Dolgrael

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Dolgrael is a deity whose domain concerns the matters of war and conflict. He believes firmly that only through conflict and discord can society, and more importantly, individuals, grow stronger. Dolgrael was the deity who reintroduced the art of all metalworking, and most importantly that of steel, to the races after the Sundering. He feels that mortals, much like the best steel, must be put through the forge of conflict to bring out their true potential.

Dolgrael often does not meddle directly with the affairs of mortals, usually being content to work within his forge, coaxing forth weapons and armors of great beauty and power. Mortals who wish to follow his ways however often join the ranks of the Invincibles, a legion whose reputation for prowess in battle is legendary.

The Invincibles follow the standards of valor, of cunning, and of honor. They fear not pain and death, for they know that such only forges their souls stronger and brighter. They follow cunning and strategy, for they understand that reckless squandering of their energies and powers are merely a waste and serve no purpose.

And they know honor, because honor is a reflection of the mettle of ones soul. Honor in the eyes of Dolgrael is a combined factor of many things. He expects his Invincibles to be trustworthy; they will never break their word, and always follow any conditions agreed to, regardless of circumstances. Greed for simple material wealth is frowned upon by those of the Invincibles; they shall take what they need to better defend themselves in the trial of life they must go through, but no more then that. They will not attack an unclad foe, unless they must retaliate against an attack. Also never will you find an Invincible who cowardly defeats a foe through the use of superior numbers. Allowances are made of course in cases of self defense or to answer an insult or challenge; though even these circumstances will not permit an Invincible to use superior numbers against his enemy. Honor is the fundamental issue in their life, whether against evil, or good, or those that walk the balance.

The Invincibles serve as the martial arm of Dolgrael, casting their strength into a conflict at the command of Vashel, the Mistress of War, Captain of the Invincibles. As the avatar of Dolgrael, Vashel takes care of the day to day matters that the God of War does not wish to concern himself with. Members of the Invincibles are also encouraged to seek worthy conflicts themselves, in order to better themselves and bring further glory to the legion. The ranks of the Invincibles are often filled with warriors, templars, and even scholars that have honed their magics into a fearsome fighting weapon. People of all alignments are accepted, for Dolgrael recognizes that the qualities he looks for can be found in both those who pursue the Light, and those that dwell in the Darkness. Rogues and those of chaotic ethos often find a hard time finding admittance, due to the fact that Dolgrael looks unkindly upon those that skulk within the shadows and those that are undedicated of mind and spirit.

Those that are deemed worthy in the eyes of Dolgrael or Vashel to join the Invincibles are marked with the Sigil of the Hammer of Iron. Members whose service within the legion are impeccable, and whose sterling reputation are known throughout the lands are rewarded with the Sigil of the Hammer of Steel.

Lastly there have been those rare mortals who have risen above all others of their generation, and impressed even Dolgrael. These are bestowed the Sigil of the Hammer of Dolgrael. Mortals that wish to catch the attention of Dolgrael should visit his central temple within the woods of Nendor and pray at the altars there. It should be noted that there is a risk involved in summoning the attention of Dolgrael if you are found unworthy. Dolgrael does not suffer fools lightly, and takes offense to those who seek to waste his time.