Difference between revisions of "OLC Appendix 1"
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− | + | =OLC= | |
− | + | : Syntax: EDIT AREA [create/reset] [vnum] - Area Creation and Repoping. | |
− | + | : Syntax: EDIT ROOM ([create] [vnum]) - Room Creation and Editing. | |
− | + | : Syntax: EDIT OBJ [create] <vnum> - Object Creation and Editing. | |
− | + | : Syntax: EDIT MOB [create] <vnum> - Mobile Creation and Editing. | |
− | + | : Syntax: ASAVE <world/area/changed/list> - Save Editing to Disk. | |
− | + | : Syntax: ALIST - Listing of Areas. | |
− | + | : Syntax: RESET See Help Resets. - Set Game Resets. | |
− | + | : Definition: [optional] <required> (combined arguments) | |
− | + | : Inside an editor, typing COMMANDS lists working commands and ? gives | |
− | + | : help. AEDIT and REDIT default to the current area or room. EDIT ROOM RESET | |
− | + | : resets the current room. Most commands with no arguments display syntax. | |
− | + | ==Aedit== | |
− | + | : Syntax: edit area -Enters the editor for the current area. | |
− | + | : Syntax: edit area <num> -Enters the editor for the selected area. | |
− | + | : The follow commands are available from within the AEDITOR: | |
age <number> - set the age of the area | age <number> - set the age of the area | ||
builder <player> - toggle that builder's access | builder <player> - toggle that builder's access | ||
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− | + | ==Redit== | |
− | + | : Syntax: edit room -Enters the editor for the current room. | |
− | + | : The following commands are available from within the REDITOR: | |
commands - prints a list of possible commands | commands - prints a list of possible commands | ||
create <vnum> - creates a room with a certain vnum | create <vnum> - creates a room with a certain vnum | ||
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<direction> - see help EXIT, or type <dir> ? | <direction> - see help EXIT, or type <dir> ? | ||
− | + | : For exits, type the direction (north/s/e/w) followed by: | |
dig <vnum> - creates the room and makes a two way link | dig <vnum> - creates the room and makes a two way link | ||
link <room vnum> - make a two way link | link <room vnum> - make a two way link | ||
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<exit-flags> - type ? EXIT for a list(make exit door, locked etc.) | <exit-flags> - type ? EXIT for a list(make exit door, locked etc.) | ||
− | + | : The exit flags are presented in the following manner. The capitalized | |
− | + | : flags are ones not included in the reset info. i.e. closed is due to | |
− | + | : a player closing the door and not due to the door being set to be closed. | |
− | + | : -South to [ 3744] Key: [ -1] Exit flags: [door CLOSED bashed pickproof] | |
− | + | ==Medit== | |
− | + | : Syntax: medit <vnum> -Enters the editor for the selected mobile. | |
− | + | : The following commands are available from within the MEDITOR: | |
alignment <value> - set the mobile's alignment | alignment <value> - set the mobile's alignment | ||
commands - prints a list of possible commands | commands - prints a list of possible commands | ||
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copy <vnum> - copies the stats of the mob with the specified vnum | copy <vnum> - copies the stats of the mob with the specified vnum | ||
wealth <value> - sets wealth. See 'help WEALTH' for amounts | wealth <value> - sets wealth. See 'help WEALTH' for amounts | ||
− | setlevel <level> - sets level, hitdice, manadice, damdice, and hitroll. | + | setlevel <level> - sets level, hitdice, manadice, damdice, ac, and hitroll. |
Mobs below level 15 may need hitdice adjusted. | Mobs below level 15 may need hitdice adjusted. | ||
− | + | ==Oedit== | |
+ | : Syntax: edit object <vnum> -Enters the editor for the selected object. | ||
− | + | : The following commands are available from within the OEDITOR: | |
− | + | ||
− | + | ||
addaffect - applies an affect to an object, no args for help | addaffect - applies an affect to an object, no args for help | ||
delaffect - removes an affect to an object, no args for help | delaffect - removes an affect to an object, no args for help | ||
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material - material the object is made from | material - material the object is made from | ||
prog - type this for info on adding/editing objprogs | prog - type this for info on adding/editing objprogs | ||
+ | |||
+ | [[category:Leviticus]] |
Latest revision as of 03:26, 7 May 2011
OLC
- Syntax: EDIT AREA [create/reset] [vnum] - Area Creation and Repoping.
- Syntax: EDIT ROOM ([create] [vnum]) - Room Creation and Editing.
- Syntax: EDIT OBJ [create] <vnum> - Object Creation and Editing.
- Syntax: EDIT MOB [create] <vnum> - Mobile Creation and Editing.
- Syntax: ASAVE <world/area/changed/list> - Save Editing to Disk.
- Syntax: ALIST - Listing of Areas.
- Syntax: RESET See Help Resets. - Set Game Resets.
- Definition: [optional] <required> (combined arguments)
- Inside an editor, typing COMMANDS lists working commands and ? gives
- help. AEDIT and REDIT default to the current area or room. EDIT ROOM RESET
- resets the current room. Most commands with no arguments display syntax.
