Three Havens, The
After the War of Night, the ch'tarens were homeless. While not an immediately problem, due to their natures as free spirits and wanders who tend not to settle down, it was soon clear that havens were needed where ch'taren could go for refuge or safety when necessary, where they could go to meet other ch'taren and bear and raise their young, and where they could store their few precious relics and artifacts brough from their home plane.
And so, with the aid of the grateful survivors of the War of Night, three places were chosen, and soon came to be known as the Three Havens. Using what little of the Art of Availle that they could draw upon in this plane, and being supported by other scholars in their workings, three secluded settlements were made.
The first was the haven of the waves. On the remote island of Alensha, a city with walls of white marble streaked with ch'lonin was created. It came to be known as Jh'ten. Water scholars fashioned an amazing aqueduct system in the city, which still has no equal.
The second was the haven of the ice. In the far north, the settlement of Avayn was established, carved from the base of a mighty glacier and protected from the chill of ice by water scholars. It remains the most purely ch'taren of all places in Avendar, and is the repository of most .
The third was the haven of the wind. In the broken lands to the far east of Earendam, Ad'masteisa, a city of ch'lonin-streaked terraces and graceful ledge dwellings, was fashioned from the stone of a mountain face. However, this city was destroyed during the final shuddeni insurgence of the post-war years, and left in ruins. After the destruction of Ad'masteisa, the other havens raised Syceera to help guard and defend.