Difference between revisions of "Leviticus"
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* [[Area Style Guide]] - 2nd Edition. <b>A must read for new builders.</b> | * [[Area Style Guide]] - 2nd Edition. <b>A must read for new builders.</b> | ||
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* [[Skill/Spell vnums]] - a raw list with corresponding vnums | * [[Skill/Spell vnums]] - a raw list with corresponding vnums | ||
* [[Variable List]] - Taken from room 4 | * [[Variable List]] - Taken from room 4 |
Revision as of 12:18, 23 October 2013
- Area Style Guide - 2nd Edition. A must read for new builders.
- Skill/Spell vnums - a raw list with corresponding vnums
- Variable List - Taken from room 4
OLC Guide - Jolinn's official guide to OLC
- OLC Section 0: Why OLC?
- OLC Section 1: Aedit - creating and editing areas
- OLC Section 2: Redit - creating and editing rooms
- OLC Section 3: Medit - creating and editing mobiles (NPCs)
- OLC Section 4: Oedit - creating and editing objects
- OLC Section 5: Fedit - creating and edition factions
- OLC Appendix 1: Summary of OLC helpfiles for quick reference
Programatis Universalis - Jolinn's guide to all things prog
- Prog Section 0: Why Prog?
- Prog Section 1: Prog Structure and Practice
- Prog Section 2: Variables
- Prog Section 3: Control Structures
- Prog Section 4: Prog Triggers
- Prog Section 5: Mobile Memory and PC Data Fields
- Prog Section 6: MP Commands
- Prog Section 7: If Checks
- Prog Appendix 1: Common Prog Troubleshooting Issues
- Prog Appendix 2: List of Prog Triggers
- Prog Appendix 3: List of Commands
- Prog Appendix 4: List of If Checks
- Prog Appendix 5: Addaffect Notes
- Prog Appendix 6: Generic skeleton progs for later use
- Recent Additions: Things that have been added that have yet to be properly categorized and documented.