Aedit
- Syntax: edit area -Enters the editor for the current area.
- Syntax: edit area <num> -Enters the editor for the selected area.
- The follow commands are available from within the AEDITOR:
age <number> - set the age of the area builder <player> - toggle that builder's access commands - prints a list of possible commands create - create a brand new area and switch to it done - exits the area editor and returns to normal play filename <filename> - change the file name for the area (be careful) name <name> - change the 'AREAS' name of this area reset - resets the current area security <rating> - set the security rating for this area show - hitting return, or 'show' shows the area stats vnum <lower> <upper>- set the lower and upper vnum's lvnum <lower> - set the lower vnum uvnum <upper> - set the upper vnum <flags> - area flags, type ? AREA for a list
Redit
- Syntax: edit room -Enters the editor for the current room.
- The following commands are available from within the REDITOR:
commands - prints a list of possible commands create <vnum> - creates a room with a certain vnum desc - edit description of room done - exists the room editor and returns to normal play ed - type this command for additonal extra-description help format - format(wordwrap) the room description name <room title> - changes the room title show - hitting return, or 'show' shows the room stats oshow <vnum> - shows an object with given vnum olist - lists objects in this area. mshow <vnum> - shows a mobile with given vnum mlist - lists mobiles in this area. <room-flags> - room attributes, type ? ROOM for a list <sector> - terrain of room, type ? SECTOR for a list <direction> - see help EXIT, or type <dir> ?
- For exits, type the direction (north/s/e/w) followed by:
dig <vnum> - creates the room and makes a two way link link <room vnum> - make a two way link room <room vnum> - make a one way link (use with caution) key <object vnum> - makes specified object the vnum of the key required name <door name> - makes the door's name/keywords = to the given name desc - edit the description of the exit delete - delete this exit <exit-flags> - type ? EXIT for a list(make exit door, locked etc.)
- The exit flags are presented in the following manner. The capitalized
- flags are ones not included in the reset info. i.e. closed is due to
- a player closing the door and not due to the door being set to be closed.
- -South to [ 3744] Key: [ -1] Exit flags: [door CLOSED bashed pickproof]
Medit
- Syntax: medit <vnum> -Enters the editor for the selected mobile.
- The following commands are available from within the MEDITOR:
alignment <value> - set the mobile's alignment commands - prints a list of possible commands create <vnum> - creates mobile with specified vnum desc - edit the mobile's description (when looked at) done - exits the mobile editor and returns to normal play level <level> - set the mobile's level long - edit long description (the one in the room) name <keywords> - sets the keywords on an mobile shop - type this command for further information short <desc> - sets the 'name' of an mobile (a sword, a fish etc) show - hitting return, or 'show' shows the mobile stats spec - sets a mobiles spec proc, type ? SPEC for a list sex - set the mobile's sex, type ? SEX for a list act - mobiles actions, type ? ACT for a list affect - mobile affects, type ? AFFECT for a list armor - set the mobile's ac, type ? ARMOR for a list form - mobiles body-form, type ? FORM for a list part - mobiles bodyparts, type ? PART for a list imm - mobile is immune to, type ? IMM for a list res - mobile is resistant to, type ? RES for a list vuln - mobile is vulnerable to, type ? VULN for a list material - what mobile is made from, type MATERIALS for list off - offensive behaviour, type ? OFF for a list size - size, type ? SIZE for a list hitdice - dice to toss to get mobile's hitpoints manadice - dice to toss to get mobile's mana damdice - dice to toss to get mobile's hand to hand damage prog - type this for info on adding/editing mobprogs spec <spec|none> - add the special function, type ? SPEC for a list copy <vnum> - copies the stats of the mob with the specified vnum wealth <value> - sets wealth. See 'help WEALTH' for amounts setlevel <level> - sets level, hitdice, manadice, damdice, ac, and hitroll. Mobs below level 15 may need hitdice adjusted.
Oedit
- Syntax: edit object <vnum> -Enters the editor for the selected object.
- The following commands are available from within the OEDITOR:
addaffect - applies an affect to an object, no args for help delaffect - removes an affect to an object, no args for help commands - prints a list of possible commands cost <gold> - sets the gold value of the object create <vnum> - creates object with specified vnum done - exits the object editor and returns to normal play ed - type this for info on adding/editing extended descripts long - edit long description (the one in the room) name <keywords> - sets the keywords on an object short <desc> - sets the 'name' of an object (a sword, a fish etc) show - hitting return, or 'show' shows the object stats v0 <num> - sets the value '0' on the object v1 <num> - sets the value '1' on the object v2 <num> - sets the value '2' on the object v3 <num> - sets the value '3' on the object v4 <num> - sets the vlaue '4' on the objcet weight <num> - sets the weight of the object type - type of object, type ? TYPE for a list extra - attributes of object, type ? EXTRA for a list wear - where object is worn, type ? WEAR for a list material - material the object is made from prog - type this for info on adding/editing objprogs