Difference between revisions of "Leviticus"
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− | * [[Area Style Guide]] - | + | * [[Area Style Guide]] - <b>A must read for new builders.</b> Old builders could stand an occasional review as well. |
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− | <b>OLC Guide</b> - | + | <b>OLC Guide</b> - The official guide to Avendar OLC |
*[[OLC Section 0]]: Why OLC? | *[[OLC Section 0]]: Why OLC? | ||
*[[OLC Section 1]]: Aedit - creating and editing areas | *[[OLC Section 1]]: Aedit - creating and editing areas | ||
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− | <b>Programatis Universalis</b> - | + | <b>Programatis Universalis</b> - The official guide to Avendar OLC Progs |
*[[Prog Section 0]]: Why Prog? | *[[Prog Section 0]]: Why Prog? | ||
*[[Prog Section 1]]: Prog Structure and Practice | *[[Prog Section 1]]: Prog Structure and Practice | ||
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*[[Prog Appendix 6]]: Generic skeleton progs for later use | *[[Prog Appendix 6]]: Generic skeleton progs for later use | ||
*[[Recent Additions]]: Things that have been added that have yet to be properly categorized and documented. | *[[Recent Additions]]: Things that have been added that have yet to be properly categorized and documented. | ||
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+ | ---- | ||
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+ | * [[Skill/Spell vnums]] - a raw list with corresponding vnums | ||
[[Category:Leviticus]] | [[Category:Leviticus]] |
Revision as of 16:26, 23 October 2013
- Area Style Guide - A must read for new builders. Old builders could stand an occasional review as well.
OLC Guide - The official guide to Avendar OLC
- OLC Section 0: Why OLC?
- OLC Section 1: Aedit - creating and editing areas
- OLC Section 2: Redit - creating and editing rooms
- OLC Section 3: Medit - creating and editing mobiles (NPCs)
- OLC Section 4: Oedit - creating and editing objects
- OLC Section 5: Fedit - creating and edition factions
- OLC Appendix 1: Summary of OLC helpfiles for quick reference
Programatis Universalis - The official guide to Avendar OLC Progs
- Prog Section 0: Why Prog?
- Prog Section 1: Prog Structure and Practice
- Prog Section 2: Variables
- Prog Section 3: Control Structures
- Prog Section 4: Prog Triggers
- Prog Section 5: Mobile Memory and PC Data Fields
- Prog Section 6: MP Commands
- Prog Section 7: If Checks
- Prog Appendix 1: Common Prog Troubleshooting Issues
- Prog Appendix 2: List of Prog Triggers
- Prog Appendix 3: List of Commands
- Prog Appendix 4: List of If Checks
- Prog Appendix 5: Addaffect Notes
- Prog Appendix 6: Generic skeleton progs for later use
- Recent Additions: Things that have been added that have yet to be properly categorized and documented.
- Skill/Spell vnums - a raw list with corresponding vnums