Yolsei
Overview | |
---|---|
Favored Race | Nefortu |
Element(s) | Air |
Home(s) | The Great Crossroad (vnum 1255) |
Alignment | Chaotic Neutral |
Symbol(s) | A lightning bolt |
Portfolio | Wind, electricity, illusion, trickery, transmission, crossroads |
Worshippers | Nefortu, air casters, fraudsters, thieves, messengers, porters |
Contents
History in Avendar
- Life on paradise island with Ayaunj.
- Everything changed when Bayyal ???
- Yolsei's role in the War of Fire
- Yolsei's guiding hand post War of Fire: Rahh-Nefor, others
- Reappearance of Ayaunj
- Time spent as a dust goose
- Underling "Tzajai" left in charge of the portfolio
- Tzajai's buffoonery
- Re-emergence
Goals and Methods
- Move shit around
- Gotta go fast
- But also chillax
- Jokes, riddles, koans
- Games (cheating at them), short-term lies, flim-flammery, outright theft
- Razzle-dazzle
- Wind
- Lightning
- Trickery
- Illusion
- Insight
- Transmission
- Communication
- Transport
Organizations and Followings
the Pugnacious
"Is it really currency if it's stagnating in a vault? Let it flow, or I'll make it flow!"
The Pugnacious make fools of those who would hoard wealth and power. Be it by violence or other, more embarrassing means, they seek to prove the folly of clinging to coins and crowns. This creed includes themselves as potential hoarders--should a Pugnatious discover they have "too much," they must part with it, allowing the flow of currency to stay in motion. Traditional power structures do not impress them, and they disdain markers of hierarchy. Many prefer the anonymity of the crowd and a clean get away, while others make use of attention-grabbing displays in their capers, the better to humiliate their foes.
the Mirage-tellers
"The dice tell me what I know already, and I know that you know nothing."
Tricksters, illusionists, and soothsayers all make use of chance and lateral thinking to turn assumptions on their head. Their primary concern is knowledge--and the lack thereof--making them a less overtly belligerent group than the Pugnacious. However, they are no less dangerous to their enemies, likely to confuse their foes with paradoxes, riddles, and outright lies. In a supportive role, they might help a friend see their problems from another side, open a closed mind, or entertain with imagery and mischief. They do Yolsei's work when they confound and surprise, injecting chaos and confusion into the hum-drum of everyday life.
the Partiers
"quote"
Games, booze, chillaxing. Entertainment. Enjoy the moment. Social butterflies.
Individual Followers
Despite all the trickery, they must relay any message entrusted to them accurately, word for word, and deliver parcels to their intended destination. They may not harm messengers or couriers, though they are not mandated to protect them.
Relationships
- On-and-off Thing with Ayaunj
- REALLY hates Bayyal
- Has probably stolen from or cheated every deity, including self
- Throws great parties with Nariel and Alil
- Clowns around for Alajial's birthday parties
- Topples Ravioli tyrrany, disrupts Sithean/Serachelean plots, rattles Jalassa, throws Chadraln's libraries into disarray (the state of the Earendam library is one of Yolsei's master strokes)
Shrines, Sigils, and Mobs
Areas
- Raider
- Rahh-Nefor (needs work)
Rooms
- [4139] The Game Room (Zilba's Wheel)
- A Corner in the House of Games [Room 7350] (old roulette - now golden wheel you spin for blessings)
- Something in Rahh-Nefor
- Something in VB slums
Sigils
DEPRECIATE THIS
- Tier 1 - the Sigil of the Golden Wheel (vnum 1202)
- AC 10/10/10/10
- Luck +10
- Mana +10
- Saves -4
Mobs
- Atzak (vnum 18071) - Apparently an interaction mob for Tzajai followers
- Eyrenic (vnum 13655) - Barkeep for the Wanderers of Avendar
Need new mobs
God Mark
- You sense a decidedly capricious air about [him|her].
- +4 Luck modifier
Need new god touch that doesn't give you a useless luck bonus.
Notes, Logs, and Other Documents
(Fill this in)
Helps
- None
Lore
Logs
- None