OLC Appendix 1

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OLC

Syntax: EDIT AREA [create/reset] [vnum] - Area Creation and Repoping.
Syntax: EDIT ROOM ([create] [vnum]) - Room Creation and Editing.
Syntax: EDIT OBJ [create] <vnum> - Object Creation and Editing.
Syntax: EDIT MOB [create] <vnum> - Mobile Creation and Editing.
Syntax: ASAVE <world/area/changed/list> - Save Editing to Disk.
Syntax: ALIST - Listing of Areas.
Syntax: RESET See Help Resets. - Set Game Resets.
Definition: [optional] <required> (combined arguments)
Inside an editor, typing COMMANDS lists working commands and ? gives
help. AEDIT and REDIT default to the current area or room. EDIT ROOM RESET
resets the current room. Most commands with no arguments display syntax.


Aedit

Syntax: edit area -Enters the editor for the current area.
Syntax: edit area <num> -Enters the editor for the selected area.
The follow commands are available from within the AEDITOR:
age <number>        - set the age of the area
builder <player>    - toggle that builder's access
commands            - prints a list of possible commands
create              - create a brand new area and switch to it
done                - exits the area editor and returns to normal play
filename <filename> - change the file name for the area (be careful)
name <name>         - change the 'AREAS' name of this area
reset               - resets the current area
security <rating>   - set the security rating for this area
show                - hitting return, or 'show' shows the area stats
vnum <lower> <upper>- set the lower and upper vnum's
lvnum <lower>       - set the lower vnum
uvnum <upper>       - set the upper vnum
<flags>             - area flags, type ? AREA for a list


Redit

Syntax: edit room -Enters the editor for the current room.
The following commands are available from within the REDITOR:
commands            - prints a list of possible commands
create <vnum>       - creates a room with a certain vnum
desc                - edit description of room
done                - exists the room editor and returns to normal play
ed                  - type this command for additonal extra-description help
format              - format(wordwrap) the room description
name <room title>   - changes the room title
show                - hitting return, or 'show' shows the room stats
oshow <vnum>        - shows an object with given vnum
olist               - lists objects in this area.
mshow <vnum>        - shows a mobile with given vnum
mlist               - lists mobiles in this area.
<room-flags>        - room attributes, type ? ROOM for a list
<sector>            - terrain of room, type ? SECTOR for a list
<direction>         - see help EXIT, or type <dir> ?
For exits, type the direction (north/s/e/w) followed by:
  dig <vnum>         - creates the room and makes a two way link
  link <room vnum>   - make a two way link
  room <room vnum>   - make a one way link (use with caution) 
  key <object vnum>  - makes specified object the vnum of the key required
  name <door name>   - makes the door's name/keywords = to the given name
  desc               - edit the description of the exit
  delete             - delete this exit
  <exit-flags>       - type ? EXIT for a list(make exit door, locked etc.)

The exit flags are presented in the following manner. The capitalized
flags are ones not included in the reset info. i.e. closed is due to
a player closing the door and not due to the door being set to be closed.
-South to [ 3744] Key: [ -1] Exit flags: [door CLOSED bashed pickproof]

Medit

Syntax: medit <vnum> -Enters the editor for the selected mobile.
The following commands are available from within the MEDITOR:
alignment <value>  - set the mobile's alignment
commands           - prints a list of possible commands
create <vnum>      - creates mobile with specified vnum
desc               - edit the mobile's description (when looked at)
done               - exits the mobile editor and returns to normal play
level <level>      - set the mobile's level
long               - edit long description (the one in the room)
name <keywords>    - sets the keywords on an mobile
shop               - type this command for further information
short <desc>       - sets the 'name' of an mobile (a sword, a fish etc)
show               - hitting return, or 'show' shows the mobile stats
spec               - sets a mobiles spec proc, type ? SPEC for a list
sex                - set the mobile's sex, type ? SEX for a list
act                - mobiles actions, type ? ACT for a list
affect             - mobile affects, type ? AFFECT for a list
armor              - set the mobile's ac, type ? ARMOR for a list
form               - mobiles body-form, type ? FORM for a list
part               - mobiles bodyparts, type ? PART for a list
imm                - mobile is immune to, type ? IMM for a list
res                - mobile is resistant to, type ? RES for a list
vuln               - mobile is vulnerable to, type ? VULN for a list
material           - what mobile is made from, type MATERIALS for list
off                - offensive behaviour, type ? OFF for a list
size               - size, type ? SIZE for a list
hitdice            - dice to toss to get mobile's hitpoints
manadice           - dice to toss to get mobile's mana
damdice            - dice to toss to get mobile's hand to hand damage
prog               - type this for info on adding/editing mobprogs
spec <spec|none>   - add the special function, type ? SPEC for a list
copy <vnum>        - copies the stats of the mob with the specified vnum
wealth <value>     - sets wealth.  See 'help WEALTH' for amounts
setlevel <level>   - sets level, hitdice, manadice, damdice, ac, and hitroll.
                     Mobs below level 15 may need hitdice adjusted.


Oedit

Syntax: edit object <vnum> -Enters the editor for the selected object.
The following commands are available from within the OEDITOR:
addaffect           - applies an affect to an object, no args for help  
delaffect           - removes an affect to an object, no args for help
commands            - prints a list of possible commands
cost <gold>         - sets the gold value of the object
create <vnum>       - creates object with specified vnum
done                - exits the object editor and returns to normal play
ed                  - type this for info on adding/editing extended descripts
long                - edit long description (the one in the room)
name <keywords>     - sets the keywords on an object
short <desc>        - sets the 'name' of an object (a sword, a fish etc)
show                - hitting return, or 'show' shows the object stats
v0 <num>            - sets the value '0' on the object
v1 <num>            - sets the value '1' on the object
v2 <num>            - sets the value '2' on the object
v3 <num>            - sets the value '3' on the object
v4 <num>            - sets the vlaue '4' on the objcet
weight <num>        - sets the weight of the object
type                - type of object, type ? TYPE for a list
extra               - attributes of object, type ? EXTRA for a list
wear                - where object is worn, type ? WEAR for a list
material            - material the object is made from
prog                - type this for info on adding/editing objprogs