Difference between revisions of "An imp sage"
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* The spiny Qwablith's power lies within the constellation of the Logorin star. | * The spiny Qwablith's power lies within the constellation of the Logorin star. | ||
* I would say that the gharku had the heart of a bear, if the blood of an animal did not bind it. | * I would say that the gharku had the heart of a bear, if the blood of an animal did not bind it. | ||
− | * The gharku swears fealty to the Aklaju, but I truly wonder if they know the source of their | + | * The gharku swears fealty to the Aklaju, but I truly wonder if they know the source of their hieroglyph's power. |
− | hieroglyph's power. | + | |
* Like many of demonkind, the gharku loves the taste of cold iron. | * Like many of demonkind, the gharku loves the taste of cold iron. | ||
* The Kakrisc worm is one of Pricina's more amusing pets. | * The Kakrisc worm is one of Pricina's more amusing pets. |
Revision as of 23:23, 8 September 2014
Gives the following minor demon lore:
- The N'jith is an aberration that could only fall under the dominion of Kyalee.
- Finding that a whole hand is a might too much to swallow, the N'jith will often settle for a finger.
- A sprinkling of bone might suffice for the walls of the Orzub's prison.
- The orzub is a hungry one, but I do think his favorite food is the entrails of scholars.
- The Aklaju often employ orzub in situations where the body need not be disposed of neatly.
- Diplomats often employ Djazith, but keeping them in tongues can be quite a bother.
- The bloated ones are drawn to mud smeared in just the right way -- I think they may have simple tastes.
- The spiny Qwablith's power lies within the constellation of the Logorin star.
- I would say that the gharku had the heart of a bear, if the blood of an animal did not bind it.
- The gharku swears fealty to the Aklaju, but I truly wonder if they know the source of their hieroglyph's power.
- Like many of demonkind, the gharku loves the taste of cold iron.
- The Kakrisc worm is one of Pricina's more amusing pets.
- Control the Kakrisc worm with your own blood, applied liberally to the ground.
- Give the Kakrisc a fresh head to feed on, and it will serve you well... for a time.
- The hungry spirit knows no end to its desire, but it balks at the blood of the Firstborn.
- Take care that the right entrails are strewn about before you conjure the devouring spirit.
- Nothing but the spirit of famine awaits you in the Maze.
- The j'nakra is rarely seen, but is easily bound by black yarrow.
- A suitably interesting invisible trinket might be of interest to the j'nakra.
- The mysteries of Pnakur's lost cipher might help to unravel the secrets of the j'nakra.