that comes at great personal or spiritual risk. This may lead them to travel with adventurers on deadly missions to far-flung places, or more realistically, to put them alongside the least appreciated of Avendar's sapients. Healing the wicked is perilous without Lielqan's aegis, but those who serve the Sunset are usually able to walk that line without punishment. An Intercessor acts impartially, offering their talents to whoever they believe is in the most imminent need; in this way, they, too, deny the Dragon Its ultimate victory. Water scholars and templars are the most likely to choose the life of an Intercessor, but any who are willing to place their lives on the line for others on principle alone might find a place within.
Individual Followers
Lielqan's followers are seen everywhere throughout modern society\; they tend altars and keep records, heal the sick, and perform funerals for the truly dead. Few are eager to see one of Lielqan's chosen\; many consider it a sign of bad luck or impending doom, but they are rarely the cause of any ill fate themselves. Her chosen are frequently both diplomats and high advisors in the various ethron clans, and are known as a source of sound, if generally unpleasant advice. Many elderly ethron, particularly women, will find themselves seeking out the Inevitable's favour late in life, and it is known that She smiles more gently on the old than the young. Her younger followers are known for some daring feats-- a small cult has formed up of those who hunt the largest and most dangerous of predators\; whales and sharks both are frequent targets for seabound ethron, and lions for those on land. Her followers have a reputation for being grim, with dark senses of gallows-humour, but this is at least a little bit undeserved.
Her direct worship is most common among ethron clans rather than in the great cities, but any who keeps an altar of resurrection will know Lielqani rites. Adventurers come from all walks of life and most races, with no particular need to hold themselves apart from conflict. The Champions think poorly of Lielqan's insistence on resurrecting anyone regardless of their moral character and refuse Lielqani applicants, and Lielqan herself would brook no follower of Hers attempting to join the Shunned, patronized by the Dragon Itself as that dread House is. More casual associations are wholly permissible on all sides. Bards, assassins, water scholars and templars are common among her followers, and she has an unusual care for ethron students of Void, who stand so close to the brink themselves. All followers, regardless of alignment, are expected to stand firm against the corruption of the undead.
Relationships
Lielqan has few true allies. Her relationships with the other ethron deities are strained\; Elar does not appreciate Her meddling with the ethron, and Nariel resents that Lielqan once thwarted a bold plan to steal death itself from the jaws of the Dragon. Despite this, they are frequently depicted together, and countless mythologies are sung in ethron clanhouses across the world. Otherwise, most gods appreciate that She allows their followers a chance to persist, and are willing to deal with the fact that She does the same for their enemies. Rveyelhi thinks very little of Her willingness to raise the chaotic, and hardly thinks it worth the gain, but even He reaps the benefits. Jolinn at least tacitly approves of Lielqan's thumb to the eye of the dragon\; surely He could stop her if he so chose, and His priestess Falcia was one of the very first non-Lielqani to learn the rites. If she has a direct ally at all, she is often directly linked with Chadraln, who has similar scholarly interests. Those faithful to the aelin deities are often known to appreciate Her, finding Her tragedies deeply aesthetically appealing.
She has a particular distaste for Sitheus, architect of necromancy, and charges Her followers to strike out against His works at every opportunity. The Forsaken one seems little concerned by this\; She is not a particular source of His ire, for the moment at least. Enirra is likely Her greatest direct enemy: the Herald of Reversal considers Lielqan's refusal to consider greater implications to Her intercessions to be an absolute perversion of the balance. Lielqan, predictably, does not care. Above all other gods, Lielqan despises Ashur, the cause of all death. What It thinks of Her is unknowable, but not even She can keep the Dragon from getting its due in the end. All she can do is stave off the inevitable.
Shrines, Sigils, and Mobs
Rooms
- Somewhere (vnum x)
Sigils
- Tier 1 - Something (vnum x)
- AC 0/0/0/0
Mobs
- Someone (vnum x) -
God Mark
- You notice... something.
Notes, Logs, and Other Documents
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